Free Course Image UI/UX Design Full Course

Free online courseUI/UX Design Full Course

Duration of the online course: 21 hours and 4 minutes

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Master UI/UX design with Learnify's comprehensive online course. Gain expertise in web and mobile design, sketching, Figma, prototyping, and more. Enroll for free today!

In this free course, learn about

  • Course Introduction and Foundations of UI/UX
  • Sketching and Early UX Ideation
  • Getting Started with Figma
  • Figma Basics: Shapes, Text, Layout and Collaboration
  • First Project: Logo, Navigation and Responsive Layout
  • User Flows and Sitemaps in Figma
  • Wireframes and Components Fundamentals
  • Prototyping in Figma
  • Feedback, Grids and Responsive Layout
  • Typography Essentials and Systems
  • Color Theory and Color Systems
  • Visual Assets: Images, Illustration and Icons
  • Form Design and Component Properties
  • Registration Flow Project
  • Accessibility and Design Patterns
  • Mobile Design Best Practices and Visual Exploration
  • Motion Design and Microinteractions
  • Design Systems and Components
  • High-Fidelity Execution and Prototypes
  • Product Strategy, User Journeys and Handoff

Course Description

The "UI/UX Design Full Course" is an extensive, in-depth learning experience tailored for those aspiring to become proficient in user interface (UI) and user experience (UX) design. With a robust duration of 21 hours and 4 minutes, this course delves meticulously into the various facets of UI/UX design, aimed at taking students from novice to mastery level.

Starting with a comprehensive introduction to web and mobile design, the course sets the stage by familiarizing students with the fundamental principles and the importance of mastering UI/UX concepts. The curriculum systematically lays out its structure, ensuring learners know what to expect and how to navigate through the extensive content ahead.

One of the initial steps involves understanding the client and the project requirements, which is crucial for any designer. This is followed by exploring the divergent paths a career in UI/UX design can take, helping students to identify and carve out their niche. Practical exercises such as building a logo enable hands-on experience right from the onset.

The course sheds light on the interplay between designers and developers, highlighting the essential skills required to emerge as a top designer in today's competitive landscape. Learners are also introduced to the art of sketching—a critical part of the design process—where they delve into user flows, tips for staying and finding inspiration, and more.

Moving forward, the course intensifies with detailed modules on Figma, an industry-standard tool for UI/UX designing. Students learn everything from setting up and navigating Figma’s UI structure to creating basic shapes, using boolean operations, designing constraints, and leveraging auto-layout properties. These modules are coupled with community collaboration insights, essential for any modern designer's toolkit.

The course also comprises dedicated projects aimed at practical learning—creating logos, responsive navigation, and text layouts. It progresses to complex applications of user flows, sitemaps, and wireframes in Figma, thereby preparing students for real-world challenges.

Typography is another critical component covered in this course. Learners explore various typefaces, text properties, and effective font combinations which are vital for creating visually appealing designs. Subsequent lessons on color theory and visual assets further equip students with the knowledge to craft aesthetically pleasing and functional designs.

The course continues to unfold with a focus on the practical application of design theories. This includes interactive exercises in Figma, best practices for form and input element design, and ensuring accessibility in design. The attention to detail spans across learning tools for design patterns, visual exploration, and motion design, highlighting the importance of microinteractions.

Finally, the program emphasizes the significance of effective user interface elements, foundational styles, and component-based design. It culminates with execution and prototype phases, such as building registration, cart, and checkout screens. Through these final projects, students get to consolidate their learning, ensuring they are well-prepared for professional UI/UX design roles.

Throughout the course, continuous check-ins and exercises, along with hands-on projects, maintain engagement and reinforce learning. Though the course does not have reviews yet, its thoroughness and structure promise a comprehensive educational journey in the realm of UI/UX design.

