Article image Classes and Objects: Encapsulation

17.5. Classes and Objects: Encapsulation

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In object-oriented programming, a class is a data structure that combines state (attributes) and behavior (methods). In other words, a class is a model or blueprint that defines what data can be stored and what operations can be performed. An object is an instance of a class, which is a specific instance of a class with its own values ​​for the class's attributes.

For example, if we have a class called "Car", we can define attributes like "make", "model", "color" and "year". We can also define methods like "on", "off", "accelerate" and "brake". Next, we can create objects of this class, such as "myCar" and "yourCar", each with its own attribute values ​​and capable of executing the methods defined in the class.

One of the main concepts in object-oriented programming is encapsulation, which is the process of hiding the implementation details of a class and allowing access to it only through public methods. Encapsulation is a way to protect data from being accessed directly and from being altered inappropriately.

In a class, attributes and methods can be defined as private, protected, or public. Private attributes and methods can only be accessed within the class itself. Protected attributes and methods can be accessed within the class itself and by subclasses. Public attributes and methods can be accessed from anywhere.

For example, in our "Car" class, we can set the "speed" attribute to private and provide public "accelerate" and "brake" methods to change the "speed" value. In this way, we cannot change the "speed" directly from outside the class, but we can change it using the "accelerate" and "brake" methods. This is encapsulation.

Encapsulation is important for several reasons. First, it helps maintain data integrity by preventing it from being altered inappropriately. Second, it makes the code easier to maintain and understand by hiding implementation details and exposing only a simple interface. Third, it promotes code reuse, as a well-encapsulated class can be used in different parts of the program without needing to understand how it is implemented internally.

In summary, classes and objects are fundamental concepts in object-oriented programming. A class is a template that defines what data can be stored and what operations can be performed. An object is an instance of a class with its own values ​​for the class's attributes. Encapsulation is the process of hiding the implementation details of a class and allowing access to it only through public methods. Encapsulation helps maintain data integrity, makes code easier to maintain and understand, and promotes code reuse.

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