What “Building Blocks” Mean in Mobile UI
Mobile interfaces are assembled from repeatable parts that solve common interaction problems: showing information, collecting input, moving between screens, and giving feedback. Thinking in building blocks helps you design faster and more consistently because you can reuse proven patterns instead of inventing a new UI for every feature. A building block is not only a visual component (like a button) but also includes its behavior (what happens when tapped), states (enabled/disabled/loading), and constraints (minimum touch size, spacing, and readability).
Design goals are the outcomes you want these building blocks to achieve: clarity, efficiency, accessibility, consistency, and resilience across device sizes and conditions. You can treat goals as acceptance criteria: if a screen is “pretty” but users can’t find the primary action, the design goal of clarity is not met.
Core Mobile UI Building Blocks
1) Layout Containers
Layout containers organize content and enforce spacing rules. Examples include vertical stacks, horizontal rows, grids, and layered containers (for overlays). Containers are where you decide alignment, padding, and how items respond when space changes.
- Stack (Column/Row): Best for forms, lists of settings, and simple content flows. Use consistent spacing tokens (e.g., 8/16/24) so the UI feels coherent.
- Grid: Useful for photo galleries, product tiles, dashboards. Ensure tiles remain tappable and text doesn’t truncate excessively.
- Layer/Overlay container: Used for badges, floating buttons, toasts, and modal scrims. Manage z-order and ensure overlays don’t block critical content unexpectedly.
Practical step-by-step: define a spacing system for containers
- Choose a base spacing unit (commonly 4 or 8).
- Define tokens: xs=4, sm=8, md=16, lg=24, xl=32 (example).
- Apply md padding to most screen edges; use sm between related items and md between sections.
- Check a dense screen (many items) and a sparse screen (few items) to ensure the same tokens still feel balanced.
2) Typography and Text Elements
Text is a primary UI material: titles, labels, helper text, and body content. Mobile typography must remain readable at arm’s length and under varying lighting. Use a small set of text styles with clear roles.
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- Title/Heading: Communicates screen purpose and section structure.
- Body: Main content; should be comfortable for scanning.
- Label: Names a control (e.g., “Email”).
- Helper/Error text: Guides input and explains problems.
Practical step-by-step: create a text style set
- Pick 4–6 styles: e.g., Title, Subtitle, Body, Caption, Button, Overline (optional).
- Assign each style a size, weight, and line height. Keep line height generous for body text.
- Define truncation rules: single-line for list titles, multi-line for descriptions.
- Test with long strings and different languages (or pseudo-localization) to ensure layouts tolerate expansion.
3) Color, Contrast, and Surfaces
Color communicates hierarchy and state: primary actions, warnings, selection, and disabled elements. Surfaces (backgrounds, cards, sheets) separate content and help users understand grouping. The key is functional color: it must preserve readability and meaning in light/dark modes and in bright sunlight.
- Background surface: The base layer of the screen.
- Elevated surface (card/sheet): Groups related content and can imply interactivity.
- Accent/brand color: Use sparingly for primary actions and highlights.
- Status colors: Success, warning, error, info—use consistently with icons/text.
Practical step-by-step: verify color usage for actions
- Choose one primary action color and one neutral action style (e.g., outline/ghost).
- Ensure text on colored buttons has sufficient contrast; if not, adjust shade or switch to dark text on light backgrounds.
- Define disabled states that remain legible but clearly inactive (avoid making disabled text too faint).
- Check color meaning is not the only cue: pair with labels or icons (e.g., error icon + message).
4) Buttons and Tap Targets
Buttons are the most common action component. On mobile, the main risk is tiny or ambiguous tap targets. Buttons also need clear hierarchy: primary, secondary, tertiary. Overuse of primary styling makes everything look equally important.
- Primary button: The main action users should take next (e.g., “Continue”).
- Secondary button: Alternative action (e.g., “Back”, “Save draft”).
- Tertiary action: Low emphasis (text button), often used in toolbars or inline.
- Icon button: Use only when the icon meaning is unambiguous; otherwise pair with text.
Practical step-by-step: design a primary action area
- Identify the single most important action for the screen.
- Place it where thumbs can reach comfortably (often bottom area), without covering content.
- Label it with a verb that matches the outcome (“Pay $24”, “Create account”).
- Define states: default, pressed, loading, disabled. In loading, keep the button size stable to prevent layout shift.
5) Input Controls (Forms)
Input controls include text fields, toggles, checkboxes, radio buttons, sliders, and pickers. The design goal is to reduce effort and prevent errors. Mobile forms should minimize typing and use the right keyboard type and input affordances.
- Text field: Use for short, direct input. Provide labels (not only placeholders) so context remains after typing.
- Toggle (switch): For immediate on/off settings.
- Checkbox: For multiple selections.
- Radio group: For single selection among a small set.
- Picker/date selector: Prefer pickers for structured data to reduce errors.
Practical step-by-step: build a mobile-friendly form row
- Start with a clear label above the field (or persistent inline label).