Course content

  • Video class: 0001 Complete Web Mobile Design Zero to Mastery | Introduction to Course | UI/UX Design Course 03m
  • Exercise: What is a primary goal of this UI/UX design course?
  • Video class: 0002 Course Outline | Course Outline | UI/UX Design Course 07m
  • Exercise: What is the first step in the design process as mentioned in the course?
  • Video class: 0003 Meeting The Client | Zero to Mastery | UI/UX Design Course 04m
  • Exercise: What is the main role of a designer when meeting a client?
  • Video class: 0004 The 2 Paths | Zero to Mastery | UI/UX Design Course 01m
  • Exercise: What are the two main paths offered by the course discussed?
  • Video class: 0005 Exercise Building Your Logo | Zero to Mastery | UI/UX Design Course 01m
  • Exercise: What is the first exercise in the course described in the video transcript?
  • Video class: 0006 Designer vs Developer | Zero to Mastery | UI/UX Design Course 06m
  • Exercise: What is the primary focus difference between a designer and a developer?
  • Video class: 0007 Skills To Be A Top Designer | Zero to Mastery | UI/UX Design Course 07m
  • Exercise: Which of the following elements is not one of the key parts of designing for web and mobile according to the text?
  • Video class: 0008 Introduction To Sketching | Zero to Mastery | UI/UX Design Course 03m
  • Exercise: What is the primary purpose of the initial step in the sketching process for user experience design?
  • Video class: 0009 The Sketching Process | Zero to Mastery | UI/UX Design Course 07m
  • Exercise: What is an important step in the sketching process when presenting to clients or teammates?
  • Video class: 0010 Sketching User Flows | Zero to Mastery | UI/UX Design Course 08m
  • Exercise: Which step is emphasized for starting a UX flow sketch?
  • Video class: 0011 Sketching User Flows--2 | Zero to Mastery | UI/UX Design Course 05m
  • Exercise: How should a user complete a screen flow efficiently?
  • Video class: 0012 Sketching User Flows 3 | Zero to Mastery | UI/UX Design Course 09m
  • Exercise: What is the significance of sketching navigation schemes in app design?
  • Video class: 0013 Sketching User Flows 4 | Zero to Mastery | UI/UX Design Course 10m
  • Exercise: When sketching screen states for a mobile application, which of the following elements is crucial to enhance user interaction?
  • Video class: 0014 Sketching Tips | Zero to Mastery | UI/UX Design Course 08m
  • Exercise: What is a key tip for sketching in design according to the video?
  • Video class: 0015 How To Stay Inspired | Zero to Mastery | UI/UX Design Course 08m
  • Exercise: What is one effective way to stay inspired when working on creative projects?
  • Video class: 0016 How To Find Inspiration | Zero to Mastery | UI/UX Design Course 13m
  • Exercise: Which online platform is primarily recommended for collecting design inspiration?
  • Video class: 0017 Introduction To Figma | Zero to Mastery | UI/UX Design Course 02m
  • Exercise: What is a standout feature of Figma mentioned in the text?
  • Video class: 0018 Plans and Signup | Zero to Mastery | UI/UX Design Course 02m
  • Exercise: What is a primary limitation of Figma's free starter plan?
  • Video class: 0019 Where to use Figma | Zero to Mastery | UI/UX Design Course 01m
  • Exercise: Where can you access Figma downloads if you want a dedicated app experience?
  • Video class: 0020 Figma UI Structure | Zero to Mastery | UI/UX Design Course 02m
  • Exercise: What is a feature of the Figma navigation bar?
