Logo Design Foundations: From Sketch to Vector Mark

Capítulo 6

Estimated reading time: 8 minutes

+ Exercise

A clean sketch-to-vector mindset

Vectorizing a logo is not “drawing over” a sketch; it is rebuilding the idea with controlled geometry so the mark stays crisp at any size. A clean workflow prioritizes: (1) accurate setup, (2) tracing with primitives and measured curves, (3) disciplined anchor points, (4) consistent corner logic, and (5) tidy, editable files.

What “precise shapes over freehand” means

Whenever possible, construct the mark from circles, rectangles, polygons, and arcs, then combine them with boolean operations. Freehand pen tracing tends to add unnecessary anchor points, uneven curvature, and inconsistent symmetry. The goal is to make the vector version look like the sketch, but behave like a system: repeatable radii, aligned edges, and predictable angles.

Step 1: Import the sketch and set up artboards

Artboard sizes for logo work

Create multiple artboards so you can test the mark at different scales while you build. A practical set:

  • Primary build: 1000 × 1000 px (or 2000 × 2000 px) for comfortable editing
  • Small check: 24 × 24 px and 32 × 32 px for favicon/app-icon stress tests
  • Medium check: 128 × 128 px for UI usage
  • Wide lockup check: 1600 × 600 px if your sketch implies a horizontal version

Keep the mark centered on each artboard and use the same origin point so scaling comparisons are meaningful.

Importing and calibrating the sketch

  • Place the sketch image on a dedicated layer named 00_SKETCH.
  • Lower opacity to ~20–40% and lock the layer.
  • If the sketch photo is skewed, correct perspective/rotation before tracing (a slightly tilted sketch causes subtle asymmetry in the vector).
  • Scale the sketch so a key dimension is round and easy to measure (e.g., make the main circle exactly 800 px diameter).

Step 2: Create guides and a simple measurement system

Guides you should set up before drawing

  • Center axes: vertical and horizontal guides through the mark’s center
  • Key bounds: top, bottom, left, right extents of the sketch
  • Baseline/cap height (if any type is involved): even if you are only building the symbol now, reserve space
  • Angle guides: if the sketch uses a consistent angle (e.g., 30°, 45°), create a guide line at that angle

Grid vs. guides

Use a grid for general alignment, but rely on guides for the logo’s actual geometry. A grid can tempt you into “grid-looking” curves; guides let you match the sketch’s intent while staying precise.

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Step 3: Trace by constructing, not outlining

A practical order of operations

  • Block in the largest primitives first (main circle, container shape, dominant stroke).
  • Establish symmetry and repetition early (duplicate/reflect rather than redraw).
  • Cut and combine with boolean operations to form negative spaces.
  • Refine curves and corners last, once proportions are stable.

When to use the Pen tool

Use the Pen tool for controlled curves and custom arcs, but avoid “scribbling” with many points. If a curve can be made from a circle segment or a rounded rectangle, start there; it will be cleaner and easier to edit.

Anchor point discipline (the rule of fewer points)

Why fewer points win

Every anchor point is a potential kink. Too many points create lumpy curves, unpredictable scaling, and messy joins. A professional curve often uses only two anchors for an arc segment (start and end), with handles controlling the curvature.

Practical anchor rules

  • Use the minimum: aim for 4 points for a circle-like shape (top/right/bottom/left) if you must draw it; better yet, use an ellipse tool.
  • Place points at extrema: put anchors at the highest, lowest, leftmost, and rightmost points of a curve (not randomly along the curve).
  • Keep handles collinear: for smooth points, handles should form a straight line through the anchor unless you intentionally need a corner.
  • Match handle lengths: symmetrical curves usually require symmetrical handle lengths.
  • Avoid micro-segments: tiny segments between close anchors are a red flag; remove and rebuild that section.

Quick curve check

Turn on outline/wireframe view periodically. If the curve looks smooth in preview but the outline shows wobbles, you have too many points or misaligned handles.

Boolean operations (Pathfinder) as a construction tool

Common operations and what they’re for

OperationUse it to…Typical logo task
Unite / AddMerge overlapping shapes into oneCombine multiple primitives into a single silhouette
Minus Front / SubtractCut a shape out of anotherCreate negative-space cuts, counters, notches
IntersectKeep only the overlapBuild lens shapes, petals, overlaps
DivideSplit shapes into piecesCreate editable segments before refining

Non-destructive vs. destructive use

When possible, keep a “live” version (shapes still separate or in a boolean group) while you iterate. Only expand/commit booleans once the geometry is approved. This preserves editability and reduces rework.

Consistent corner treatments (make corners a system)

Pick a corner logic early

Inconsistent corners are one of the fastest ways to make a mark feel accidental. Decide on a corner system and apply it everywhere:

  • Sharp: corners meet at precise angles; great for technical or assertive marks.
  • Rounded with a shared radius: every rounded corner uses the same radius value (or a small set like 8/16/32).
  • Chamfered (beveled): corners cut with a consistent chamfer length or angle.

