Free Course Image RPG in Unity

Free online courseRPG in Unity

Duration of the online course: 2 hours and 27 minutes

4.7

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Build your first Unity RPG skills fast with this free course: movement, combat, inventory UI and AI. Learn by doing and earn a certificate-ready portfolio.

In this free course, learn about

  • RPG project setup in Unity and the overall gameplay series architecture
  • Player movement using key Unity components and a controller-driven approach
  • Interaction system design: Interactable scripts, targeting, and triggering actions
  • Importing player models and configuring animation controllers/blend trees
  • Safely reimporting updated models without losing Unity import/rig settings
  • Using ScriptableObjects to define items and shared game data
  • Building an inventory UI and wiring it to underlying inventory data
  • Inventory code patterns: inventory manager, adding/removing items, events
  • Inventory Slot responsibilities: displaying items and handling slot interactions
  • Equipment system: equipping/unequipping items and using enums for slot types
  • Character stats system and how armor/defense reduces damage taken
  • Enemy AI basics: starting with navigation/behaviour setup for pursuit/attack
  • Combat system: CharacterCombat core methods to initiate attacks and apply damage

Course Description

Create a complete RPG foundation in Unity and turn scattered tutorials into a coherent, playable prototype. In this free online course, you will learn how to structure a small RPG project the way real productions do it: building core systems that talk to each other, keeping code reusable, and avoiding the common traps that make projects hard to scale. By the end, you will understand how to move from a simple scene to a character-driven experience with interaction, items, progression, and enemies that can challenge the player.

You will start by establishing the gameplay loop and setting up responsive player movement, then expand into interaction so your character can trigger events and engage with the world. From there, you will integrate a character model and animations, connecting visuals to gameplay so movement and actions feel consistent. As the project grows, you will develop a flexible item system, learn how to manage data cleanly, and connect those items to an inventory interface that makes the game playable, not just technical.

Next, you will design equipment and stats, giving meaning to loot by affecting performance in combat. You will see how to model character strength and defense in a way that supports balancing, then bring the world to life with enemy AI behaviors that can detect, chase, and engage the player. Finally, you will connect combat logic so attacks and damage flow through your systems without turning your project into a tangled set of scripts.

Whether you are aiming for a portfolio piece, a game jam-ready template, or your first step toward game development work, this course helps you practice the exact Unity patterns used to build feature-driven gameplay. You will finish with a clearer understanding of how to architect an RPG prototype you can keep improving long after the lessons end.

Course content

  • Video class: How to make an RPG in Unity - Introduction 02m
  • Exercise: What is the main focus of the first video in the gameplay series?
  • Video class: MOVEMENT - Making an RPG in Unity (E01) 17m
  • Exercise: Which Unity component is essential for handling movement in the RPG project?
  • Video class: INTERACTION - Making an RPG in Unity (E02) 15m
  • Exercise: _What is the purpose of the "Interactable" script in the RPG game built in Unity by Brackeys?
  • Video class: INTEGRATION 01 - Making an RPG in Unity (E03) 07m
  • Exercise: _What should you do to bring the player model into the Unity project and set up the animations?
  • Video class: ITEMS - Making an RPG in Unity (E04) 14m
  • Exercise: What is a primary use for scriptable objects in Unity?
  • Video class: INVENTORY UI - Making an RPG in Unity (E05) 07m
  • Video class: INVENTORY CODE - Making an RPG in Unity (E06) 11m
  • Exercise: _What is the purpose of the "Inventory Slot" script?
  • Video class: EQUIPMENT - Making an RPG in Unity (E07) 13m
  • Exercise: _What is the benefit of using an enum to define equipment slots in Unity?
  • Video class: INTEGRATION 02 - Making an RPG in Unity (E08) 22m
  • Exercise: _What should you do to avoid losing your settings when importing a new player blend file in Unity?
  • Video class: STATS - Making an RPG in Unity (E09) 11m
  • Exercise: What factor reduces the character's damage received in the system described?
  • Video class: ENEMY AI - Making an RPG in Unity (E10) 09m
  • Exercise: _What is the first step to create the AI for an enemy in Unity?
  • Video class: COMBAT - Making an RPG in Unity (E11) 12m
  • Exercise: _What is the first method we need to have in the "Character Combat" script?

This free course includes:

2 hours and 27 minutes of online video course

Digital certificate of course completion (Free)

Exercises to train your knowledge

100% free, from content to certificate

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