What an Underpainting Does (and Why It Makes You Faster)
An underpainting is a thin, early layer that sets up the painting before you commit to full color and detail. Think of it as a “map” that stays visible through later layers just enough to guide you. In acrylics, it also helps you avoid the common start-stop feeling where you hesitate because the white surface feels precious.
- Structure: It establishes the big shapes and placement early, so later strokes are about refinement rather than constant re-drawing.
- Value control: It gives you a mid-tone or shadow plan, making it easier to judge how light or dark your later colors need to be.
- Reduced hesitation: Once the surface is toned and the main masses are in, you’re responding to an existing image instead of a blank white rectangle.
Two reliable underpainting approaches for mini paintings are: (1) a tonal ground (one neutral wash) and (2) a monochrome block-in (a simple value painting in one dark mixture). Both are fast and forgiving.
Approach 1: Tonal Ground (One Neutral Wash)
A tonal ground is a single, thin neutral layer over the whole surface. It removes the glare of white and gives you an instant middle value to judge lights and darks against.
Choosing a Neutral
- Warm neutral: a light, transparent brownish-gray (useful for landscapes, portraits, warm light).
- Cool neutral: a light bluish-gray (useful for seascapes, overcast scenes, cool shadows).
Keep it light. If the ground is too dark, you’ll fight to regain bright lights later.
Step-by-Step: Tonal Ground Sequence
- Tone the surface: Mix a watery, transparent neutral and brush it quickly across the entire painting area. Aim for an even mid-light stain rather than an opaque coat.
- Wipe back light areas: While still wet, use a clean, slightly damp paper towel or rag to lift paint where your brightest lights will be (sky holes, highlights, sunlit planes). This “reserves” lights immediately.
- Mark main shapes: With the same neutral (slightly darker), sketch the largest shapes: horizon line, big silhouette edges, major object boundaries. Keep lines minimal—think “placement,” not detail.
- Block major shadow masses: Darken the mix slightly and mass in the shadow shapes as simple flat patches. Avoid modeling; focus on the big shadow pattern.
- Re-check reserved lights: If you accidentally stained a light area too much, lift again with a damp brush or towel before it dries.
Practical target: When you squint, you should already see a readable pattern of light vs. shadow, even though it’s only one neutral.
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Approach 2: Monochrome Block-In (Burnt Umber or Ultramarine + Burnt Sienna)
A monochrome block-in is like a quick black-and-white (but with a colored “black”) painting. It’s more specific than a tonal ground because you establish the shadow design and some value relationships before adding color.
Two Reliable Dark Mixtures
- Burnt umber: fast, warm, and naturally transparent—excellent for quick value maps.
- Ultramarine + burnt sienna: mix to a deep neutral dark; adjust warmer with more sienna, cooler with more ultramarine. This is useful when you want a neutral that doesn’t look “brown.”
Step-by-Step: Monochrome Block-In Sequence
- Tone the surface lightly (optional but helpful): Apply a very light wash of your chosen neutral to knock back the white. Keep it pale—just enough to reduce glare.
- Mark main shapes: Using a slightly darker mixture, draw the big shapes with simple, confident lines. Prioritize: overall silhouette, big negative spaces, and the largest internal divisions (foreground vs. background, sky vs. land, etc.).
- Block major shadow masses: Mix a dark neutral and paint the shadow shapes as flat masses. Treat shadows as one family: keep them unified rather than patchy.
- Reserve light areas: Leave the light areas mostly untouched (the toned surface can stand in for a light mid-value). If you accidentally paint into a light, lift it while wet with a damp brush or wipe.
- Optional: indicate a few mid-tones: If needed, add a middle value to clarify form planes, but stop before you start “rendering.” The goal is a clean map, not a finished monochrome painting.
Checkpoint: If you photographed the underpainting in black-and-white, the main design should still read clearly.
Sequencing Tips That Prevent Overworking
Work From General to Specific
- Big shapes first: If the big shapes are wrong, details won’t save it.
- Shadow masses before small lines: Massing shadows quickly creates structure and reduces fussy outlining.
- Reserve lights early: It’s easier to keep lights clean than to repaint them repeatedly.
Use a Simple Value Plan During Underpainting
Limit yourself to three value groups during the underpainting stage:
- Light group: mostly the toned surface or wiped-back areas.
- Middle group: thin neutral marks for main shapes and transitions.
- Dark group: shadow masses and the deepest accents (use sparingly).
Drying Management: Stay Thin, Stay Safe, Stay in Control
Underpaintings should dry quickly because they are thin. Thin layers reduce tackiness, prevent muddy lifting, and let you move into later layers without dragging semi-wet paint around.
How to Keep the Underpainting Thin
- Use a transparent wash rather than an opaque coat.
- Load the brush lightly and spread the paint out; avoid thick puddles.
- If an area gets too dark, lift or thin it immediately rather than adding more paint on top.
Using a Hair Dryer (Safely and Effectively)
- Distance: Hold the dryer at a safe distance (roughly an arm’s length) so you’re moving air, not blasting heat into one spot.
- Motion: Keep it moving to avoid uneven drying or softening the surface in one area.
- Heat level: Use low or medium heat if available; airflow matters more than high heat.
- Avoid heat on wet mediums: If you used any medium that stays tacky longer, don’t force-dry with high heat. Let it air-dry or use gentle airflow only.
- Check dryness: Lightly touch an edge area; it should feel dry and not cool/tacky before you paint over it.
Why this matters: Painting over a skin-dry but wet-underneath layer can cause dragging, patchy lifting, or unwanted texture.
Correcting Early Drawing Errors Without Overworking
Underpainting is the best time to correct placement mistakes because everything is still thin and simple. The goal is to fix errors with the fewest strokes possible.
Fast Correction Methods
- Wipe or lift while wet: If a line or shape is wrong, lift it immediately with a damp brush or rag. Then redraw once.
- Paint-over correction (thin): If it has dried, paint over the wrong line with a thin layer of the ground tone (or a matching neutral) to “erase,” then redraw.
- Adjust by moving the edge: Instead of scrubbing the whole area, repaint the correct edge shape. Let the wrong edge disappear under the new mass.
- Use comparison checks: Re-check only the biggest relationships: height vs. width, alignment of key points, and the size of negative spaces.
Rules That Prevent the “Overworked Start”
- Limit redraws: Give yourself a maximum of 2–3 attempts per major shape before you simplify and move on.
- Don’t chase perfection in the underpainting: You’re building a guide for later layers, not a finished drawing.
- Stop once it reads: When the big shapes and shadow pattern are clear, shift to the next painting stage rather than refining the underpainting further.
Quick Practice Drill (10–15 Minutes)
Use any simple reference with clear light and shadow (a mug under a lamp, a tree silhouette, a small landscape photo). Do two tiny underpaintings side by side:
- Left: tonal ground + wipe-back lights + shadow masses.
- Right: monochrome block-in using burnt umber or ultramarine+burnt sienna.
Keep both versions focused on: tone surface, mark main shapes, block shadow masses, reserve lights. Stop as soon as the subject is readable from across the room.