  • Video class: 0021 Figma UI Files | Zero to Mastery | UI/UX Design Course 02m
  • Video class: 0022 Figma UI Toolbar | Zero to Mastery | UI/UX Design Course 06m
  • Video class: 0023 Figma UI Left Sidebar | Zero to Mastery | UI/UX Design Course 07m
  • Video class: 0024 Figma UI Right Sidebar | Zero to Mastery | UI/UX Design Course 06m
  • Video class: 0025 Shapes and Tools Frames| Zero to Mastery | UI/UX Design Course 03m
  • Exercise: What is the primary purpose of using frames in Figma?
  • Video class: 0026 Shapes and Tools Groups | Zero to Mastery | UI/UX Design Course 02m
  • Video class: 0027 Shapes and Tools Basic Shapes and Boolean Operations | Zero to Mastery | UI/UX Design Course 06m
  • Video class: 0028 Designing in Figma Images | Zero to Mastery | UI/UX Design Course 05m
  • Video class: 0029 Designing in Figma Getting Started With Text | Zero to Mastery | UI/UX Design Course 06m
  • Video class: 0030 Designing in Figma Constraints | Zero to Mastery | UI/UX Design Course 04m
  • Video class: 0031 Designing in Figma Using Auto Layout 05m
  • Exercise: What is a key advantage of using auto layout frames in UI design?
  • Video class: 0032 Designing in Figma Auto Layout Properties 07m
  • Video class: 0033 Resources and Collaboration Community Files TutFlix ORG 03m
  • Video class: 0034 Resources and Collaboration Community Plugins TutFlix ORG 05m
  • Video class: 0035 Resources and Collaboration Sharing and Comments 05m
  • Video class: 0036 Project What We Are Going To Build 01m
  • Video class: 0037 Project Creating a Logo Using Basic Shapes 05m
  • Exercise: What is the primary difference between a group and a frame in design software, as described?
  • Video class: 0038 Project Auto Layout Buttons TutFlix ORG 05m
  • Video class: 0039 Project Creating a Responsive Navigation TutFlix ORG 09m
  • Video class: 0040 Project Responsive Text TutFlix ORG 05m
  • Video class: 0041 Project Imagery and Gradients TutFlix ORG 05m
  • Video class: 0042 Project Strokes and Shapes TutFlix ORG 04m
  • Video class: 0043 Project Layout and Responsiveness TutFlix ORG 07m
  • Exercise: When creating a responsive web design, what is an effective technique to ensure text adapts correctly to container size changes?
  • Video class: 0044 User Flows Explained TutFlix ORG 05m
  • Video class: 0045 The DOs and DON Ts TutFlix ORG 02m
  • Video class: 0046 What We Are Going To Build TutFlix ORG 02m
  • Video class: 0047 Reusable User Flow Assets TutFlix ORG 06m
  • Video class: 0048 User Flows in Figma Onboarding TutFlix ORG 10m
  • Video class: 0049 User Flows in Figma Search TutFlix ORG 08m
  • Exercise: In a user flow for finding the right product through search, what is an important step after the user receives a keyboard prompt?
  • Video class: 0050 Introduction To Sitemaps TutFlix ORG 01m
  • Video class: 0051 Creating A Basic Sitemap TutFlix ORG 04m
  • Video class: 0052 What We Are Going To Learn TutFlix ORG | Zero to Mastery | UI/UX Design Course 01m
  • Video class: 0053 Reusable Sitemap Assets TutFlix ORG | Zero to Mastery | UI/UX Design Course 09m
  • Video class: 0054 Sitemaps in Figma The Top Layer TutFlix ORG | Zero to Mastery | UI/UX Design Course 08m
  • Video class: 0055 Sitemaps in Figma Digging Deeper TutFlix ORG | Zero to Mastery | UI/UX Design Course 05m
  • Exercise: In UI/UX design, when creating a sitemap for a new mobile application, why is it crucial to have a well-defined flow from the login or signup screens to the main application screens?
