Hydration and Electrolytes for Training: Fluids, Sodium, and Sweat Loss

Capítulo 3

Estimated reading time: 9 minutes

+ Exercise

Hydration is a Performance and Safety Skill

Hydration affects how well you can regulate body temperature, maintain blood volume, and deliver oxygen to working muscles. Too little fluid can reduce performance and raise heat-illness risk; too much fluid (especially plain water without sodium during long sessions) can also be dangerous. The goal is not “as much as possible,” but “enough for the session and conditions.”

Under-hydration vs Over-hydration: What to Watch For

SituationCommon signsWhat it can lead to
Under-hydration (not enough fluid)Thirst, dry mouth, darker urine, headache, rising perceived effort, dizziness/lightheadedness, unusually high heart rate for the pace, reduced sweat output late in session, chills/goosebumps in heatPerformance drop, heat cramps/heat exhaustion risk, slower recovery
Over-hydration (too much fluid relative to sodium loss)Bloated/sloshy stomach, nausea, frequent clear urination during event, swelling in fingers, headache that worsens despite drinking, confusion in severe casesHyponatremia risk (low blood sodium), which is a medical emergency if severe

Safety note: If someone becomes confused, collapses, or has severe symptoms during/after training in heat, treat it as urgent and seek medical help. Do not “drink more water” as a default if over-hydration is possible.

Why Sweat Rate Varies (and Why Your Plan Must Be Personal)

Sweat rate is the main driver of fluid needs during training. It can vary widely (even 2–3×) between people and between sessions for the same person.

  • Body size: Larger bodies often produce more heat at a given pace and may sweat more, though fitness and acclimation matter too.
  • Intensity: Higher intensity increases heat production and sweat rate.
  • Climate: Heat increases sweat rate; humidity reduces evaporation, so you may sweat more without cooling as effectively.
  • Clothing/gear: Extra layers, dark colors, helmets, and protective gear trap heat and raise sweat loss.
  • Heat acclimation: After 1–2 weeks in heat, you may sweat earlier and more, but with more efficient cooling; sodium concentration in sweat often decreases with acclimation.
  • Individual sweat sodium: Some people are “salty sweaters” (white salt marks on clothes/skin, stinging eyes) and lose more sodium per liter.

Practical Self-Assessment Methods

1) Urine Color: A Rough Daily Cue

Urine color is a simple, imperfect indicator of hydration status. It’s most useful first thing in the morning and before training, not immediately after (because hormones and recent drinking can distort it).

  • Pale straw/light yellow: generally well hydrated.
  • Medium yellow: could be mildly under-hydrated; consider drinking some fluid.
  • Dark yellow/amber: likely under-hydrated; prioritize fluids and consider sodium if you’ll sweat a lot.
  • Completely clear all day + frequent urination: may indicate over-drinking relative to needs (especially if paired with bloating).

Common confounders: B-vitamins can turn urine bright yellow; some medications and foods can change color; caffeine can increase urination in some people.

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2) Pre/Post Weighing: Estimate Your Sweat Loss

This is the most practical way to personalize a hydration plan. Use it for a few representative sessions (cool day vs hot day; easy vs hard).

Step-by-step

  • Weigh yourself right before training (after using the bathroom if possible), wearing minimal dry clothing.
  • Track how much you drink during the session (in mL or ounces).
  • Weigh yourself right after training, towel-dried and in the same clothing state (ideally dry/minimal).
  • If you urinate during the session, note it (advanced; you can still estimate without this at first).

How to calculate sweat loss

Use this simple estimate:

Sweat loss (L) ≈ (Pre-weight - Post-weight in kg) + Fluid intake (L) - Urine (L)

Then convert to a sweat rate:

Sweat rate (L/hour) = Sweat loss (L) ÷ Session duration (hours)

Quick conversion: 1.0 kg body mass change ≈ 1.0 L fluid.

Example calculation (no bathroom break)

Pre: 70.0 kg. Post: 69.2 kg. Drank: 500 mL (0.5 L). Duration: 1 hour.

Sweat loss ≈ (70.0 - 69.2) + 0.5 = 0.8 + 0.5 = 1.3 L

Sweat rate ≈ 1.3 L/hour.

What “good” replacement looks like

During most training, you rarely need to replace 100% of sweat loss while exercising. A practical target is often to limit body mass loss to about 0–2% (varies by person and sport). If you gain weight during a session, that’s a red flag for over-drinking.

When Water Is Enough vs When Electrolytes Help

Water is usually enough when:

  • Workouts are under ~60 minutes at low-to-moderate intensity.
  • Conditions are cool to mild and you are not a heavy sweater.
  • You start the session reasonably hydrated (light urine, normal thirst).

Electrolytes are useful when:

  • Sessions are over ~60 minutes, especially continuous endurance work.
  • Training is in heat/humidity or with heavy clothing/gear.
  • You have a high sweat rate (from weigh-ins) or you’re a salty sweater (salt streaks, stinging eyes, very salty taste).
  • You tend to drink a lot during long sessions (risk of diluting sodium if only water).

Why sodium matters most

Sodium is the primary electrolyte lost in sweat and the key one for maintaining fluid balance. Sodium helps you retain the fluid you drink and supports normal nerve and muscle function. Other electrolytes (potassium, magnesium, calcium) matter for overall diet, but for during-training hydration, sodium is usually the priority.

Practical sodium targets (simple ranges)

Use these as starting points and adjust based on sweat rate, saltiness, and how you feel:

  • Moderate sweaters / typical long sessions: ~300–600 mg sodium per hour.
  • Heavy or salty sweaters, hot conditions, very long sessions: ~600–1000 mg sodium per hour.

