1) Static vs. kinetic friction: what the coefficients mean (and what they do not mean)
Friction is a contact force that acts along the surface where two objects touch. Intro mechanics often uses a simple model with two regimes:
- Static friction (no slipping at the contact): the surfaces “stick” relative to each other.
- Kinetic friction (slipping occurs): the surfaces slide relative to each other.
In the basic model, the maximum possible static friction magnitude is proportional to the normal force N:
|f_s| ≤ μ_s N
This inequality is the key idea: static friction adjusts to whatever value is needed (up to a limit) to prevent slipping. Only at the threshold of slipping do you have |f_s| = μ_s N. Treating static friction as always equal to μ_s N is a common mistake that produces wrong answers and wrong physical intuition.
Once slipping begins, the kinetic friction magnitude is modeled as approximately constant:
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|f_k| = μ_k N
Typically μ_k < μ_s, meaning it takes more force to start sliding than to keep sliding.
Units and interpretation
Nand friction forces are measured in newtons (N).μ_sandμ_kare dimensionless (no units), because they relate two forces.
Responsible use of the model: the μN rules are approximations that work reasonably for many dry, rigid surfaces at moderate speeds. They can fail for rubber tires, lubricated contacts, very smooth/rough surfaces, or when the normal force changes rapidly. In problems, use the model exactly as stated: static friction is an inequality; kinetic friction is an equality.
2) Friction direction logic: how to choose the direction without guessing
Friction acts parallel to the contact surface and points to oppose relative motion at the contact (or the impending relative motion if the surfaces are not yet slipping).
A reliable direction checklist
- Step A: Ask: “If there were no friction, which way would the surfaces slide relative to each other?”
- Step B: Friction points opposite that relative sliding direction.
- Step C: If the object is not sliding, use static friction and solve for the needed
f_s. Then check whether|f_s| ≤ μ_s N. If not, slipping must occur and you must switch to kinetic friction.
Important: friction does not necessarily oppose the object’s motion through space; it opposes relative motion at the contact. For example, a driven wheel can have friction pointing forward on the car (the ground pushes the tire forward) even while the car moves forward.
3) Applying friction with force balances on common surfaces
This section focuses on how friction enters the equations once you have identified directions. The main practical skill is to (i) choose axes aligned with the surface when helpful, (ii) write the force balance along each axis, (iii) apply the correct friction model, and (iv) check whether static friction is feasible.
3A) Horizontal surface: pushing or pulling a block
Consider a block of mass m on a horizontal floor. A horizontal force F is applied to the right.
- Normal force: typically
N = mg(if no other vertical forces). - Friction acts opposite the impending or actual motion. If
Ftends to move the block right, friction points left.
Case 1: Will it start moving? (static friction test)
If the block is initially at rest, static friction can match the applied force up to its maximum:
f_s = F (needed to keep a = 0)
But only possible if:
F ≤ μ_s N = μ_s mg
If F is smaller than that threshold, the block does not move and the actual static friction is f_s = F (not μ_s mg).
Case 2: It slides (kinetic friction)
If F > μ_s mg, slipping begins and kinetic friction applies:
f_k = μ_k N = μ_k mg
Then the horizontal force balance gives:
F - μ_k mg = ma
a = (F - μ_k mg)/m
Unit check
F and μ_k mg are forces (newtons). The numerator is in N, dividing by m (kg) gives m/s^2, as required for acceleration.
Interpretation: why “heavier” doesn’t always mean “more acceleration” with friction
With kinetic friction on a horizontal surface and a fixed applied force F, the acceleration is:
a = F/m - μ_k g
As m increases, F/m decreases, while μ_k g stays the same. So a heavier block can accelerate less, even though friction force μ_k mg is larger. The friction term grows with m, but the “inertia” term also grows; the net effect here is captured cleanly by the formula above.
3B) Inclined surface: block on a ramp
For a ramp at angle θ, it is usually easiest to choose axes parallel and perpendicular to the plane.
- Normal force:
N = mg cos θ(if no other perpendicular forces). - Down-slope component of weight:
mg sin θ.
