Duration of the online course: 18 hours and 47 minutes
New
Bring a full character workflow into your Blender skillset and learn how to go from a simple base mesh to a finished, textured model that’s ready for games, animation, or portfolio presentation. This free online course follows a practical, production-style process that helps you build confidence with the tools that matter most in character creation, while also teaching you how to avoid common mistakes that lead to messy topology, shading issues, or frustrating bakes.
You’ll start by shaping a clean, symmetrical base and setting up references the right way, so proportions and silhouettes stay under control from the beginning. From there, you’ll push the model into a high-poly version to add refinement and surface quality, using Blender features that improve form quickly and keep edits non-destructive until you’re ready to commit. Along the way, you’ll learn how to fix face direction problems, keep seams welded during mirroring, and correct shading artifacts so the character reads well under lighting.
Once the high-poly is complete, the course guides you into retopology with a clear goal: a lighter, animation-friendly or game-ready mesh that keeps the silhouette while removing unnecessary density. You’ll practice creating clean edge flow, keeping parts aligned for baking, and using projection techniques to ensure the low-poly adheres to the sculpted shape. This step is essential for real-time work, and it’s also where many beginners get stuck—so the focus stays on decisions that produce reliable results rather than overly complicated theory.
You’ll then move into UV mapping with a workflow built for character assets: placing seams strategically, unwrapping cleanly, and organizing islands to make texturing and baking predictable. With your UVs prepared, you’ll bake surface detail from high to low poly, creating maps that preserve the sculpt’s definition without the performance cost. The course also addresses quality issues like fuzzy edges and explains practical fixes so your normal maps and outlines look crisp.
Finally, you’ll texture and polish the model, including stylized details such as eye materials, highlights, and transparency setups that behave correctly under rotation and mirroring. By the end, you’ll have a strong understanding of how the major stages connect—from modeling choices to baking outcomes—so you can repeat the pipeline on new characters with better speed and consistency.
18 hours and 47 minutes of online video course
Digital certificate of course completion (Free)
Exercises to train your knowledge
100% free, from content to certificate
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