  • Video class: 0056 Sitemaps in Figma Digging Deeper Cont TutFlix ORG | Zero to Mastery | UI/UX Design Course 04m
  • Video class: 0057 Tips for Creating Great Sitemaps TutFlix ORG | Zero to Mastery | UI/UX Design Course 07m
  • Video class: 0058 What Is A Wireframe TutFlix ORG | Zero to Mastery | UI/UX Design Course 03m
  • Video class: 0059 How To Create A Wireframe TutFlix ORG | Zero to Mastery | UI/UX Design Course 06m
  • Video class: 0060 What We Are Going To Learn TutFlix ORG | Zero to Mastery | UI/UX Design Course 06m
  • Video class: 0061 Figma Check In Basic Button Component TutFlix ORG | Zero to Mastery | UI/UX Design Course 03m
  • Exercise: What is the primary purpose of creating a button component in a design file?
  • Video class: 0062 Figma Check In Variants TutFlix ORG | Zero to Mastery | UI/UX Design Course 05m
  • Video class: 0063 How To Use Our Wireframe Components TutFlix ORG 05m
  • Video class: 0064 Wireframes Home TutFlix ORG 13m
  • Video class: 0065 Wireframes Cart TutFlix ORG 07m
  • Video class: 0066 Wireframes Profile TutFlix ORG 05m
  • Video class: 0067 What We Are Going to Learn TutFlix ORG 01m
  • Exercise: What is the main focus of the lesson in the provided text?
  • Video class: 0068 Figma Check In Prototyping in Figma Intro TutFlix ORG 01m
  • Video class: 0069 Prototyping in Figma Flows and Starting Points TutFlix ORG 05m
  • Video class: 0070 Prototyping in Figma Connections TutFlix ORG 02m
  • Video class: 0071 Prototyping in Figma Interactions TutFlix ORG 02m
  • Video class: 0072 Prototyping in Figma Animations TutFlix ORG 03m
  • Video class: 0073 Prototyping in Figma Prototype Settings TutFlix ORG 03m
  • Exercise: In a UI/UX design tool, what feature allows you to preview how the design will appear on different device models?
  • Video class: 0074 Prototyping in Figma Prototype Presentation TutFlix ORG 05m
  • Video class: 0075 Project Navigation TutFlix ORG 03m
  • Video class: 0076 Project Removing an Item from Your Wishlist TutFlix ORG 06m
  • Video class: 0077 Project Finding a Product TutFlix ORG 06m
  • Video class: 0078 Exercise Imposter Syndrome TutFlix ORG 02m
  • Video class: 0079 Why Is Feedback Important TutFlix ORG 04m
  • Exercise: What is a major benefit of seeking feedback in the design process?
  • Video class: 0080 Constructive Feedback TutFlix ORG 06m
  • Video class: 0081 What Is A Grid TutFlix ORG 04m
  • Video class: 0082 Grid Basics TutFlix ORG 05m
  • Video class: 0083 What We Are Going to Learn TutFlix ORG 00m
  • Video class: 0084 Figma Check In Fixed and Fluid Grids TutFlix ORG 04m
  • Video class: 0085 Figma Check In Breakpoints TutFlix ORG 05m
  • Exercise: What is the purpose of using breakpoints in responsive UI/UX design?
  • Video class: 0086 Figma Check In Grid Style TutFlix ORG 04m
  • Video class: 0087 Project Mobile Layout Grid TutFlix ORG 06m
  • Video class: 0088 Project Desktop Layout Grids TutFlix ORG 04m
  • Video class: 0089 Simple Rules to Follow TutFlix ORG 06m
  • Video class: 0090 Serifs TutFlix ORG 03m
  • Video class: 0091 Sans Serifs TutFlix ORG 03m
  • Exercise: Which of the following characteristics best describes humanist sans-serif typefaces?
  • Video class: 0092 Display Mono TutFlix ORG 04m
  • Video class: 0093 Picking Typefaces TutFlix ORG 01m
  • Video class: 0094 What We Are Going to Learn TutFlix ORG 00m
  • Video class: 0095 Figma Check In Text Properties TutFlix ORG 07m
  • Video class: 0096 Exercise Elevating a Brand TutFlix ORG 09m
  • Video class: 0097 Exercise Typeface Scenarios TutFlix ORG 07m