Static friction: when the block can remain at rest
If the block is at rest, static friction must balance the tendency to slide. If gravity tends to pull the block down the ramp, friction points up the ramp.
Needed static friction magnitude:
f_s = mg sin θ
Feasibility condition:
mg sin θ ≤ μ_s N = μ_s mg cos θ
Cancel mg (useful interpretation: the “will it slip?” condition does not depend on mass in this simple model):
tan θ ≤ μ_s
If tan θ exceeds μ_s, static friction cannot supply enough force and the block must slide.
Kinetic friction: sliding down the ramp
If it slides down, kinetic friction points up the ramp with magnitude f_k = μ_k N = μ_k mg cos θ. Along the ramp:
mg sin θ - μ_k mg cos θ = ma
a = g(sin θ - μ_k cos θ)
Interpretation
- If
sin θis only slightly larger thanμ_k cos θ, acceleration is small: friction nearly cancels the downhill pull. - If
sin θ < μ_k cos θ, the formula would give negativeafor “downhill positive,” meaning the net force points uphill; in reality, that situation is consistent with the block not sliding down in the first place (static friction would likely hold it). This is a cue to re-check the regime.
3C) Pulling with an angled force on a horizontal surface
Now consider a block on a horizontal surface pulled by a force F at an angle φ above the horizontal. This is a classic place where friction modeling must be done carefully because the normal force changes.
Resolve F into components:
- Horizontal:
F_x = F cos φ - Vertical (upward):
F_y = F sin φ
Vertical force balance (no vertical acceleration):
N + F sin φ - mg = 0
N = mg - F sin φ
This shows why pulling upward can reduce friction: friction depends on N.
Static friction test (start moving?)
If the block is initially at rest, the needed static friction is f_s = F cos φ (to prevent horizontal motion). The maximum available is μ_s N = μ_s (mg - F sin φ). Condition to remain at rest:
F cos φ ≤ μ_s (mg - F sin φ)
If this inequality fails, the block slips and you switch to kinetic friction.
Kinetic friction and acceleration (sliding)
If sliding occurs, f_k = μ_k N = μ_k (mg - F sin φ) and the horizontal equation becomes:
F cos φ - μ_k (mg - F sin φ) = ma
a = [F cos φ - μ_k (mg - F sin φ)]/m
Unit and sanity checks
N = mg - F sin φmust be nonnegative. If your calculation givesN < 0, it means the pull is strong enough to lift the block; the “block on the floor” friction model no longer applies because contact is lost.- In the acceleration formula, every term in brackets is a force (N). Dividing by
mgivesm/s^2.
4) Brief contrast: friction vs. fluid drag (why air resistance is often ignored early)
Surface friction in the simple dry-contact model is tied mainly to the normal force (μN) and is often treated as roughly independent of speed (especially kinetic friction at modest speeds). Fluid drag (air resistance, water resistance) behaves differently: it depends strongly on speed and on the object’s shape and size.
Two common drag models (qualitative)
- Linear drag:
F_d ≈ b v(often used for slow motion in very viscous fluids or very small objects). Herebhas units so thatb vis a force. - Quadratic drag:
F_d ≈ c v^2(common for objects moving through air at everyday speeds). Herechas units so thatc v^2is a force.
In both cases, drag points opposite the object’s velocity relative to the fluid.
Why many early problems ignore air resistance
- Including drag makes the net force depend on velocity, so the acceleration is not constant and the math becomes more involved.
- For dense, compact objects moving at moderate speeds over short times, drag may be small compared with weight and other forces, so ignoring it can be a reasonable first approximation.
Quick unit check examples
- For
F_d = b v, sinceFis N andvis m/s,bmust have unitsN·s/m(equivalentlykg/s). - For
F_d = c v^2,cmust have unitsN·s^2/m^2(equivalentlykg/m).
This contrast helps you interpret results: friction problems often yield constant accelerations (once the regime is chosen), while drag problems often lead to accelerations that decrease as speed increases (approaching a terminal speed in many situations).