Article image Encapsulation and abstraction

22. Encapsulation and abstraction

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The concepts of encapsulation and abstraction are fundamental in object-oriented programming and are essential for creating efficient and secure programs. They are concepts that allow programmers to build complex systems while keeping the code simple, clean, and maintainable.

Encapsulation

Encapsulation is an object-oriented programming concept that refers to restricting access to an object's components. In simple terms, it is a way to protect an object's data from being directly accessed or modified. Instead, access is granted through methods (functions) that are defined within the object.

On a more technical level, encapsulation is a way to implement the principle of information hiding, which is one of the cornerstones of object-oriented programming. The idea is that an object's implementation details should be hidden from other objects that interact with it, allowing the object to maintain its own internal state.

For example, suppose you are creating an object that represents a bank account. This account has a balance, which is sensitive information that must be protected. With tunneling, you can restrict direct access to your account balance and instead provide methods for depositing and withdrawing money. In this way, you ensure that the account balance cannot be inappropriately changed.

Abstraction

Abstraction is another fundamental concept in object-oriented programming. Broadly speaking, abstraction is the idea of ​​simplifying things by focusing only on relevant details and ignoring irrelevant details. In programming, abstraction is used to simplify code complexity, making it easier to understand and maintain.

For example, when you use a function or method in your code, you don't need to know all the details of how that function or method is implemented. You just need to know what it does (its interface) and how to use it. This is abstraction.

Abstraction is also used in creating classes in object-oriented programming. A class is an abstraction of a real-world object. For example, you might have a class called "Car" that represents a car in the real world. This class can have properties like color, brand, model, etc., and methods like accelerate, brake, turn on, etc. But the class doesn't have to represent every detail of a real-world car. It only needs to represent the details that are relevant to the problem you are trying to solve in your program. This is abstraction.

Conclusion

Encapsulation and abstraction are fundamental concepts in object-oriented programming that help make code more efficient, secure, and maintainable. By understanding and applying these concepts, you can create more robust and efficient programs.

We hope that this chapter of the course has been useful for you to better understand these concepts. In the next chapter, we'll explore in more detail how to implement encapsulation and abstraction in your code.

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