Duration of the online course: 2 hours and 27 minutes
Create a complete RPG foundation in Unity and turn scattered tutorials into a coherent, playable prototype. In this free online course, you will learn how to structure a small RPG project the way real productions do it: building core systems that talk to each other, keeping code reusable, and avoiding the common traps that make projects hard to scale. By the end, you will understand how to move from a simple scene to a character-driven experience with interaction, items, progression, and enemies that can challenge the player.
You will start by establishing the gameplay loop and setting up responsive player movement, then expand into interaction so your character can trigger events and engage with the world. From there, you will integrate a character model and animations, connecting visuals to gameplay so movement and actions feel consistent. As the project grows, you will develop a flexible item system, learn how to manage data cleanly, and connect those items to an inventory interface that makes the game playable, not just technical.
Next, you will design equipment and stats, giving meaning to loot by affecting performance in combat. You will see how to model character strength and defense in a way that supports balancing, then bring the world to life with enemy AI behaviors that can detect, chase, and engage the player. Finally, you will connect combat logic so attacks and damage flow through your systems without turning your project into a tangled set of scripts.
Whether you are aiming for a portfolio piece, a game jam-ready template, or your first step toward game development work, this course helps you practice the exact Unity patterns used to build feature-driven gameplay. You will finish with a clearer understanding of how to architect an RPG prototype you can keep improving long after the lessons end.
2 hours and 27 minutes of online video course
Digital certificate of course completion (Free)
Exercises to train your knowledge
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