Free Course Image Develop a Car Racing game using Unity 3D

Free online courseDevelop a Car Racing game using Unity 3D

Duration of the online course: 11 hours and 11 minutes

New course

Learn to develop a complete car racing game in Unity 3D, covering player car setup, AI cars, UI, race systems, and more. Ideal for aspiring game developers.

In this free course, learn about

  • Project Setup and Basic Gameplay
  • UI, Laps, and Timing Systems
  • Race Timing, Records, and Checkpoints
  • Mini-map, Grip, and Feedback Systems
  • Collisions, Waypoints, and Penalties
  • Lap Completion and Start Sequence
  • Race Completion, Positioning, and Medals
  • AI Cars and Waypoint Circuits
  • Dynamic Audio and AI Behaviors
  • Race Statistics and Leaderboard
  • Race Control and Main Menu
  • Saving, Loading, and Opponents Setup
  • Time Trial Mode and Pause Menu
  • Cash System, Tracks, and Player Data
  • Player Profile, Stats, and Bug Fixing
  • Car Selection, Showroom, and Spawning
  • Scene Flow, Spawning, and Course Wrap-up

Course Description

The course titled "Develop a Car Racing Game using Unity 3D" offers a comprehensive journey into the exciting world of game development, specifically for creating a captivating car racing game. Spanning a duration of 11 hours and 11 minutes, this course promises an in-depth dive into the intricacies of game development using Unity 3D, making it ideal for aspiring game developers and tech enthusiasts alike. While the course has yet to receive its first review, it holds great promise for those looking to master the art of game creation within the realm of Information Technology, specifically under the subcategory of Game Development.

The course begins with the essential steps of creating a new project and importing necessary assets, setting a strong foundation for the game development process. From there, students are guided through the setup of a player car, integrating a responsive camera, and establishing a suitable environment to enhance gameplay. As the course progresses, participants will learn to develop sophisticated game mechanics such as a speed meter and gears system, which are crucial for creating a realistic racing experience.

Understanding the importance of user interface, the course dedicates modules to crafting a top panel UI, implementing lap systems, and managing race times to ensure a seamless gaming experience. Additionally, the handling of timing systems like lap time, best lap time, and new lap records are covered to elevate the competitive aspect of the game.

Checkpoint systems, road grip mechanics, and barrier collision sounds are introduced to add layers of challenge and realism to the game. These elements are critical in shaping the dynamics of how a racing game feels and responds to user inputs.

The course also tackles various UI messages and indicators such as a wrong way message and a countdown mechanism, along with visual signals like red, orange, and green lights to mark the start of races. These features contribute significantly to the player's immersion and overall gameplay experience.

Not stopping at the fundamental aspects of game development, this course goes beyond with advanced topics that include creating new tracks, developing AI cars, and fine-tuning AI behavior. This ensures students gain a well-rounded understanding of both the player and AI-driven components of the game.

Furthermore, the course delves into audio dynamics to enhance the sensory experience of the game, encompassing car dynamics audios and collision sounds. This attention to audio helps in creating an engaging and immersive environment for players.

Finally, participants will learn to manage game progression and player rewards with systems for saving game states, cash systems, and leaderboards. The course rounds off with lessons on creating a main menu, implementing options panels, and addressing various in-game functionalities like pausing, quitting, and managing player stats.

Overall, "Develop a Car Racing Game using Unity 3D" is a robust educational experience that covers every aspect of game development, from inception to completion. Students who complete this course will be equipped with the skills to create a fully functional and engaging car racing game in Unity 3D.

