1) What an editor does: selection, structure, clarity, and emotion
Video editing is the craft of turning more material than you need into a sequence that communicates one clear idea. The tools change, but the job stays consistent: choose the right moments, arrange them so they make sense, remove distractions, and shape how the viewer feels.
Selection (what stays, what goes)
Selection is deciding which moments earn a place in the cut. In practice, you are constantly asking: Does this shot add information, energy, or feeling that the viewer needs right now? If not, it’s a candidate for removal or replacement.
- Keep: the clearest action, the best performance, the cleanest audio, the most readable framing.
- Remove: repeated information, dead time, confusing angles, weak takes, accidental camera bumps (unless they serve the story).
Structure (how it flows)
Structure is the order and pacing of information. A simple structure that works for many edits is: setup → development → payoff. Even a 30-second clip benefits from this: establish what’s happening, show progression, then land the key moment.
Clarity (what the viewer understands)
Clarity means the viewer always knows where they are, what is happening, and why it matters. Practical clarity checks include: ensuring action direction is consistent, avoiding abrupt jumps in time without a cue, and making sure audio supports comprehension (clean dialogue, intentional ambience, purposeful music).
Emotion (what the viewer feels)
Emotion is shaped by timing and contrast: when you cut, how long you hold, and what you juxtapose. A pause before a reveal builds anticipation; a fast series of cuts can create urgency. Music and sound design amplify emotion, but the foundation is still shot choice and timing.
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| Goal | Editing lever | Practical example |
|---|---|---|
| Make it feel faster | Shorter shot durations, fewer pauses | Trim breaths and dead space; cut on action |
| Make it feel calmer | Longer holds, smoother transitions | Let shots breathe; avoid rapid angle changes |
| Make it clearer | Better ordering, stronger establishing shots | Show wide shot before close-ups when location matters |
2) Common interface concepts across tools
Most editors share the same functional areas, even if they use different names or layouts. If you learn the concepts, you can move between applications confidently.
- Bins / Media Pool: where your imported media is organized. Think “library shelves,” not the edit itself.
- Source Viewer (often called Source Monitor): where you preview clips and mark selects before they go into the timeline.
- Timeline / Sequence: where the edit is built. This is the “storyboard with time.”
- Inspector / Properties / Effect Controls: where you adjust clip settings (transform, crop, audio levels), and keyframe changes over time.
- Effects / Transitions / Titles: a browser of tools you can apply to clips or tracks.
- Export / Deliver / Render page: where you choose format, codec, resolution, and create the final file.
How these areas connect in a typical workflow
- Organize in bins so you can find things quickly.
- Preview and select in the source viewer (mark good ranges).
- Assemble a rough timeline in story order.
- Refine timing and audio in the timeline.
- Adjust clip properties and effects in the inspector.
- Export a deliverable file for the intended platform.
3) Core terms and what they mean in practice
Clip vs file
A file is the media on disk (e.g., CAM_A_001.MP4). A clip is how that file is represented in your project. You can create multiple clips from one file by using subclips or by cutting it into pieces on the timeline. Practical implication: deleting a clip from the timeline does not delete the original file (unless you explicitly choose to remove media from disk).
Track
A track is a horizontal lane in the timeline. Tracks help you layer and manage elements: video tracks for picture, audio tracks for dialogue/music/ambience. Practical implication: you can lock, mute, solo, or disable tracks to focus on specific parts of the edit.
Codec
A codec is how video/audio is encoded and decoded. Practical implication: some codecs are easy to edit (smooth playback), others are heavy (choppy without proxies). If playback stutters, the codec is often a bigger factor than resolution.
Frame rate
Frame rate is how many frames per second (fps) the video plays. Practical implication: your timeline frame rate should usually match your primary footage or your delivery requirement. Mixing frame rates is possible, but can cause motion artifacts or cadence changes if not handled carefully.
Resolution
Resolution is the pixel dimensions (e.g., 1920×1080, 3840×2160). Practical implication: you can edit 4K footage in a 1080p timeline for speed and still export 1080p cleanly; or edit in 4K to preserve reframing flexibility.
Proxies
Proxies are lower-bitrate or lower-resolution copies used for smoother editing. Practical implication: you cut with proxies, then export using original media. This is one of the most reliable ways to improve performance on slower machines.
Render cache
Render cache stores pre-rendered previews of complex sections (effects, heavy codecs, high-res composites). Practical implication: caching makes playback smoother, but it uses disk space and can become outdated if you change effects—then it must re-render.
4) Create a simple project template (works in any editor)
A consistent setup prevents lost media, broken links, and messy exports. The goal is a repeatable template you can copy for every new job.
Step A: Create a folder structure
Use a single “project root” folder that contains everything related to the edit. Example:
PROJECT_NAME/ 01_ADMIN/ brief_notes/ cue_sheets/ 02_MEDIA/ camera_A/ camera_B/ audio/ graphics/ 03_PROJECT/ editor_project_files/ 04_EXPORTS/ review/ finals/ 05_CACHE/ proxies/ renders/Practical notes:
- 02_MEDIA holds original camera/audio files (keep untouched).