- Add helper text only if it prevents confusion (format, constraints).
- Choose the correct keyboard (email, numeric) and enable autofill where possible.
- Validate progressively: show errors after the user finishes a field, not on every keystroke (unless it’s helpful, like password rules).
- Place error text close to the field and explain how to fix it (“Enter a 6-digit code”).
6) Lists, Cards, and Content Rows
Many mobile screens are lists: messages, settings, search results, transactions. Lists must support scanning: consistent alignment, predictable row height, and clear separation between primary and secondary text. Cards can group richer content but should not become cluttered containers for everything.
- Simple list row: Title + optional subtitle + optional trailing element (chevron, value, switch).
- Media row: Thumbnail + text; keep thumbnail sizes consistent.
- Card: Use when content needs a distinct boundary or when multiple elements belong together (image, title, actions).
Practical step-by-step: design a scan-friendly list
- Decide what is the primary text (largest/strongest) and what is secondary.
- Align text baselines and keep left padding consistent across rows.
- Use dividers or spacing to separate rows; avoid heavy borders everywhere.
- Ensure each row has a clear tap behavior: whole row tappable for navigation, or only specific controls tappable for inline actions—don’t mix without clear affordances.
7) Navigation Elements (Within a Screen)
Even within a single screen, users need orientation and quick access to actions. Common building blocks include top bars, search fields, segmented controls, tabs within a page, and floating action buttons. The key is to keep navigation predictable and avoid hiding critical actions behind ambiguous icons.
- Top bar: Shows title, back action, and key actions (search, filter).
- Search: Provide clear empty states and recent searches if relevant.
- Filters/sort: Use chips or a bottom sheet; show active filters clearly.
- Segmented control: Switch between closely related views (e.g., “Upcoming / Past”).
Practical step-by-step: add filtering without overwhelming the UI
- Start with a single “Filter” entry point near the top of results.
- Show active filters as removable chips below the search bar.
- Keep the results count visible if it helps users understand impact.
- Persist filter state when users navigate away and back, unless there’s a strong reason not to.
8) Feedback and Status Components
Feedback components tell users what the system is doing: loading indicators, progress bars, toasts/snackbars, inline messages, and empty states. Without feedback, users interpret delays as failures and may repeat actions.
- Loading: Use skeletons for content lists; use spinners for short waits.
- Progress: For uploads or multi-step operations, show progress and allow cancel when possible.
- Toast/snackbar: For brief confirmations (“Saved”). Provide an undo action when appropriate.
- Empty state: Explain why it’s empty and what to do next (add item, change filters).
Practical step-by-step: design an empty state that drives action
- State what’s missing in plain language (“No saved addresses yet”).
- Give one primary action (“Add address”).
- Optionally add a secondary hint (“You can add one at checkout”).
- Avoid blaming the user; keep tone neutral and helpful.
9) Icons and Imagery
Icons compress meaning into small space, but they can also introduce ambiguity. Use icons to reinforce text, not replace it, unless the icon is universally understood in your context. Imagery (photos, illustrations) should support comprehension and not compete with core actions.
- Functional icons: Search, close, back, share—keep them consistent in style and stroke weight.
- Decorative icons: Use sparingly; ensure they don’t look tappable if they aren’t.
- Thumbnails: Keep aspect ratio consistent; provide placeholders for missing images.
Design Goals: What Good Mobile UI Should Achieve
Clarity (Users Understand What They See)
Clarity means users can answer: “Where am I?”, “What can I do here?”, and “What happens if I tap this?” Achieve clarity through hierarchy (typography and spacing), explicit labels, and predictable placement of primary actions.
- Use descriptive button labels (“Send message” vs “OK”).
- Prefer visible controls over hidden gestures for critical actions.
- Reduce competing emphasis: one primary action per screen when possible.
Efficiency (Low Effort, Few Steps)
Efficiency is about minimizing time and cognitive load. On mobile, typing is expensive and attention is fragmented. Use defaults, autofill, pickers, and progressive disclosure (show advanced options only when needed).
- Preselect common options (but avoid irreversible defaults).
- Use smart formatting (auto-insert spaces in card numbers).
- Keep forms short; split long forms into manageable sections when necessary.
Consistency (Predictable Patterns)
Consistency reduces learning cost. If a list row navigates on one screen, it should behave similarly elsewhere. Consistency includes visual style, component behavior, and terminology.
- Use the same component for the same job (don’t mix different toggle styles).
- Keep naming consistent (“Favorites” vs “Saved”).
- Reuse spacing and typography tokens across screens.
Accessibility and Inclusivity
Accessibility is not a separate feature; it’s a quality of every building block. Mobile UI must work with screen readers, dynamic text sizes, and different motor abilities. Design for large tap targets, clear focus states, and content that still makes sense when read aloud.
- Ensure controls have accessible labels (especially icon buttons).
- Don’t rely on color alone to convey state (use text/icons).
