20.3 Creating plugins and packages in Flutter: Structure of a plugin in Flutter
Flutter plugins are Dart packages that provide an application programming interface (API) to plug into platform-specific functionality. They are fundamental to Flutter's architecture as they allow developers to access native platform features like the device's camera, GPS, and more that are not available in Dart. Plugins are comprised of Dart code, along with native code for Android (using Java or Kotlin) and iOS (using ObjC or Swift).
Structure of a plugin in Flutter
A Flutter plugin has a specific directory structure. At the top level it has a 'lib' directory which contains the Dart code for the plugin. This is the entry point for the plugin and defines the Dart API that Flutter apps will use. Additionally, the 'lib' directory contains a 'pubspec.yaml' file that lists the plugin's dependencies and includes metadata such as plugin version and author name.
The 'android' directory contains native Android code. It includes an 'src' directory that contains Java or Kotlin code, a 'build.gradle' that configures the Android build, and an 'AndroidManifest.xml' that defines the permissions and capabilities needed by the plugin on Android.
Similarly, the 'ios' directory contains native iOS code. It includes a 'Classes' directory that contains Objective-C or Swift code, a 'Podfile' that defines CocoaPods dependencies, and a '.plist' that defines the permissions and capabilities needed by the plugin on iOS.
Creating a plugin
Creating a Flutter plugin involves several steps. First, you need to create a new plugin using the 'flutter create --template=plugin' command. This will create a new directory with the plugin's directory structure, including an example Flutter app that uses the plugin.
Next, you need to implement the Dart API in the 'lib/[plugin_name].dart' file. This is the interface that Flutter apps will use to interact with the plugin. The API must be clear and easy to use, with complete documentation.
After implementing the Dart API, you need to implement the plugin's native functionality. This involves writing Java or Kotlin code for Android and Objective-C or Swift code for iOS. The native code is responsible for interacting with the platform and performing the functionality of the plugin.
Finally, you need to test the plugin. This involves running the sample application and ensuring that the plugin works as expected across different devices and platform versions. You should also write unit tests for Dart code and instrumentation tests for native code.
Publishing a plugin
Once you've built and tested the plugin, you can publish it to pub.dev, the Dart package repository. To do this, you need to add a 'README.md' file that describes what the plugin does, how to use it and any other relevant information. You also need to add a 'CHANGELOG.md' file that lists the changes made in each plugin version.
You can then publish the plugin using the 'flutter pub publish' command. This will push the plugin to pub.dev where other developers can find and use it in their Flutter apps.
In summary, creating a Flutter plugin involves defining a Dart API, implementing native functionality, testing the plugin, and finally publishing the plugin. While it can be a complex process, creating a plugin allows you to extend Flutter in powerful ways and share its functionality with other developers.