  • Exercise: When designing a user interface, what is a crucial consideration when selecting a typeface for error messages?
  • Video class: 0098 Exercise Google Fonts TutFlix ORG 04m
  • Video class: 0099 Project Typeface Exploration TutFlix ORG 05m
  • Video class: 0100 Project Pairing Font Families TutFlix ORG 06m
  • Video class: 0101 Project Headings Body and Labels TutFlix ORG 06m
  • Video class: 0102 Project Typeface System TutFlix ORG 04m
  • Video class: 0103 Figma Check In Text Styles TutFlix ORG 07m
  • Exercise: In a design system, what is the primary function of creating type or text styles?
  • Video class: 0104 Color Schemes TutFlix ORG 03m
  • Video class: 0105 Important Questions To Ask TutFlix ORG 02m
  • Video class: 0106 Creating Color Palettes TutFlix ORG 02m
  • Video class: 0107 What We Are Going to Learn TutFlix ORG 00m
  • Video class: 0108 Figma Check In Paints TutFlix ORG 05m
  • Video class: 0109 Exercise Expanding Upon a Strict Color Palette TutFlix ORG 10m
  • Exercise: What should a designer consider when working with a strict color palette for a digital product?
  • Video class: 0110 Exercise Creating a Color Palette TutFlix ORG 04m
  • Video class: 0111 Figma Check In Color Styles TutFlix ORG 06m
  • Video class: 0112 Exercise Using Color Styles TutFlix ORG 08m
  • Video class: 0113 Project Primary and Neutrals TutFlix ORG 06m
  • Video class: 0114 Project Accents TutFlix ORG 06m
  • Video class: 0115 Visual Assets Introduction TutFlix ORG 03m
  • Exercise: What should a designer consider when there's no budget for hiring a photographer or illustrator?
  • Video class: 0116 What We Are Going to Learn TutFlix ORG 01m
  • Video class: 0117 Figma Check In Image Plugins TutFlix ORG 03m
  • Video class: 0118 Figma Check In Image Styles TutFlix ORG 04m
  • Video class: 0119 Figma Check In Masks TutFlix ORG 02m
  • Video class: 0120 Exercise Image Exploration TutFlix ORG 09m
  • Video class: 0121 Exercise Text and Imagery Working Together TutFlix ORG 08m
  • Exercise: When designing a user interface with text overlaying imagery, what is a recommended method to ensure adequate contrast between the text and the image?
  • Video class: 0122 Figma Check In Illustration Plugins TutFlix ORG 03m
  • Video class: 0123 New Exercise Adding Illustrations to Your Designs TutFlix ORG 08m
  • Video class: 0124 Figma Check In Icon Plugins TutFlix ORG 02m
  • Video class: 0125 Figma Check In Pen Tool TutFlix ORG 05m
  • Video class: 0126 Exercise Custom Icons with the Pen Tool TutFlix ORG 11m
  • Video class: 0127 What Are Forms UI Elements TutFlix ORG 04m
  • Exercise: What is considered one of the most important UI elements that can significantly impact the user experience and business success of a product?
  • Video class: 0128 What We Are Going to Learn TutFlix ORG 01m
  • Video class: 0129 Best Practices Forms TutFlix ORG 07m
  • Video class: 0130 Best Practices Basic and Advanced Inputs TutFlix ORG 05m
  • Video class: 0131 Best Practices Inputs TutFlix ORG 11m
  • Video class: 0132 Best Practices Buttons TutFlix ORG 03m
  • Video class: 0133 Figma Check In Component Properties TutFlix ORG 04m
  • Exercise: What is one of the main benefits of using component properties in UI/UX design?
  • Video class: 0134 Properties vs Variants TutFlix ORG 02m
  • Video class: 0135 Figma Check In Button Component Properties TutFlix ORG 05m
  • Video class: 0136 Figma Check In Button Variants TutFlix ORG 05m
  • Video class: 0137 Figma Check In Combining Components TutFlix ORG 06m