- 03_PROJECT holds your editor project file(s) and backups.
- 04_EXPORTS is where deliverables go (review vs finals separated).
- 05_CACHE is disposable: proxies and render cache can be rebuilt.
Step B: Naming conventions that scale
Choose a naming style that sorts well and stays readable. A simple pattern:
- Project:
Client_Project_YYYY-MM-DD - Exports:
Project_v001_review_1080p.mp4,Project_v003_final_4k.mov - Sequences:
SEQ_01_RoughCut,SEQ_02_FineCut,SEQ_03_PictureLock
Practical rule: increment versions instead of overwriting. If something breaks, you can roll back.
Step C: Set scratch/cache locations intentionally
In your editor’s preferences/project settings, point these locations to your 05_CACHE/ folder:
- Preview renders / render cache →
05_CACHE/renders/ - Proxy media →
05_CACHE/proxies/ - Auto-save / backups →
03_PROJECT/editor_project_files/Autosave/
Practical benefit: if you move the project to another drive or computer, you know exactly what must move (everything except cache can be considered essential).
Step D: Create bins that mirror your folders
Inside the editor, create bins that match your media categories so you can find assets quickly:
- VIDEO: Camera A, Camera B
- AUDIO: Dialogue, Music, SFX, Ambience
- GRAPHICS: Logos, Lower thirds, Stills
- SEQUENCES: All timelines
Step E: Enable auto-save and set a backup rhythm
Auto-save protects you from crashes; manual versioning protects you from mistakes.
- Auto-save: every 5–10 minutes, keep at least 20 versions.
- Manual save-as versions: at major milestones (after assembly, after notes, before export), create a new project file version:
Project_edit_v003.
5) Guided exercise: from raw clips to a working timeline (tool-agnostic)
This exercise uses a small set of clips (for example: 6–10 camera clips and 1 music track) and focuses on workflow rather than a specific application.
Exercise goal
Create a 30–60 second timeline with a clear beginning, middle, and end, using basic trims and clean audio levels.
Step 1: Prepare and import
- Create a new project root folder using the template structure.
- Copy your raw media into
02_MEDIA/(camera intocamera_A/, audio intoaudio/). - Create a new project in your editor and save it into
03_PROJECT/. - Set scratch/cache locations to
05_CACHE/(proxies/renders) and auto-save to the autosave folder. - Import media into the editor and organize it into bins that mirror your folders.
Step 2: Quick review and marking selects
- Open each clip in the source viewer.
- Scrub and identify the strongest 2–5 seconds per clip (a clear action, a good reaction, a clean moment).
- Mark that range as a select (or write down timecodes if your tool doesn’t support marking).
- Optional: add a color label or rating to your best selects so they stand out.
Practical tip: don’t try to “edit perfectly” yet—just collect good moments.
Step 3: Create a timeline with correct settings
- Create a new timeline/sequence named
SEQ_01_RoughCut. - Set the timeline frame rate and resolution based on your intended delivery (or match the primary camera footage if unsure).
- Add 2–3 video tracks and 2–4 audio tracks (enough room for layering without chaos).
Step 4: Assemble in story order (no polishing)
- Place selects on the timeline in a logical order: setup (where/what), development (progress), payoff (best moment).
- Don’t worry about perfect cut points; aim for a complete sequence that plays from start to finish.
- If you have dialogue, place it first and build visuals around it. If it’s music-driven, place the music first and cut visuals to the beat or phrasing.
Step 5: Tighten timing with three passes
Do three focused passes instead of trying to fix everything at once:
- Pass 1: Remove dead time — trim long starts/ends of shots, cut hesitations, remove repeated actions.
- Pass 2: Improve clarity — reorder shots so actions read cleanly; add an establishing shot if the viewer might be lost.
- Pass 3: Shape emotion — adjust pacing: hold longer on key reactions, cut faster through less important steps.
Step 6: Basic audio hygiene (minimal but effective)
- Set dialogue (if present) to a consistent level so every line is intelligible.
- Lower music under dialogue; raise it slightly in moments without speech.
- If there are abrupt audio changes between clips, add short fades at cut points.
Step 7: Performance helpers (if playback stutters)
- Generate proxies for high-resolution or hard-to-decode footage and switch playback to proxies.
- Enable render cache for sections with heavy effects or multiple layers.
- Close other applications and ensure cache is on a fast drive if possible.
Step 8: Export a review file
- Export to
04_EXPORTS/review/using a standard review preset (e.g., 1080p H.264/H.265 depending on your needs). - Name it with a version number:
Project_v001_review_1080p.mp4. - Watch the export from start to finish to confirm: no missing media, audio is present, and the pacing feels intentional.