Course content
11. Introduction to Unity
22. Setting up the development environment
33. Understanding the Unity interface
44. Creating your first project in Unity
55. Import and asset management
66. Creation of terrain and environments
77. 3D Modeling in Unity
88. Texturing and materials
99. Lighting and shadows
1010. Particle system
1111. Animation and cinematics
1212. Introduction to programming in C#
1313. Variables, constants and operators in C#
1414. Control structures in C#
1515. Functions and procedures in C#
1616. Object Orientation in C#
1716.1. Object Orientation in C#: Object Orientation Concept
1816.2. Object Orientation in C#: Classes and Objects in C#
1916.3. Object Orientation in C#: Inheritance and Polymorphism
2016.4. Object Orientation in C#: Encapsulation
2116.5. Object Orientation in C#: Abstraction
2216.6. Object Orientation in C#: Interfaces
2316.7. Object Orientation in C#: Constructors and Destructors
2416.8. Object Orientation in C#: Methods and Properties
2516.9. Object Orientation in C#: Method Overloading
2616.10. Object Orientation in C#: Attributes and Static Methods
2716.11. Object Orientation in C#: Exception Handling
2816.12. Object Orientation in C#: Collections in C#
2916.13. Object Orientation in C#: Delegates and Events
3017. Game Script Programming
3118. Manipulating user input
3219. AI Programming for NPCs
3320. Creating user interfaces
3421. Scoring system and data storage
3522. Audio programming and sound effects
3623. Physics and collisions in Unity
3724. Multiplayer Game Programming
3825. Game optimization for better performance
3926. Game Testing and Debugging
4027. Publishing games to the Unity Store
4128. Publishing games in app stores
4229. Marketing Strategy for Digital Games
4330. Game monetization with ads and in-app purchases
4431. Copyright and legal issues
4532. Best Practices for Game Development
4633. Introduction to Virtual Reality (VR) with Unity
4734. Introduction to Augmented Reality (AR) with Unity
4835. Course completion and next steps
And much more...