Duration of the online course: 4 hours and 59 minutes
New
Build 3D skills fast with this free Blender course: model, texture, light, rig, and animate scenes for portfolios, games, or film—certificate-ready learning.
In this free course, learn about
Navigate the 3D Viewport; understand Orthographic vs Perspective views
Use Blender UI areas/workspaces; maximize an area with Ctrl-Space
Select, add objects at the 3D Cursor, and reset transforms (e.g., Alt-G)
Organize scenes with Collections; move objects to new collections quickly
Model in Object/Edit modes; mesh basics (verts/edges/faces) and mode toggles
Edit geometry with selection modes, Extrude, Loop Cut/Slide, Bevel, Knife
If you have ever wanted to create your own 3D characters, product mockups, cinematic shots, or animated scenes, this free online Blender course is designed to take you from the first click to a complete, confident workflow. You will get comfortable inside Blender 2.80+ by learning how to navigate the viewport, understand the interface, organize projects cleanly, and work efficiently with the right modes and shortcuts so you spend less time searching menus and more time building.
As you progress, you will start shaping real objects through practical modeling techniques that form the backbone of 3D design. You will learn how geometry is constructed and how to control it precisely, turning basic forms into polished assets through smart editing, clean topology decisions, and time-saving tools. The course also helps you develop an artist’s eye for surface quality, showing how small adjustments can make a model feel believable, stylized, or production-ready depending on your goal.
To bring your work to life, you will explore shading and texturing with a focus on results you can actually use. You will learn how materials are built, why procedural textures can be a powerful choice, and how UV unwrapping supports consistent detail and cleaner renders. Lighting and rendering are covered with an emphasis on making scenes read well, whether you want fast previews or higher-quality output. You will understand common render settings, when to use Cycles or Eevee, how sampling affects quality, and how to choose output formats that protect your work during longer animation renders.
Finally, the course introduces the core concepts behind rigging and animation so your models can move with purpose. You will work with parenting, armatures, constraints, weight-based deformation, and keyframing, then refine motion with essential timeline tools. By the end, you will have a grounded, end-to-end foundation for continuing into character animation, motion graphics, or 3D visualization with a workflow that feels organized and repeatable.
Course content
Video class: First Steps - Blender 2.80 Fundamentals00m
Exercise: Which set of features best represents Blender’s capabilities mentioned in the lesson?
Video class: Viewport Navigation - Blender 2.80 Fundamentals03m
Exercise: In Blender’s 3D Viewport, what does Orthographic Mode do compared to Perspective Mode?
Video class: Interface Overview - Blender 2.80 Fundamentals11m
Exercise: What does pressing Ctrl-Space while hovering over an area do in Blender’s interface?
Video class: Select11m
Exercise: Which shortcut resets a selected object's location back to its origin point?
Video class: Add03m
Exercise: Where does a newly added mesh object appear when you add it in Blender?
Video class: Collections - Blender 2.80 Fundamentals07m
Exercise: What is the quickest way to move a selected object into a brand-new collection in Blender?
Video class: Workspaces - Blender 2.80 Fundamentals09m
Exercise: What is a Blender workspace?
Video class: Modeling Introduction - Blender 2.80 Fundamentals01m
Exercise: In Blender, why is Edit Mode important for modeling?
Video class: Creating Meshes - Blender 2.80 Fundamentals02m
Exercise: In Blender, what is a mesh made of?
Video class: Object and Edit Mode - Blender 2.80 Fundamentals03m
Exercise: What is the fastest way to toggle between Object Mode and Edit Mode in Blender?
Video class: Mesh Selection Mode - Blender 2.80 Fundamentals02m
Exercise: In Edit Mode, which hotkeys switch between Vertex, Edge, and Face selection modes?
Video class: Extrude - Blender 2.80 Fundamentals04m
Exercise: What does the Extrude tool primarily do when used on a selected face?
Video class: Loop Cut - Blender 2.80 Fundamentals03m
Exercise: When using Blender’s Loop Cut and Slide tool, how can you cancel the slide and place the cut in the middle instead?
Video class: Bevel Tool - Blender 2.80 Fundamentals03m
Exercise: What is a key advantage of using the Bevel modifier instead of the Bevel tool?