Corner consistency checklist

  • All outer corners share the same radius/chamfer unless there is a clear functional reason.
  • Inner corners (cuts) mirror the outer logic (e.g., if outer corners are rounded, inner cut corners shouldn’t be randomly sharp).
  • Stroke-to-fill transitions (if any) maintain the same corner style.

Step-by-step practice build: recreate one sketch using geometric primitives

Choose one sketch that can be built from simple geometry. For practice, use a “leaf-drop” mark: a teardrop silhouette with a diagonal cut creating a negative-space vein. The same method applies to many marks (pins, droplets, petals, shields).

Practice setup

  • Create a new layer 10_BUILD above the locked sketch.
  • Turn on smart guides/snapping and show rulers.
  • Decide one key dimension (e.g., overall height = 900 px).

Step 1: Block the outer silhouette with primitives

  • Draw a circle (e.g., 700 px diameter) for the lower body.
  • Draw a second smaller circle (e.g., 420 px) and position it above, centered on the vertical axis, overlapping the first.
  • Create the pointed top by adding a triangle or a rotated rectangle that meets the upper circle; align it to the center axis.
  • Use Unite to merge these shapes into one rough droplet silhouette.

At this stage, ignore tiny sketch imperfections. You are establishing proportion and symmetry.

Step 2: Refine the droplet contour with controlled anchors

  • Switch to direct selection and inspect the outline.
  • Remove unnecessary points created by the unite operation (especially along what should be a smooth curve).
  • Ensure the widest point of the droplet sits on a horizontal guide; place anchors at left/right extrema.
  • Adjust handles so the side curves are smooth and mirror each other (duplicate and reflect one side if the mark is symmetrical).

Step 3: Build the negative-space “vein” cut

  • Draw a long rounded rectangle or capsule shape that matches the sketch’s cut thickness.
  • Rotate it to the sketch’s angle (e.g., 30° or 45°) using an angle guide.
  • Position it so it exits the droplet cleanly (avoid tangents where the cut barely touches the edge; either clearly intersect or clearly separate).
  • Use Minus Front / Subtract to cut the vein out of the droplet.

Step 4: Make corner treatments consistent

  • If the cut ends are rounded, ensure both ends share the same radius.
  • If the droplet tip is sharp but the cut is rounded (or vice versa), confirm that contrast is intentional and repeated elsewhere (otherwise unify the logic).
  • Check small-size artboards: corners that look fine at 1000 px may clog at 24 px; slightly open the cut or increase internal spacing if needed.

Step 5: Refine curves and angles (micro-adjustments)

  • Nudge anchor points in small increments while watching the silhouette, not the handles.
  • Keep handles tidy: smooth points should have aligned handles; corner points should have no handles or intentionally broken handles.
  • Verify the diagonal cut angle is consistent with your guide; avoid “almost 45°” angles unless the sketch demands it.

Step 6: Stress-test the vector

  • Scale down to 24 px and 32 px: confirm the negative space remains visible and the tip doesn’t blur into a blob.
  • Flip horizontally: asymmetries become obvious when mirrored.
  • View in outline: look for stray points, tiny segments, or overlaps.

File hygiene routine (so your logo stays editable)

Layer naming and structure

  • 00_SKETCH (locked, hidden when exporting)
  • 10_BUILD (editable primitives/booleans)
  • 20_MASTER_MARK (cleaned master shapes)
  • 90_EXPORT (copies prepared for export, outlined/expanded as needed)

Name key shapes descriptively (e.g., Symbol_Base, Cut_Vein) instead of leaving them as generic paths.

When to expand/outline (and when not to)

  • Keep an editable master: preserve live corners, strokes, and boolean groups in 10_BUILD.
  • Expand only for deliverables: create a duplicate in 90_EXPORT and expand appearance/booleans there if required by a vendor or file format.
  • Avoid premature expansion: expanding too early makes later proportion changes slow and error-prone.

Clean geometry checklist

  • No stray points or hidden shapes outside the artboard.
  • No overlapping duplicates (check by selecting and nudging; if something “sticks,” you may have stacked paths).
  • All shapes are either intentionally combined or intentionally separate (no accidental compound paths).
  • Consistent alignment: key anchors sit on guides, and repeated radii/angles are truly repeated.
  • Swatches and colors are named (even if you are working in one color), and unused swatches are removed in the export copy.

Master file habit

Maintain one master file that stays editable and organized. Any time you need an outlined/expanded version, duplicate the master and generate exports from the duplicate. This prevents “final_final_outlined” files from becoming your only source of truth.

Now answer the exercise about the content:

When turning a sketch into a vector logo, which approach best supports a crisp, scalable mark and an editable workflow?

You are right! Congratulations, now go to the next page

You missed! Try again.

The recommended mindset is construction, not outlining: build with primitives and controlled curves, use disciplined anchor points and booleans, and keep edits live until the design is approved to preserve crisp scaling and file editability.

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Logo Design Foundations: Scalability and Legibility Checks

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