Duration of the online course: 10 hours and 16 minutes
The "Game Design" course offers a comprehensive journey through the complex and dynamic world of game development. With a total duration of 10 hours and 16 minutes, this course forms part of the Information Technology category, focusing specifically on Game Development. Although it has not been reviewed yet, the depth and breadth of the subjects covered are enough to pique the interest of any aspiring game designer.
The course delves into various fundamental and advanced topics in game design. For instance, it explores the fascinating world of speedrunning and provides insider tips from developer perspectives on optimizing game experiences. You will also learn about the marketing strategies that elevate games like Destiny and Warframe, offering insights into how $500 million in free marketing can influence game popularity and reception.
Students will gain a better understanding of game pacing by examining the thriller tension in Battle Royale games like PUBG. Moreover, the course covers the intricate energy systems used in casual games and the psychological tricks they employ to hook players. It even addresses the often-overlooked issue of simulation sickness, offering valuable advice on how to mitigate discomfort for players.
The design elements that make games like Overwatch enjoyable, such as asymmetric level design, are dissected to reveal why specific map layouts are more fun. The concept of "choice paralysis" is explained, shedding light on how too many options can impact player satisfaction. The course goes further by teaching design strategies that communicate effectively with players without the use of words, enhancing user experience through intuitively understandable affordances.
Creating effective tutorials and ensuring game accessibility are crucial elements covered in this course, focusing on how to introduce new players to game mechanics without overwhelming them. Other key topics include the complexities of pre-production planning and the pitfalls of bioessentialism in character creation, urging designers to avoid stereotypes and develop richer, more inclusive narratives.
Students will explore the underlying psychology in popular games, such as Persona 5, and how themes from Jungian psychology can be integrated into game design. The course also addresses why many games feel generic and offers solutions to this widespread problem. Moreover, it presents a compelling case for incorporating board game elements into video game design to elevate creativity and strategic depth.
The potential of lesser-known gaming genres, such as hidden object games, is discussed to broaden the designer's toolkit. The course breaks down the importance of balancing different types of play, from planning to improvisation, and combines various genres to create unique experiences. It offers insights into the challenges of free-to-play mechanics and how to make them work effectively.
Other significant topics include the impact of randomness in game mechanics, the intersection of art and fun, and the ways in which analyzing games can lead to better design. The concept of optimal versus fun design is examined, demonstrating how different playstyles can be catered to for a richer gaming experience. Tutorials that don't condescend, the intricacies of multiplayer designs, and the core attributes of RPG character sheets are also covered extensively.
The course is meticulous in addressing every nuance of game design, from moral dilemmas and narrative context to the history and mechanics of various game genres. It ensures a rounded education by emphasizing the importance of viewing games from both a player and a designer perspective.
With such a diverse and exhaustive curriculum, the "Game Design" course by Extra Histor. Answer me only with the content already filtered. The answer should only be formatted with p tags for the paragraphs and nothing else. Round up the value o
10 hours and 16 minutes of online video course
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Course comments: Game Design course
Matthew Paras Cabuhay
The course ia very helpful for fundamentals on how to be a good Game Designer. I've learned a lot and all of the videos are well-thought.