What “clean” wall modeling means in Revit
In Revit, walls are not just lines: they are multi-layered building elements that must (1) join correctly, (2) respect constraints to levels/roofs, and (3) carry materials and layer functions for documentation. “Clean” modeling means you can change levels, move grids, or adjust wall types later without breaking joins, creating gaps, or producing incorrect sections and schedules.
Key principles to keep in mind
- Choose the right wall type first (exterior vs interior, structural vs partition). Changing types later is possible, but it can disrupt joins and wrapping.
- Constrain walls to levels rather than using arbitrary unconnected heights whenever possible.
- Use a consistent Location Line so walls align predictably to grids and to each other.
- Let Revit create openings via doors/windows so tags, schedules, and join behavior stay reliable.
- Prefer Attach Top/Base for height changes driven by roofs/floors; use edited profiles only when the wall truly has a custom shape.
A reliable sequence for creating walls (exterior first, then interior)
Step 1 — Pick an appropriate wall type (and duplicate when needed)
Before drawing, decide which wall types you need. Typical beginner-friendly set:
- Exterior wall: layered (finish + insulation + structure + interior finish).
- Interior partition: simpler layered wall (e.g., gypsum on studs).
- Interior structural wall (if needed): thicker core, structural function.
If the closest type is almost correct, duplicate it and adjust its structure so you don’t accidentally change a type used elsewhere.
Where to adjust layers: Edit Type > Structure (Edit...)
Step 2 — Set Base Constraint and Top Constraint correctly
In the wall instance properties, set constraints before placing walls so you don’t have to fix dozens later.
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- Base Constraint: typically the current level (e.g.,
Level 1). - Base Offset: usually
0. Use offsets only when there is a real design reason (e.g., wall starts on a slab step). - Top Constraint: typically the level above (e.g.,
Level 2) for full-height walls. - Top Offset: use for ceiling gaps or parapets only when consistent and intentional.
When to use Unconnected Height: only for special cases (short walls, parapets, site walls) where no level relationship is desired.
Step 3 — Define the Location Line (control alignment and dimensioning)
The Location Line determines what part of the wall you are drawing along and what will align to grids and dimensions. Common choices:
- Finish Face: Exterior: useful when the exterior finish must align to a property line or a fixed exterior face.
- Core Face: Exterior / Core Face: Interior: best when the structural core must align to grids (common in professional documentation).
- Wall Centerline: easiest for beginners but can cause confusion when wall thickness changes.
Best practice for clean joins: use a consistent location line for a given system (e.g., exterior walls drawn by Core Face: Exterior, interior partitions by Wall Centerline or Core Centerline), then stick to it.
Step 4 — Place exterior walls using grids as references
Use grids as your “truth” for alignment. In a plan view:
- Start
Wallcommand. - Confirm wall type, base/top constraints, and location line.
- Use Pick Lines to trace grid lines with an offset if needed, or draw walls snapping to grid intersections.
- Use Chain for continuous perimeter creation, then adjust corners as needed.
Tip: If your exterior face must be offset from a grid (e.g., grid represents structural core), use Pick Lines with a precise offset and the correct location line so the core lands where intended.
Step 5 — Place interior walls after the perimeter is stable
Interior layout is easier when the perimeter is correct and joined. For interior walls:
- Use a dedicated interior partition wall type.
- Set base/top constraints to match the intended height (often same as exterior, but not always).
- Use Align (
AL) to align interior walls to grids or to key faces of exterior walls. - Use temporary dimensions to lock critical offsets if required by the design intent.
Wall joins: how they work and how to keep them clean
Understanding join behavior at intersections
When walls meet, Revit attempts to clean up layers based on their functions (Finish, Substrate, Structure, etc.) and join rules. Clean joins depend on:
- Correct layer functions in the wall type structure.
- Walls actually intersecting (not stopping short by a tiny gap).
- Reasonable join conditions (e.g., partition meeting exterior wall core).
Cleanup strategies you should use regularly
- Trim/Extend to Corner: ensures walls truly intersect and corners are crisp.
- Modify > Wall Joins: change a join condition when Revit chooses an undesirable cleanup.
- Disallow Join (wall end): use when you need a clean butt joint without Revit mitering or wrapping unexpectedly.
- Join Geometry: use sparingly for special cases; wall joins should usually be handled by wall join settings and type structure.
Practical rule: If a join looks wrong in plan, check it in section as well. A join that “looks fine” in plan can still produce incorrect layer behavior in section if the wall types are not structured correctly.
Controlling which wall “wins” at a join
At T-intersections (interior wall meeting exterior wall), you often want the exterior wall core to remain continuous. If Revit cleans it incorrectly:
- Select the join and use
Wall Joinsto cycle join options. - If needed, Disallow Join on the interior wall end and then use a controlled butt condition.
Wrapping at inserts: doors/windows and wall ends
Why wrapping matters
Wrapping controls how finish layers return into openings (doors/windows) and around wall ends. This affects both realism and documentation (sections and details).
Where wrapping is controlled
- Wall type structure: wrapping settings for inserts and ends are typically defined in
Edit Type > Structure. - Insert families (doors/windows): the family can influence how openings cut and how trims/frames appear, but the wall controls layer wrapping behavior.
Best practice: For exterior walls, allow exterior finish to wrap at openings if that matches your construction standard. For interior partitions, wrapping may be minimal or none depending on detailing.
Using wall layers and materials correctly for documentation
Layer functions drive graphics and joins
In Structure (Edit...), assign correct functions:
- Finish 1 / Finish 2: gypsum, plaster, cladding.