Course content

  • Video class: Car Racing Game Complete Course Unity 3d | #1 Creating Project Importing Assets 02m
  • Exercise: In a new racing game course, what kind of assets are recommended to be imported into Unity?
  • Video class: Player Car With Camera And Environment #2 | Car Racing Game Complete Course Unity 3d 15m
  • Exercise: What was used to adjust the camera in the game setup?
  • Video class: How To Create Speed Meter And Gears System #3 | Car Racing Game Complete Course Unity 3d 25m
  • Exercise: _What is the purpose of including the "standard assets vehicles.car" namespace in a new script?
  • Video class: Top Panel UI Racing Game #4 | Car Racing Game Complete Course Unity 3d 14m
  • Exercise: What is the purpose of creating a top panel in the game video?
  • Video class: Lap System Unity Car Racing Game #5 | Car Racing Game Complete Course Unity 3d 15m
  • Exercise: What is the primary purpose of adding a box collider in this lab system video?
  • Video class: Lap Time Unity Car Racing Game #6 | Car Racing Game Complete Course Unity 3d 06m
  • Exercise: What triggers the reset of lap time in a race game?
  • Video class: Race Time Unity Car Racing Game #7 | Car Racing Game Complete Course Unity 3d 02m
  • Exercise: _What variables were added to the script to add race time to the game?
  • Video class: Best Lap Time Unity Car Racing Game #8 | Car Racing Game Complete Course Unity 3d 05m
  • Exercise: How is the Best Lap Time updated in the code?
  • Video class: Check Point System Unity Car Racing Game #9 | Car Racing Game Complete Course Unity 3d 18m
  • Exercise: _What happens if the newer time is lower than the older time in the checkpoint system of the car racing game created using Unity 3D?
  • Video class: New Lap Record Unity Car Racing Game #10 | Car Racing Game Complete Course Unity 3d 07m
  • Exercise: What triggers the display of the new lab record message?
  • Video class: Mini Map Unity Car Racing Game #11 | Car Racing Game Complete Course Unity 3d 08m
  • Exercise: _What is the purpose of adding a mini map to the game?
  • Video class: Road Grip And Slip Unity Car Racing Game #12 | Car Racing Game Complete Course Unity 3d 17m
  • Exercise: What change affects the car's road grip in different environments?
  • Video class: Barrier Collision Sound Unity Car Racing Game #13 | Car Racing Game Complete Course Unity 3d 14m
  • Exercise: How to add a third sound in a Unity scene
  • Video class: Progress Waypoints Unity Car Racing Game #14 | Car Racing Game Complete Course Unity 3d 09m
  • Exercise: How are waypoints used in the tracking system?
  • Video class: Wrong Way Message Unity Car Racing Game #15 | Car Racing Game Complete Course Unity 3d 12m
  • Exercise: _What is the purpose of the penalty system in the car racing game developed using Unity 3D?
  • Video class: Lap Complete System Unity Car Racing Game #16 | Car Racing Game Complete Course Unity 3d 09m
  • Exercise: How can one fix the 'wrong way' message issue in a game?
  • Video class: Count Down And Red Orange Green Lights On Start Racing Game #17 | Car Racing Game Complete Course 16m
  • Exercise: _What is the purpose of the starting light script in the car racing game created by Waqas Khalid?
  • Video class: Gold Silver Bronze Records Unity Car Racing Game #18 | Car Racing Game Complete Course Unity 3d 09m
  • Exercise: What condition must be met to earn a gold medal in the game's timing system?
  • Video class: Race Finish Unity Car Racing Game #19 | Car Racing Game Complete Course Unity 3d 06m
  • Exercise: _What should be the state of the finish line trigger object in the beginning?
  • Video class: Positioning System Unity Car Racing Game #20 | Car Racing Game Complete Course Unity 3d 05m
  • Exercise: What does the initial player position display in the UI script?
  • Video class: Gold Silver Bronze Results Unity Car Racing Game #21 | Car Racing Game Complete Course Unity 3d 16m
  • Exercise: _What variables were added to the Save script to add gold, silver, and bronze results in the car racing game using Unity 3D by Waqas Khalid?
  • Video class: Creating New Track And AI Car Unity Car Racing Game #22 | Car Racing Game Complete Course Unity 3d 13m
  • Video class: Waypoint Circuit AI Cars Unity Car Racing Game #23 | Car Racing Game Complete Course Unity 3d 12m
  • Exercise: _What is the purpose of creating small cubes or empty objects in the scene for the car racing game?
  • Video class: Finalizing AI Car Settings Unity Car Racing Game #24 | Car Racing Game Complete Course Unity 3d 11m
  • Video class: Car Dynamic Audios Unity Car Racing Game #25 | Car Racing Game Complete Course Unity 3d 04m
