Duration of the online course: 14 hours and 6 minutes
4.67
(15)
Build a multiplayer FPS in Unity with networking, matchmaking and shooter mechanics. Take this free course and level up your game dev skills fast.
In this free course, learn about
How to build a multiplayer FPS in Unity using UNet networking
Implement FPS player movement and sync it over the network
Use NetworkTransform interpolation to smooth replicated movement
Add flying mechanics and fuel-based limitations for flight
Implement networked shooting, rapid fire, weapon switching, and recoil/GFX
Add muzzle flash and explosion effects to enhance combat feedback
Create server-authoritative damage/health to reduce cheating
Implement respawning logic when health reaches zero
Add player models, nameplates, crosshair UI, and weapon camera setup
Fix common multiplayer bugs and handle disconnect/join edge cases
Add matchmaking, hosting, joining flow, and a server browser
Create user accounts/login and send/receive player data
Implement cursor lock, scoreboard, killfeed, reloading, and health bar UI
Course Description
Learn how to create a fast, responsive multiplayer FPS in Unity by combining core shooter gameplay with real online features. This course walks you through building a playable prototype where multiple players can move, aim and interact in the same session, while the game stays smooth and fair across different connections. If you already know the basics of Unity and C#, this is a practical step toward networked game development you can actually ship and iterate on.
You will move from a local FPS setup to a connected experience by implementing synchronization principles that make multiplayer feel reliable: player authority, state replication, interpolation for smoother motion, and consistent hit and damage behavior across clients. Along the way you will create the moment-to-moment feel that players expect from an FPS, including responsive movement, shooting feedback, visual effects and camera handling that separates weapon rendering from the world to keep animations crisp.
As the project grows, the focus shifts from just connecting players to supporting complete multiplayer loops. You will add respawning and basic game flow, polish the combat experience with effects like muzzle flashes and explosions, and build player-facing UI such as crosshairs, health bars, scoreboards, kill feeds and nameplates. These elements transform a technical demo into something that feels like a real match with clear information and satisfying feedback.
To make the experience accessible and repeatable, you will also explore session management features such as hosting, joining, a server browser approach, matchmaking, and handling disconnects without breaking the game state. You will see how a simple account and data layer can fit into a multiplayer project, enabling features like saving and retrieving player information. By the end, you will have a cohesive foundation you can customize into your own arena shooter, expand with new weapons and modes, or use as a reference for future online Unity projects.
Course content
Video class: Making a Multiplayer FPS in Unity (EP. 1) - uNet Tutorial19m
Exercise: _What is the networking solution used in Unity for creating a multiplayer FPS game?
Video class: Making a Multiplayer FPS in Unity (E02. Movement) - uNet Tutorial16m
Exercise: How is player movement achieved in Unity as per the video tutorial?
Video class: Making a Multiplayer FPS in Unity (E03. Networking Intro) - uNet Tutorial30m
Exercise: In the video, what did the instructor focus on implementing in a multiplayer FPS game using Unity?
Video class: Making a Multiplayer FPS in Unity (E04. Syncing Movement) - uNet Tutorial16m
Exercise: What is the purpose of the interpolate movement factor in Unity's Network Transform component?
Video class: Making a Multiplayer FPS in Unity (E05. Flying) - uNet Tutorial31m
Exercise: _What is the name of the component that Brackeys uses to add spring physics to the player in the game?
Video class: Making a Multiplayer FPS in Unity (E06. Shooting) - uNet Tutorial29m
Exercise: What is the main focus of the video regarding the multiplayer FPS in Unity?
Video class: Making a Multiplayer FPS in Unity (E07. Damage) - uNet Tutorial31m
Exercise: _What is the suggested solution for preventing cheating in the game?
Video class: Making a Multiplayer FPS in Unity (E08. Respawn) - uNet Tutorial32m
Exercise: What code change allows a player to respawn after health reaches zero in a Unity FPS game?