  • Video class: 0138 Figma Check In Form Component Possibilities TutFlix ORG 06m
  • Video class: 0139 Project Registration Flow Part 1 TutFlix ORG 10m
  • Exercise: What is the purpose of the 'registration onboarding flow' mentioned in the text?
  • Video class: 0140 Project Registration Flow Part 2 TutFlix ORG 08m
  • Video class: 0141 Project Registration Flow Part 3 TutFlix ORG 06m
  • Video class: 0142 What Is Accessibility TutFlix ORG 02m
  • Video class: 0143 Assistive Technologies TutFlix ORG 02m
  • Video class: 0144 Visual Patterns For Accessibility TutFlix ORG 04m
  • Video class: 0145 Tools To Make Your Design Accessible TutFlix ORG 06m
  • Exercise: What is the primary purpose of using tools like Color Safe and Contrast plugins in UI/UX design?
  • Video class: 0146 Visual Patterns For Accessibility Part 2 TutFlix ORG 06m
  • Video class: 0147 What Are Design Patterns TutFlix ORG 06m
  • Video class: 0148 Why Are Design Patterns Valuable TutFlix ORG 02m
  • Video class: 0149 How To Apply Design Patterns TutFlix ORG 04m
  • Video class: 0150 Analyzing Design Patterns TutFlix ORG 05m
  • Video class: 0151 Dissecting And Choosing Design Patterns TutFlix ORG 06m
  • Exercise: When analyzing design patterns for an e-commerce checkout process, which of the following options is considered a benefit of offering multiple payment methods at the initial stage?
  • Video class: 0152 Mobile Design Best Practices Part 1 TutFlix ORG 06m
  • Video class: 0153 Mobile Design Best Practices Part 2 TutFlix ORG 11m
  • Video class: 0154 What We Are Going to Learn TutFlix ORG 01m
  • Video class: 0155 Design Fidelity TutFlix ORG 04m
  • Video class: 0156 Visual Exploration Navigation TutFlix ORG 13m
  • Video class: 0157 Visual Exploration Buttons TutFlix ORG 08m
  • Video class: 0158 Figma Check In Effect Styles TutFlix ORG 02m
  • Video class: 0159 Visual Exploration Product Cards TutFlix ORG 11m
  • Video class: 0160 Visual Exploration Text Cards TutFlix ORG 08m
  • Video class: 0161 Screen Design Home TutFlix ORG 13m
  • Video class: 0162 Screen Design Product Page TutFlix ORG 07m
  • Video class: 0163 The Importance Of Motion TutFlix ORG 07m
  • Exercise: What is a key benefit of incorporating motion into UI/UX design?
  • Video class: 0164 What Is A Microinteraction TutFlix ORG 10m
  • Video class: 0165 Why Microinteractions Are Important TutFlix ORG 09m
  • Video class: 0166 What We Are Going To Learn TutFlix ORG 01m
  • Video class: 0167 Figma Check In Intro to Smart Animate TutFlix ORG 02m
  • Video class: 0168 Figma Check In Smart Animate Properties TutFlix ORG 03m
  • Video class: 0169 Exercise Parallax TutFlix ORG 05m
  • Exercise: What interaction design concept is being described when elements are moved at different speeds and timings to create a visual effect on a website?
  • Video class: 0170 Exercise New Message TutFlix ORG 05m
  • Video class: 0171 Exercise Overlays TutFlix ORG 05m
  • Video class: 0172 Figma Check In Interactive Components TutFlix ORG 04m
  • Video class: 0173 Exercise Interactive Buttons TutFlix ORG 07m
  • Video class: 0174 Project Parallax Welcome Screen TutFlix ORG 05m
  • Video class: 0175 Project Drag Onboarding TutFlix ORG 07m
  • Exercise: When designing onboarding screens with interactive elements, which property ensures that similar elements maintain consistency in their position across frames?
  • Video class: 0176 Project Cart Overlay TutFlix ORG 06m
  • Video class: 0177 Project Button Microinteraction TutFlix ORG 12m
