Free online courseIntro to C Game Programming

Duration of the online course: 29 hours and 24 minutes

New course

Learn C++ game programming with this free online course covering fundamentals, SFML, ECS, collision detection, shaders, particle systems, and more in 29 hours.

Course Description

Intro to C++ Game Programming by Dave Churchill

Welcome to "Intro to C++ Game Programming" by Dave Churchill, an extensive course designed to guide you through the exciting world of game development using C++. Spanning a comprehensive 29 hours and 24 minutes, this course provides an in-depth exploration of the essential concepts and tools needed to become proficient in game programming.

In this course, we start with a detailed introduction, setting the stage for what you can expect to achieve by the end of your journey. Following this, we delve into the fundamentals of C++, divided into two thorough lectures. The foundational knowledge gained here is crucial for understanding the more complex topics that follow.

We then transition into practical applications with assignments and specific projects using the SFML library. These hands-on sessions are designed to cement your understanding and provide you with real-world coding experience. You will also be introduced to the Entity Component System (ECS) architecture, a pivotal design pattern in modern game development.

As we progress, we'll tackle essential game development topics such as Entity Management, 2D Game Math, and Collision Detection, ensuring you can manage game objects and interactions effectively. The course includes detailed lectures on working with Textures, implementing Actions, and enhancing game visuals and performance.

Assignments are strategically placed throughout the course to challenge your understanding and application of the topics covered. We also explore advanced concepts like Ray Casting, Line Segment Intersection, Pathfinding, and Steering, which are critical for developing sophisticated game mechanics.

Further along, the course addresses management aspects such as Saving Progress and utilizing Game Tools. We'll also examine the nuances of creating efficient game loops and optimizing performance through Cache Coherency and Memory Pooling. Profiling your code using C++ Visual Code Profiling ensures you can identify and improve performance bottlenecks.

The course concludes with a focus on advanced graphics programming. You'll learn about Shaders, Particle Systems, and Vertex Arrays, essential for creating visually stunning and performant games. Each lecture builds on the previous, incrementally developing your skills and confidence.

With no reviews yet, "Intro to C++ Game Programming" by Dave Churchill is your gateway to mastering game development in C++. It's categorized under Information Technology and specifically tailored for Game Development enthusiasts eager to turn their ideas into playable realities.

Embark on this immersive journey and take your game development skills to new heights!

Conteúdo do Curso

  • Video class: COMP4300 - C Game Programming - Lecture 01 - Course Introduction

    1h24m

  • Video class: COMP4300 - C Game Programming - Lecture 02 - Intro to C (1/2)

    2h17m

  • Video class: COMP4300 - C Game Programming - Lecture 03 - Intro to C (2/2)

    1h58m

  • Video class: COMP4300 - Game Programming - Lecture 04 - Assignment 1 SFML

    2h00m

  • Video class: COMP4300 - Game Programming - Lecture 05 - Intro to ECS

    1h26m

  • Video class: COMP4300 - Game Programming - Lecture 06 - EntityManager 2D Game Math

    1h29m

  • Video class: COMP4300 - Game Programming - Lecture 07 - Assignment 2

    1h58m

  • Video class: COMP4300 - Game Programming - Lecture 08 - Collision Detection

    0h56m

  • Video class: COMP4300 - Game Programming - Lecture 09 - Textures

    1h10m

  • Video class: COMP4300 - Game Programming - Lecture 10 - Actions

    0h54m

  • Video class: COMP4300 - Game Programming - Lecture 11 - Assignment 3

    1h35m

  • Video class: COMP4300 - Game Programming - Lecture 12 - Ray Casting Line Segment Intersection

    0h55m

  • Video class: COMP4300 - Game Programming - Lecture 13 - Cameras and Views

    1h01m

  • Video class: COMP4300 - Game Programming - Lecture 14 - Course Project Information

    1h17m

  • Video class: COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering

    1h08m

  • Video class: COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag

    1h18m

  • Video class: COMP4300 - Game Programming - Lecture 17 - Assignment 4

    1h10m

  • Video class: COMP4300 - Game Programming - Lecture 18 - Advanced Game Main Loop

    0h54m

  • Video class: COMP4300 - Game Programming - Lecture 19 - Cache Coherency Memory Pooling

    0h58m

  • Video class: COMP4300 - Game Programming - Lecture 20 - C Visual Code Profiling

    1h30m

This free course includes:

29 hours and 24 minutes of online video course

Exercises to train your knowledge

Certificate of course completion

100% free, from content to certificate

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