- Support larger text without truncating critical information.
Resilience (Works Under Real-World Conditions)
Resilience means the UI holds up when conditions are imperfect: slow networks, empty data, errors, long names, and small screens. A resilient UI anticipates edge cases and provides graceful fallbacks.
- Design loading, error, and empty states as first-class screens.
- Handle long content with wrapping or truncation plus expansion.
- Keep interactive elements reachable even when the keyboard is open.
Delight (Without Sacrificing Usability)
Delight comes from smooth interactions, subtle animations that clarify changes, and microcopy that reduces anxiety. Delight should never obscure function. A simple example is a clear “Saved” confirmation with an undo option, which feels reassuring and respectful of mistakes.
Putting Building Blocks and Goals Together: A Practical Workflow
Step 1: Identify the Screen’s Job and Primary Action
Before choosing components, write a one-sentence purpose for the screen and name the primary action. Example: “This screen lets users review their order and place it.” Primary action: “Place order.” This prevents UI clutter because every element must support the job.
Step 2: Choose a Base Layout and Content Structure
Pick the simplest container that fits: a vertical stack for a form, a list for results, a grid for visual browsing. Then define sections using spacing and headings.
- Section A: summary (card)
- Section B: editable details (list rows)
- Section C: primary action area (button)
Step 3: Map Each Requirement to a Component
Translate needs into building blocks. If users must choose one shipping method, use a radio group. If they can enable multiple preferences, use checkboxes. If they need to confirm a destructive action, use a confirmation dialog or bottom sheet with clear consequences.
Example mapping
- Show delivery address → list row with title + subtitle + “Change” action
- Apply promo code → text field + apply button + inline error message
- Show totals → stacked rows with right-aligned values
Step 4: Define States and Edge Cases Up Front
For each component, define states: default, loading, error, empty, disabled. This is where resilience is built. A promo code field needs: normal, invalid code error, applying (loading), applied (success with remove option).
Component: Promo code row states
- Default: empty field + Apply
- Loading: Apply disabled + spinner
- Error: message "Code not recognized" + field highlighted
- Success: code shown + "Remove" action + totals updatedStep 5: Check Against Design Goals (A Quick Audit)
Use a short checklist to validate the screen:
- Clarity: Is the primary action obvious within 3 seconds?
- Efficiency: Are there unnecessary fields or steps?
- Consistency: Do components match patterns used elsewhere?
- Accessibility: Are tap targets large enough and labels explicit?
- Resilience: What happens with no data, slow network, or long text?
Common Pitfalls and How to Avoid Them
Overloading a Screen with Too Many Component Types
Mixing chips, cards, banners, multiple button styles, and several list formats on one screen can make the UI feel chaotic. Prefer a limited set of building blocks per screen, and repeat them consistently.
- Choose either cards or plain list rows for the main content, not both, unless there is a clear reason.
- Limit to one prominent accent color for actions.
Relying on Placeholder Text as Labels
Placeholders disappear when users type, which removes context and increases errors. Use persistent labels and reserve placeholders for examples (“name@example.com”).
Ambiguous Icon-Only Actions
Icons without labels can be misunderstood. If the action is important or uncommon, pair icon + text or use a labeled button.
Ignoring Keyboard and Input Context
When the keyboard opens, it can cover the primary action or the field being edited. Ensure the layout scrolls appropriately and that the focused field remains visible.
- Keep the primary action accessible (sticky button area or scroll-to-button behavior).
- Use appropriate input types (numeric keypad for codes).
Mini Case Study: Building a “Create Task” Screen Using Building Blocks
Goal
Users can quickly create a task with a title, optional due date, and priority, then save it.
Building Blocks Selection
- Layout: Vertical stack with sections
- Text: Screen title + field labels + helper text
- Inputs: Text field (title), date picker (due date), segmented control or radio group (priority)
- Actions: Primary button “Save task”, secondary “Cancel”
- Feedback: Inline validation for empty title, toast/snackbar “Task saved” with Undo (optional)
Step-by-step Assembly
- Step 1: Place a top bar with title “New task” and a close/cancel action.
- Step 2: Add a labeled text field “Title”. Make it the first focus and support autofill suggestions if applicable.
- Step 3: Add a “Due date” row that opens a date picker. Show “None” when not set.
- Step 4: Add “Priority” as a segmented control with 3 options (Low/Medium/High). Default to Medium to reduce decisions.
- Step 5: Add a primary button at the bottom: “Save task”. Disable it until the title is non-empty.
- Step 6: Define error state: if user tries to save with empty title, show inline error “Title is required” and move focus to the field.
- Step 7: Define loading state: when saving, show button loading and prevent double taps.
Acceptance checks
- Clarity: Title field is first; Save is clearly primary
- Efficiency: Only essential fields; defaults reduce taps
- Consistency: Same input styles as other forms
- Accessibility: Labels present; controls reachable; sufficient contrast
- Resilience: Handles no due date; handles save failure with retry