  • Video class: 0178 What We Are Going to Learn TutFlix ORG 01m
  • Video class: 0179 Foundational Styles and Components vs Product Specific Components TutFlix ORG 03m
  • Video class: 0180 Building Fidelity and Organizing Potential Components and Styles TutFlix ORG 03m
  • Video class: 0181 Foundational Styles and Components TutFlix ORG 06m
  • Exercise: What is the primary purpose of setting foundational styles and components in a design project?
  • Video class: 0182 Components Buttons TutFlix ORG 07m
  • Video class: 0183 Components Cards TutFlix ORG 08m
  • Video class: 0184 Components Headers TutFlix ORG 06m
  • Video class: 0185 Components Inputs TutFlix ORG 06m
  • Video class: 0186 Components List Items TutFlix ORG 04m
  • Video class: 0187 Components Navigation TutFlix ORG 08m
  • Exercise: In UI/UX design, what is the main advantage of having a simplified navigation structure in a mobile app?
  • Video class: 0188 Components Misc Elements TutFlix ORG 05m
  • Video class: 0189 What We Are Going to Learn TutFlix ORG 01m
  • Video class: 0190 Working Towards Our Final Designs TutFlix ORG 06m
  • Video class: 0191 Execution Introduction Screen TutFlix ORG 06m
  • Video class: 0192 Execution Onboarding Screens TutFlix ORG 10m
  • Video class: 0193 Execution Registration Screens TutFlix ORG 16m
  • Exercise: What is a key benefit of using design components in UI/UX Design?
  • Video class: 0194 Execution Home Screen TutFlix ORG 10m
  • Video class: 0195 Execution Wishlist Screens TutFlix ORG 08m
  • Video class: 0196 Execution Profile Screen TutFlix ORG 10m
  • Video class: 0197 Execution Cart and Checkout TutFlix ORG 14m
  • Video class: 0198 Prototypes Registration TutFlix ORG 09m
  • Video class: 0199 Prototypes Adding to Cart TutFlix ORG 06m
  • Exercise: What is the main purpose of a micro interaction in a user interface design, especially in the context of adding an item to a cart?
  • Video class: 0200 Prototypes Checkout TutFlix ORG 05m
  • Video class: 0201 Prototypes Lottie Files Plugin TutFlix ORG 04m
  • Video class: 0202 Prototypes Search and Filters TutFlix ORG 07m
  • Video class: 0203 The Product Alignment Canvas TutFlix ORG 05m
  • Video class: 0204 Project Goals TutFlix ORG 08m
  • Video class: 0205 Target Users TutFlix ORG 08m
  • Exercise: When identifying target users in a UI/UX project, which group is considered the primary audience for using the application and whose goals provide opportunities for feature development?
  • Video class: 0206 User Journey Map TutFlix ORG 10m
  • Video class: 0207 Risky Assumptions TutFlix ORG 04m
  • Video class: 0208 What is a User Story Map TutFlix ORG 05m
  • Video class: 0209 Creating a User Story Map TutFlix ORG 07m
  • Video class: 0210 Is Bruno Happy TutFlix ORG 01m
  • Video class: 0211 Project Handoff TutFlix ORG 03m
  • Exercise: What is one key factor for successful collaboration between designers and developers during the handoff process?
  • Video class: 0216 Initial Setup Figma Handoff TutFlix ORG 12m
  • Video class: 0217 Build UI Adding Image Assets TutFlix ORG 09m
  • Video class: 0218 Build UI Styling Image Assets TutFlix ORG 09m

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Course comments: UI/UX Design Full Course

Musse Demissie

It's very helpful, thank you for your support I learned a lot from the course. I appreciate your efforts, Keep up.

Davy Jones Locker Mercado

Nice Course

Musse Demissie

it's really helpful... keep up.

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