Video class: Making a Multiplayer FPS in Unity (E09. Player Model) - uNet Tutorial36m
Exercise: What task was addressed in the latest video about creating a multiplayer FPS in Unity?
Video class: Making a Multiplayer FPS in Unity (E10. Crosshair) - uNet Tutorial26m
Exercise: What were the key tasks accomplished in video number 10 of the Unity multiplayer FPS tutorial?
Video class: Making a Multiplayer FPS in Unity (E11. Gun GFX) - uNet Tutorial20m
Exercise: What is a key feature of the weapon camera setup?
Video class: Making a Multiplayer FPS in Unity (E12. Rapid Fire) - uNet Tutorial22m
Exercise: What is the primary focus of the weapon manager script in Unity's FPS multiplayer tutorial?
Video class: Making a Multiplayer FPS in Unity (E13. Muzzle Flash) - uNet Tutorial43m
Exercise: What key visual elements were added to enhance the shooting experience in the Unity FPS tutorial?
Video class: Making a Multiplayer FPS in Unity (E14. Fuel) - uNet Tutorial28m
Exercise: What feature was introduced to improve the flying mechanic in a multiplayer FPS game in Unity?
Video class: Making a Multiplayer FPS in Unity (E15. Explosions) - uNet Tutorial27m
Exercise: What feature is added to the multiplayer FPS game in Unity during this video?
Video class: Making a Multiplayer FPS in Unity (E16. Bug Fixing) - uNet Tutorial20m
Exercise: What issue was addressed in the video tutorial on multiplayer FPS in Unity?
Video class: Making a Multiplayer FPS in Unity (E17. Matchmaking) - uNet Tutorial10m
Exercise: _What is the CCU usage statistic in Unity's multiplayer matchmaking service?
Video class: Making a Multiplayer FPS in Unity (E18. Hosting) - uNet Tutorial16m
Exercise: What is the main new feature added to the multiplayer FPS game in Unity?
Video class: Making a Multiplayer FPS in Unity (E19. Joining 1/2) - uNet Tutorial23m
Exercise: _What is the purpose of the server browser in the multiplayer FPS game?
Video class: Making a Multiplayer FPS in Unity (E20. Joining 2/2) - uNet Tutorial21m
Exercise: What can be done if the room list is empty in a custom Unity server browser?
Video class: Making a Multiplayer FPS in Unity (E21. Disconnect) - uNet Tutorial20m
Exercise: _What was the reason for the errors that the instructor faced while trying to create functionality for disconnecting from a room in Unity?
Video class: Making a Multiplayer FPS in Unity (E22. ARENA) - uNet Tutorial34m
Video class: Making a Multiplayer FPS in Unity (E23. User Accounts) - uNet Tutorial28m
Exercise: _What is the asset called that Brackeys uses to create a user account system with a login menu in Unity?
Video class: Making a Multiplayer FPS in Unity (E24. User Accounts 2.0) - uNet Tutorial34m
Video class: Making a Multiplayer FPS in Unity (E25. Getting Data) - uNet Tutorial24m
Video class: Making a Multiplayer FPS in Unity (E26. Sending Data) - uNet Tutorial27m
Video class: Making a Multiplayer FPS in Unity (E27. Cursor Lock) - uNet Tutorial23m
Exercise: _What is the first thing that the instructor wants to get rid of in the project?
Video class: Making a Multiplayer FPS in Unity (E28. Scoreboard) - uNet Tutorial41m
Video class: Making a Multiplayer FPS in Unity (E29. Killfeed) - uNet Tutorial27m
Exercise: _What is the purpose of the kill feed in the game?
Video class: Making a Multiplayer FPS in Unity (E30. Reloading) - uNet Tutorial29m
Video class: Making a Multiplayer FPS in Unity (E31. Health Bar) - uNet Tutorial20m
Video class: Making a Multiplayer FPS in Unity (E32. Nameplates) - uNet Tutorial26m