Free Course Image Basic game in Unity

Free online courseBasic game in Unity

Duration of the online course: 1 hours and 39 minutes

4.68

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Build your first Unity game and sharpen C# skills fast. This free online course covers movement, collisions, UI, scenes, and game over—earn a certificate.

In this free course, learn about

  • Core steps to start making a video game and choosing a beginner-friendly workflow
  • How to set up a Unity project and use essential Unity Editor tools for beginners
  • Unity coding fundamentals and which programming languages you can use with Unity
  • Implementing player movement and fixing erratic movement (frame-rate/physics timing issues)
  • Creating a camera follow system and choosing a practical camera-coding approach
  • Handling collisions and using tags over names for reliable object identification
  • Building gameplay with prefabs and understanding prefab reuse/consistency advantages
  • Creating score systems and UI elements for player feedback
  • Preventing players from passing through obstacles (colliders, rigidbodies, collision settings)
  • Implementing game over logic and using a Restart method to reset the run
  • Winning/level-complete logic and safely loading scenes in C#
  • Managing multiple scenes in a project and organizing transitions between them

Course Description

Turn your curiosity about game development into a playable project with this free online course focused on creating a basic game in Unity. Designed for beginners who want to understand how games are made in both 2D and 3D, it guides you from the first setup steps to the moment you can run a complete loop with winning, losing, scoring, and restarting. Instead of getting stuck on theory, you’ll learn by building, making practical decisions, and seeing immediate results inside the Unity editor.

You’ll start by setting up a smooth workflow and understanding which tools help you move faster when you’re new to Unity. From there, the course builds essential programming habits in C#, so your scripts don’t just work, they stay readable and easy to improve as your game grows. You’ll explore how to create responsive movement, why characters sometimes behave unpredictably, and how to fix that by thinking like a developer: separating input, physics timing, and consistent updates.

As your game comes to life, you’ll connect a camera that follows the player in a way that feels stable and professional. You’ll also learn how collisions should be handled so your character interacts with obstacles properly, using smart identification approaches that scale better than relying on object names. Along the way, you’ll discover how reusable building blocks can save time and reduce errors, making it easier to tweak your level without breaking everything.

The course also shows how to add feedback and polish through a working score system and a simple UI, transforming your project from a tech demo into something that feels like a real game. Finally, you’ll implement the classic game loop features players expect: game over conditions, restarting cleanly, and progressing through levels with safe scene-loading practices. By the end, you’ll have a clearer understanding of Unity fundamentals, a stronger foundation in C# for games, and the confidence to keep building your own ideas.

Course content

  • Video class: How to make a Video Game - Getting Started 03m
  • Exercise: Which game engine is recommended for beginners interested in both 2D and 3D game development?
  • Video class: How to make a Video Game in Unity - BASICS (E01) 11m
  • Exercise: What tool is recommended for beginners starting with Unity for game development?
  • Video class: How to make a Video Game in Unity - PROGRAMMING (E02) 10m
  • Exercise: Which programming languages can you use to code your Unity game?
  • Video class: How to make a Video Game in Unity - MOVEMENT (E03) 08m
  • Exercise: What is a fundamental reason for the player's erratic movement?
  • Video class: How to make a Video Game in Unity - CAMERA FOLLOW (E04) 06m
  • Exercise: The most viable option when coding your game’s camera is:
  • Video class: How to make a Video Game in Unity - COLLISION (E05) 07m
  • Exercise: What is the main reason for using tags instead of names in Unity?
  • Video class: GAMEPLAY - How to make a Video Game in Unity (E06) 08m
  • Exercise: What is a key advantage of using prefabs in game development?
  • Video class: SCORE & UI - How to make a Video Game in Unity (E07) 09m
  • Exercise: How can you prevent a player from passing through obstacles in Unity?
  • Video class: GAME OVER - How to make a Video Game in Unity (E08) 12m
  • Exercise: What does the Restart method do?
  • Video class: WINNING LEVELS - How to make a Video Game in Unity (E09) 11m
  • Exercise: Choose the safest syntax for loading a scene using C#:
  • Video class: FINISHING UP - How to make a Video Game in Unity (E10) 09m
  • Exercise: When creating multiple scenes for our game:

This free course includes:

1 hours and 39 minutes of online video course

Digital certificate of course completion (Free)

Exercises to train your knowledge

100% free, from content to certificate

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Course comments: Basic game in Unity

HH

Hanad Hawaadleh

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good lesson

HH

Hanad Hawaadleh

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God course

SG

Sharanabasava G

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Good

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