Object orientation is a programming paradigm that uses objects and their interactions to design computer applications and programs. C# is an object-oriented programming language that offers a clear and robust framework for building complex programs. Among the fundamental concepts of object orientation, encapsulation is one of the most important and will be the focus of this chapter.
Encapsulation in C#
Encapsulation is one of the three fundamental pillars of object-oriented programming, along with inheritance and polymorphism. Encapsulation is the mechanism that allows the internal details of how an object works to be hidden from the rest of the system. This is achieved through the use of classes, which are the building blocks of object-oriented programming.
A class is a data structure that contains fields (variables) and methods (functions). Fields represent the state of the object, while methods define what the object can do. Encapsulation allows the fields of a class to be hidden and accessed only through methods, known as getters and setters.
Getters and Setters
Getters and setters are special methods that allow you to control how fields in a class are accessed. A getter is a method that returns the value of a private field. A setter is a method that sets the value of a private field.
In C#, getters and setters are defined using the get and set keywords. For example, suppose we have a class called Player with a private field called health. We could create a getter and a setter for health as follows:
public class Player
{
private in health;
public in health
{
get { return health; }
set { health = value; }
}
}
Here, Health is a public property that other codes can use to access the private health field. The getter returns the health value, and the setter sets the health value.
Benefits of Encapsulation
Encapsulation has several benefits. First, it increases security by preventing other code from directly accessing the fields of a class. This means you can ensure that fields are always kept in a valid state.
Second, encapsulation increases the flexibility and maintainability of the code. By hiding the implementation details of a class, you can change the internal implementation without affecting other code that uses the class.
For example, suppose you decide to change the health field of the Player class to be a value between 0 and 1, rather than an absolute value. If you weren't using encapsulation, you would have to find and change all the code that directly accesses the health field. But with encapsulation, you only need to change the Health getter and setter.
Conclusion
In summary, encapsulation is a fundamental concept in object-oriented programming that allows you to hide the internal details of how an object works. It increases the security and flexibility of code, making it easier to maintain and modify. In C#, encapsulation is performed through the use of classes, private fields, and getter and setter methods.
In the next section, we'll explore the other two pillars of object-oriented programming: inheritance and polymorphism.