Video class: Knife Tool - Blender 2.80 Fundamentals02m
Video class: Intro to Shading - Blender 2.80 Fundamentals04m
Exercise: What is the main purpose of the Look Dev mode in the Shading workspace viewport?
Video class: Shading Editor - Blender 2.80 Fundamentals07m
Video class: Intro to Texturing - Blender 2.80 Fundamentals03m
Exercise: Why might you choose a procedural (generated) texture instead of an image texture?
Video class: UV Unwrapping - Blender 2.80 Fundamentals06m
Exercise: What is the purpose of marking seams before using the basic Unwrap method in UV mapping?
Video class: Procedural Textures - Blender 2.80 Fundamentals03m
Video class: Light Types - Blender 2.80 Fundamentals01m
Exercise: In Blender modeling, which tool is commonly used to push/pull a face to add thickness or extend geometry?
Video class: Three Point Lighting - Blender 2.80 Fundamentals06m
Exercise: In a three-point lighting setup, what is the main purpose of the fill light?
Video class: Render Settings Introduction - Blender 2.80 Fundamentals08m
Exercise: In Blender, which hotkey renders an animation of the entire playback range?
Video class: Render Dimensions04m
Exercise: What does enabling Crop to Render Region do when rendering?
Video class: Render Output Settings - Blender 2.80 Fundamentals04m
Exercise: Why is it recommended to render animations as an image sequence instead of a movie file?
Video class: Cycles Samples - Blender 2.80 Fundamentals03m
Exercise: In Cycles, what is the main trade-off when increasing the number of render samples (e.g., from 10 to 400)?
Video class: Eevee Lighting - Blender 2.80 Fundamentals21m
Exercise: Why might enabling Eevee effects like Ambient Occlusion or Bloom show no change in the viewport at first?
Video class: Rigging Intro - Blender 2.80 Fundamentals03m
Exercise: Which workflow best represents the core steps of creating a finished Blender scene from scratch?
Video class: Parenting - Blender 2.80 Fundamentals06m
Exercise: When creating a parent-child relationship between two objects, what must you do to ensure the correct object becomes the parent?
Video class: Armatures - Blender 2.80 Fundamentals09m
Exercise: When parenting a mesh to an armature for character deformation, which option is most commonly used as a starting point?
Video class: Copy Limit Constraint - Blender 2.80 Fundamentals12m
Exercise: When using a Copy Location constraint, how can you make an object follow a target on X and Y but stay on the ground (ignore vertical movement)?
Video class: Tracking Constraints - Blender 2.80 Fundamentals06m
Exercise: What is the key difference between the Track To constraint and the Damped Track constraint?
Video class: Transform Constraints - Blender 2.80 Fundamentals05m
Video class: Character Rigging - Blender 2.80 Fundamentals07m
Exercise: After enabling the Rigify add-on, which armature option is used to start a premade humanoid skeleton for a character?
Video class: Inverse Kinematics - Blender 2.80 Fundamentals09m
Exercise: In an Inverse Kinematics (IK) setup, what does the Chain Length value control?
Video class: Vertex Groups - Blender 2.80 Fundamentals15m
Exercise: What does choosing "Parent > With Automatic Weights" do when parenting a mesh to an armature?
Video class: Bone Layers - Blender 2.80 Fundamentals07m
Exercise: What is the main benefit of using bone layers in an armature?
Video class: Keyframes - Blender 2.80 Fundamentals07m
Exercise: In Blender, what is the main purpose of keyframes in digital animation?
Video class: Timeline - Blender 2.80 Fundamentals14m
Exercise: When playback is lagging in a heavy scene, which Timeline playback setting helps keep the animation playing in real time (even if some frames are skipped)?
Video class: Dope Sheet - Blender 2.80 Fundamentals08m
Exercise: In Blender’s Dope Sheet, what does switching keyframes to Constant interpolation primarily do?
Video class: Graph Editor - Blender 2.80 Fundamentals10m
Exercise: In Blender’s Graph Editor, what does the Constant interpolation mode do to a motion curve between keyframes?
Video class: SCULPT - Blender 2.80 Fundamentals25m
Exercise: In Sculpt Mode, what does enabling Dynamic Topology (Dyntopo) primarily do?
Video class: Right Click Select - Blender 2.80 Fundamentals04m
Exercise: In Blender, what is a key advantage of using Right-Click Select compared to Left-Click Select?