- Substrate: sheathing, backing.
- Thermal/Air Layer: insulation layer (when modeled as part of the wall).
- Structure [1]: studs, concrete, masonry core.
- Membrane Layer: thin layers (vapor barrier) when needed.
Correct functions help Revit clean up intersections and show proper cut patterns in section.
Material assignments: keep them intentional
Assign materials at the layer level (not just a generic wall material). This improves:
- Section cut patterns and poche.
- Material takeoffs (if used later).
- Consistency across views.
Practical check: In a section view, verify that the core reads as the structural material and finishes read as finishes. If everything looks like one material, the wall type likely needs layer/material correction.
Openings: use doors/windows, not manual voids
Why manual voids are a beginner trap
Cutting openings with in-place voids or model-in-place components can break documentation workflows: tags may not work, schedules won’t count openings correctly, and join/wrapping behavior becomes unpredictable.
Correct workflow for openings
- Place a Door or Window element hosted in the wall.
- Adjust width/height via type or instance parameters.
- Use proper head/sill heights (instance parameters) rather than moving the element randomly.
Exception: If you need a non-standard opening shape that cannot be achieved with available families, consider a dedicated opening family or a carefully controlled void solution—but treat it as a special case, not the default.
Managing wall height changes: attach vs profile edits
Attach Top/Base (preferred for roofs, slabs, and stepped conditions)
Use Attach Top/Base when a wall should follow another element (roof, floor, ceiling). This keeps the relationship parametric.
- Attach Top: wall follows underside of roof or floor above.
- Attach Base: wall follows top of slab or a stepped foundation condition.
Best practice: Attach after the host element is in place and stable. If the roof changes, attached walls update automatically.
Edited profiles (use only when the wall is truly custom-shaped)
Edit Profile creates a sketch-based boundary for the wall in elevation/section. Use it when:
- The wall has a permanent, unique shape (e.g., a gable end wall with a specific outline not driven by a roof element).
- You need a precise profile that is not simply “follow roof/floor.”
Avoid edited profiles when:
- The shape should respond to a roof/floor change (use Attach instead).
- You are only trying to fix a small mismatch caused by incorrect constraints (fix constraints first).
Warning: Edited profiles can complicate later edits and may create unexpected results at joins, especially where multiple walls meet.
Structured exercise: perimeter + basic interior layout, then validate joins and heights
Exercise goal
Model a simple small building: a rectangular perimeter with a few interior partitions. Then verify that joins are clean and wall heights are correct in section.
Part A — Create perimeter walls (plan view)
Set up wall settings (before drawing):
- Wall type: Exterior (layered).
- Base Constraint:
Level 1, Base Offset:0. - Top Constraint:
Level 2(or your next level), Top Offset:0. - Location Line: choose
Core Face: Exterior(recommended) or another consistent choice.
Draw the rectangle perimeter using grids as references:
- Use snaps to grid intersections for corners, or Pick Lines with offsets if your grid represents the structural core.
- Use Trim/Extend to ensure corners are properly closed.
Check corners:
- Zoom in to each corner; confirm no gaps or overlaps.
- If a corner looks odd, use Wall Joins to cycle conditions or disallow join where appropriate.
Part B — Add a basic interior layout
Switch to an interior wall type (partition).
Set constraints:
- Base:
Level 1. - Top:
Level 2(or a lower top if it’s not full height).
- Base:
Draw interior walls:
- Create one main corridor wall and two or three room partitions.
- Use Align (
AL) to align partitions to grids or to a consistent offset from the exterior wall core.
Clean up T-joins:
- At each partition-to-exterior connection, confirm the exterior core remains continuous.
- If needed, adjust with Wall Joins or Disallow Join on the partition end.
Part C — Insert openings correctly
Add at least one exterior door and two windows:
- Place them hosted in the exterior wall.
- Set head/sill heights using parameters (not by dragging randomly).
Observe wrapping around the openings in plan and section. If finishes are not wrapping as intended, adjust wall type wrapping settings rather than modeling extra geometry.
Part D — Validate joins and heights in section views
Create or open a building section cutting through:
- An exterior wall corner.
- A partition meeting an exterior wall (T-intersection).
- A window opening.
Check wall constraints:
- Confirm walls reach the correct top level.
- Look for walls that stop short or overshoot due to wrong top constraint or offsets.
Check layer behavior:
- Exterior wall: verify the structural core and finishes are distinct and correct.
- Partition: verify it reads as a simpler assembly.
Fix issues systematically:
- If height is wrong: correct Base/Top constraints and offsets first.
- If join is wrong: use Wall Joins / Disallow Join; verify wall type layer functions.
- If shape is wrong due to roof/floor: use Attach Top/Base instead of editing the profile.
Quick validation checklist (use before moving on)
| Item to verify | What “good” looks like | Common fix |
|---|---|---|
| Perimeter corners | No gaps/overlaps; clean miter or butt as intended | Trim/Extend, Wall Joins, Disallow Join |
| T-intersections | Exterior core remains continuous; partition joins cleanly | Wall Joins options; Disallow Join on partition end |
| Wall heights | Walls reach correct level; offsets intentional | Correct Base/Top constraints; avoid random unconnected heights |
| Openings | Doors/windows hosted; schedules/tags remain reliable | Replace manual voids with door/window elements |
| Layer/material clarity | Sections show correct poche and finishes | Edit Type > Structure; assign materials per layer |