  • Exercise: _What values should be set for the roll of distance and droplet level to make the audio dynamic in the car racing game developed using Unity 3D by Waqas Khalid?
  • Video class: AI Nudging Unity Car Racing Game #26 | Car Racing Game Complete Course Unity 3d 02m
  • Video class: AI Car Reversing Unity Car Racing Game #27 | Car Racing Game Complete Course Unity 3d 07m
  • Exercise: _What is the purpose of adding a barrier reversing method for AI cars in the game?
  • Video class: Counting Car Positions Unity Car Racing Game #28 | Car Racing Game Complete Course Unity 3d 14m
  • Video class: Getting Stats Unity Car Racing Game #29 | Car Racing Game Complete Course Unity 3d 09m
  • Exercise: _What is the purpose of adding Finish Line triggers in the Car Racing game?
  • Video class: Leaderboard Unity Car Racing Game #30 | Car Racing Game Complete Course Unity 3d 30m
  • Video class: Stopping All Cars Unity Car Racing Game #31 | Car Racing Game Complete Course Unity 3d 05m
  • Exercise: _What is the purpose of the private bool variable "raceCompleted" in the "Car AI Control" script?
  • Video class: Creating Main Menu Unity Car Racing Game #32 | Car Racing Game Complete Course Unity 3d 30m
  • Video class: Options Panel Unity Car Racing Game #33 | Car Racing Game Complete Course Unity 3d 19m
  • Video class: Options Panel Unity Car Racing Game #34 | Car Racing Game Complete Course Unity 3d 09m
  • Video class: Universal Save Loading Scenes With Lap Counts #35 | Car Racing Game Complete Course Unity 3d 08m
  • Exercise: _What is the purpose of the "Universal Save" script in the car racing game developed using Unity 3D?
  • Video class: Loading Screen Unity Car Racing Game #36 | Car Racing Game Complete Course Unity 3d 09m
  • Video class: Opponents Count Unity Car Racing Game #37 | Car Racing Game Complete Course Unity 3d 10m
  • Exercise: _What is the purpose of populating opponents in a car racing game developed using Unity 3D?
  • Video class: Time Trial Finish Screen Unity Car Racing Game #38 | Car Racing Game Complete Course Unity 3d 13m
  • Video class: Pause Quit Menu Unity Car Racing Game #39 | Car Racing Game Complete Course Unity 3d 27m
  • Exercise: _What is the purpose of adding an audio source component to the gold, silver, and bronze medal panels in the time trial mode in the car racing game developed using Unity 3D?
  • Video class: Fixing Quit Menu Unity Car Racing Game #40 | Car Racing Game Complete Course Unity 3d 17m
  • Video class: Cash System With Saving With Prefabs #41 | Car Racing Game Complete Course Unity 3d 48m
  • Exercise: _What is the purpose of creating a cash panel in the car racing game?
  • Video class: Cash System Time Trial #42 | Car Racing Game Complete Course Unity 3d 16m
  • Video class: Creating Low poly Race Track #43 | Car Racing Game Complete Course Unity 3d 11m
  • Exercise: _What is the reason for not using the easy road asset when creating games for mobile or small platforms?
  • Video class: Player Name Saving System #44 | Car Racing Game Complete Course Unity 3d 13m
  • Video class: Won And Lost Games #45 | Car Racing Game Complete Course Unity 3d 04m
  • Exercise: _What fields are created inside the stairs pan to display the number of games won and lost in the car racing game developed using Unity 3D by Waqas Khalid?
  • Video class: Adding Functions To Buttons #46 | Car Racing Game Complete Course Unity 3d 07m
  • Video class: Fixing Bugs #47 | Car Racing Game Complete Course Unity 3d 03m
  • Exercise: _What did the instructor add to the UI cache script in the main menu to make sure time scale is always equal to one?
  • Video class: Car Showroom #48 | Car Racing Game Complete Course Unity 3d 08m
  • Video class: Select New Cars #49 | Car Racing Game Complete Course Unity 3d 03m
  • Exercise: _What is the purpose of the "Select Cars" script in the car racing game?
  • Video class: Select New Cars #50 | Car Racing Game Complete Course Unity 3d 15m
  • Video class: Fixing Colors Issue #51 | Car Racing Game Complete Course Unity 3d 06m
  • Exercise: _What is the purpose of the "Select Car" button in the game?
  • Video class: Moving To Other Scenes #52 | Car Racing Game Complete Course Unity 3d 10m
  • Video class: Spawning Cars #53 | Car Racing Game Complete Course Unity 3d 19m
  • Exercise: _What is the purpose of the script created for spawning cars in the Car Racing game?
  • Video class: Last Video #54 | Car Racing Game Complete Course Unity 3d 02m

This free course includes:

11 hours and 11 minutes of online video course

Digital certificate of course completion (Free)

Exercises to train your knowledge

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