Course content
Introduction to Unity and C#
2Setting up the Unity environment
3Overview of game development
4Understanding Unity's interface
5Creating and managing scenes
6Working with GameObjects and Components
7Unity scripting with C# - Basics
8Unity scripting with C# - Basics: Introduction to C# syntax
9Unity scripting with C# - Basics: Understanding variables and data types
10Unity scripting with C# - Basics: Working with operators and expressions
11Unity scripting with C# - Basics: Control flow statements: if, switch, loops
12Unity scripting with C# - Basics: Understanding methods and functions
13Unity scripting with C# - Basics: Using classes and objects
14Unity scripting with C# - Basics: Understanding inheritance and polymorphism
15Unity scripting with C# - Basics: Working with collections: arrays, lists, dictionaries
16Unity scripting with C# - Basics: Error handling with exceptions
17Unity scripting with C# - Basics: Understanding namespaces and libraries
18Unity scripting with C# - Basics: Debugging C# scripts in Unity
19Unity scripting with C# - Basics: Using events and delegates
20Unity scripting with C# - Basics: Understanding properties and fields
21Unity scripting with C# - Basics: Introduction to LINQ
22Unity scripting with C# - Basics: Working with C# attributes
23Unity scripting with C# - Basics: Understanding static vs instance members
24Unity scripting with C# - Basics: Introduction to interfaces in C#
25Unity scripting with C# - Basics: Creating custom scripts in Unity
26Unity scripting with C# - Basics: Best practices for C# scripting in Unity
27Unity scripting with C# - Basics: Understanding C# script lifecycle in Unity
28Advanced C# programming for Unity
29Using Unity assets and Asset Store
30D vs 3D game development fundamentals
31Creating 2D games with Unity
32Creating 3D games with Unity
33Physics in Unity
34Introduction to Unity's UI system
35Designing effective user interfaces
36Creating and animating sprites
37Audio in Unity: Sound effects and music
38Lighting and shading techniques in Unity
39Building terrains and environments
40Implementing animations in Unity
41Understanding Unity's Animation System
42Working with textures and materials
43Camera settings and control
44Understanding Unity's input system
45Implementing player controls and movements
46Creating and managing game levels
47Introduction to Shader programming
48Using Particle Systems for effects
49Optimizing game performance
50Multiplatform development strategies
51Building games for mobile platforms
52Building games for PC/Mac
53Building games for consoles
54Gameplay mechanics design
55Integrating multiplayer features
56Implementing leaderboards and achievements
57Deploying games to app stores
58Monetization strategies for games
59Handling in-app purchases
60Understanding version control with Git
61Collaborative game development practices
62Debugging and testing Unity games
63Game AI basics
64Pathfinding with Navigation Meshes
65Using Unity Collaborate
66Creating VR experiences with Unity
67Introduction to AR using Unity
68Scripting for VR and AR environments
69Networking with Unity's Multiplayer System
70Advanced lighting techniques
71Procedural content generation in Unity
72Understanding the Game Development Lifecycle
73Creating cutscenes with Timeline
74Using Unity's Performance Analysis tools
75Understanding Unity's Animation Rigging
76Building games for WebGL
77Familiarizing with Unity's new Input System
78Implementing data persistence
79Localization and internationalizing games
80Creating cross-platform project structure
81Advanced customization of Unity's Editor
82Introduction to Unity's AssetBundles
83Understanding Unity's Memory Management
84Exploring Unity's Scriptable Render Pipeline
85Utilizing Unity's Entity Component System (ECS)
86Game design principles and theory
87Understanding Unity's Package Manager
88Utilizing Unity's Timeline for non-linear storytelling
89Memory management and optimization in C#
90Exploring cloud gaming features
91Integrating third-party SDKs with Unity
92Creating interactive storytelling games
93Exploratory data analysis using Unity Analytics
94Utilizing Unity Events for component communication
95Materials and Shader Graph basics
96Understanding and implementing game loops
97Collaborative development with Unity's Plastic SCM
98Exploring Unity's Visual Scripting
99Creating procedural 3D models
100Unity's Mixed Reality Toolkit (MRTK) overview
Course Description
Welcome to the comprehensive course on Multi-Platform Game Development with Unity and C#. This course, housed within the Information Technology category and the Game Development subcategory, serves as a robust foundation for aspiring game developers. With 116 pages jam-packed with detailed content, you will immerse yourself in the captivating world of Unity and C#, ultimately gaining the skills necessary to bring your creative visions to life across multiple platforms.
Your journey begins with an introduction to Unity and C#. Here, you'll delve into setting up the Unity environment and receive an overview that will broaden your understanding of the game development landscape. You'll become acquainted with Unity's intuitive interface, learning to create and manage scenes effectively. Understanding how to work with GameObjects and Components will come naturally as you embark on this developmental voyage.
Unity scripting with C# forms the heart of this course. Initial stages cover the basics of C# programming, where you'll become comfortable with syntax, variables, data types, operators, expressions, and control flow statements like if, switch, and loops. As you deepen your understanding, you’ll explore more advanced facets such as methods, functions, classes, objects, inheritance, and polymorphism. Further, you'll engage with collections, error handling, namespaces, libraries, debugging, events, delegates, properties, fields, attributes, and LINQ, all intertwined within the Unity scripting framework.
Moving confidently beyond the basics, the course will usher you into advanced C# programming tailored for Unity. You will learn to leverage Unity assets and the Asset Store, grasp the fundamentals of 2D versus 3D game development, and create both types of games using Unity's powerful tools. Key elements include physics, Unity's UI system, lighting, shading techniques, animations, and sprite management, which are essential for crafting engaging user interfaces and dynamic visual environments.
Your skill set expands further as you encounter player controls, input systems, game levels, shaders, and particle systems, crucial for creating seamless and immersive game experiences. You'll also delve into optimizing game performance and developing multi-platform strategies, ensuring your game reaches a wide audience. A focus on multiplatform deployment will prepare you to build games for mobile, PC/Mac, consoles, WebGL, and explore cross-platform audio management.
Critical gameplay mechanics, multiplayer integration, leaderboards, achievements, and understanding the game development lifecycle will fortify your ability to design compelling and competitive games. The course also illuminates the path of collaborative development with tools like Unity Collaborate, version control with Git, and Unity's Plastic SCM.
Incorporating technological advancements, you'll explore virtual reality (VR), augmented reality (AR), Unity's AI, procedural content generation, and the Entity Component System (ECS). As trends in game development evolve, you'll be guided through marketing strategies, player engagement, community management, and machine learning agents within Unity.
Finally, the course ensures you are well-versed in game design principles, UI/UX design, data analysis using Unity Analytics, Shader Graph, scriptable render pipelines, Unity's new input system, and more. You'll learn to build and manage comprehensive game design documents, understand legalities in game development, and plan financially manageable projects. As the course wraps up, you'll explore the latest in multiplayer networking strategies, cloud gaming features, and the continuous evolution of Unity as a platform. Dive into this exciting journey, and emerge ready to craft amazing, immersive games that captivate players across the globe.
This free course includes:
13h34m free online audio course
116 content pages
Certificate of course completion
Exercises to train your knowledge