Good Practices in Java and Coding Standards
When developing in Java, it is crucial to adopt good coding practices and standards to create clean, readable, and easily maintainable code. In this context, design patterns such as Singleton, Factory, Strategy and Observer play a vital role in structuring robust and scalable applications. Let's explore these and other common patterns, as well as the best practices associated with them.
Singleton
The Singleton pattern ensures that a class has only one instance and provides a global access point to that instance. It is often used to manage shared resources such as database connections. A good practice when implementing Singleton in Java is to use lazy initialization, where the instance is created only when it is needed for the first time. This can be done in a thread-safe way with the help of a static inner class, as shown below:
public class Singleton {
private Singleton() {}
private static class Holder {
private static final Singleton INSTANCE = new Singleton();
}
public static Singleton getInstance() {
return Holder.INSTANCE;
}
}
Factory
The Factory pattern abstracts the object creation logic, allowing the system to be independent of how its objects are created and composed. A Factory is responsible for creating instances of several subclasses. A good practice when using the Factory pattern is to define a common interface for factories and ensure that concrete classes implement this interface. This promotes low coupling and high cohesion.
Strategy
The Strategy pattern defines a family of algorithms, encapsulates each of them, and makes them interchangeable. The Strategy pattern allows the algorithm to vary independently of the clients using it. To implement Strategy effectively, be sure to define Strategy as an interface and have multiple concrete implementations. The context that uses the strategy must have a method for defining the strategy at run time.
Observer
The Observer pattern is used when there is a one-to-many relationship between objects, such as when an object needs to notify other objects about changes in its state. In Java, this can be easily implemented with the Observable
class and the Observer
interface.
When applying the Observer pattern, it is important to ensure that observers are notified in the correct order and that the state of the observable object is consistent prior to notification.
Other Common Standards
In addition to the patterns mentioned above, there are many other design patterns that can be useful in different scenarios, such as Builder, Prototype, Decorator, and many others. Each standard has its own set of best practices and should be studied individually.
General Good Practices
Regardless of the design pattern, some good coding practices in Java are universal, such as:
- Use clear and descriptive variable and method names.
- Keep methods and classes small and focused on a single responsibility.
- Write testable code, which often means using dependency injection.
- Avoid code duplication by following the DRY (Don't Repeat Yourself) principle.
- Document code when necessary, especially when defining public APIs.
By following these practices and understanding design patterns, you can write Java code that not only works, but is also easy to understand, maintain, and expand.