How to get sodium: sports drinks, electrolyte tablets/powders, or salty foods paired with water. Always check labels for mg sodium per serving.

Build a Simple Hydration Plan

Step 1: Start hydrated (but not overfilled)

About 2–3 hours before training, drink a normal amount with meals. If you tend to start sessions under-hydrated, add a small top-up 30–60 minutes before (enough to feel comfortable, not sloshy). If urine is dark and you’ll sweat heavily, include some sodium (e.g., an electrolyte drink or salty snack).

Plan A: Workouts under 60 minutes

  • Default: Water to thirst.
  • Practical range: ~0–500 mL total depending on heat and intensity.
  • If you sweat a lot even in short sessions: Consider a small electrolyte dose (or a lightly salted drink), especially in heat.

Example

45-minute gym session in mild weather: bring a bottle, sip as needed. If you finish and feel normal, you likely did enough.

Plan B: Workouts over 60 minutes

For longer sessions, use your sweat rate estimate to set a drinking target, then add sodium if conditions call for it.

Step-by-step

  • 1) Estimate sweat rate from weigh-ins (e.g., 1.0 L/hour).
  • 2) Choose a replacement fraction you can tolerate while moving (often 50–80% of sweat rate during exercise).
  • 3) Convert to a per-hour drinking target and split into small sips every 10–20 minutes.
  • 4) Add sodium (start ~300–600 mg/hour; higher if very hot/heavy sweater).
  • 5) Check the “scale rule”: avoid gaining weight during the session.

Example calculation: setting a fluid target

Your sweat rate from testing is 1.3 L/hour. You choose to replace ~70% during a 2-hour run.

Target intake per hour = 1.3 × 0.70 ≈ 0.91 L/hour (≈ 910 mL/hour)

Over 2 hours, that’s ~1.8 L total. You could drink ~225 mL every 15 minutes.

Example calculation: adding sodium

You plan 600 mg sodium/hour for a hot 2-hour session.

Total sodium target = 600 mg/hour × 2 hours = 1200 mg sodium

If your sports drink provides 300 mg sodium per 500 mL, and you drink 1.8 L total:

1.8 L = 1800 mL = 3.6 × 500 mL servings → 3.6 × 300 mg ≈ 1080 mg sodium

You’re close to target; you might add a small electrolyte tablet or a salty snack if needed.

After training: replace what you lost

If you finished dehydrated (weight down), aim to drink enough over the next few hours to restore normal hydration. A practical approach is to drink with meals and include sodium, especially after long/hot sessions, because sodium helps you retain fluid.

Hydration Troubleshooting (Common Problems and Fixes)

Cramps

What might be happening: Cramps are multifactorial (fatigue, pacing, conditioning), but heavy sweat loss and low sodium can contribute for some athletes.

  • Try: Reduce intensity briefly, gently stretch, and consider increasing sodium intake during long/hot sessions.
  • Check: Do you have salt streaks on clothes or very salty sweat? Do cramps appear late in long sessions? If yes, trial a higher sodium plan (e.g., +200–400 mg/hour) and reassess.

Headaches during or after training

Possible causes: Under-hydration, over-hydration/low sodium, heat stress, or simply hard effort.

  • If urine is dark and you lost >2% body mass: Increase fluids and include sodium post-session.
  • If you drank a lot, feel bloated, and urine is very clear: Reduce plain water intake during long sessions and add sodium.
  • If training in heat: Prioritize cooling strategies (shade, slower pace, lighter clothing) and a more structured drinking plan.

Frequent urination (especially with clear urine)

What might be happening: You may be over-drinking or drinking too much plain water without sodium.

  • Try: Drink smaller amounts more gradually; use thirst plus a plan; add sodium for long/hot sessions; avoid “chugging” large volumes right before starting.
  • Check: If you’re stopping to pee multiple times during a workout, that’s a strong sign your intake is exceeding needs.

Bloating / “sloshing” stomach

What might be happening: Drinking too much too fast, overly concentrated drinks, or poor timing.

  • Try: Reduce bolus size (smaller sips), spread intake every 10–15 minutes, and ensure the drink isn’t overly concentrated. If using electrolytes, follow label mixing instructions.
  • Check: Compare intake to sweat rate. If you’re drinking near or above 100% of sweat loss, back off.

Still thirsty despite drinking

What might be happening: High sweat rate and/or sodium loss; plain water may not be staying in the body effectively.

  • Try: Add sodium (sports drink or electrolyte mix) and drink steadily. Include salty foods with post-session fluids.
  • Check: If you’re a salty sweater, start sodium earlier in the session rather than waiting until you feel bad.

Quick Reference: Your Personal Hydration Checklist

  • Before: Check urine color (rough cue). Start comfortable, not overfilled.
  • During <60 min: Water to thirst; more structure if hot/heavy sweater.
  • During >60 min: Use sweat rate to guide intake; add sodium (often 300–600 mg/hour; higher if hot/heavy sweater).
  • After: If weight is down, rehydrate over the next few hours with fluids + sodium.
  • Red flags: Weight gain during session, bloating + clear urine + headache (possible over-hydration).

Now answer the exercise about the content:

During a long workout in hot conditions, which strategy best reduces the risk of over-hydration while still supporting performance?

You are right! Congratulations, now go to the next page

You missed! Try again.

For long/hot sessions, plan fluids based on sweat rate, replace only a fraction you can tolerate, and add sodium to help maintain fluid balance. Gaining weight during the session is a warning sign for over-drinking.

Next chapter

Carbohydrate Timing for Performance: Daily Intake, Intra-Workout Fuel, and Glycogen

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