Why triangles are the go-to shape for irregular problems
When a shape is irregular, the main difficulty is that it does not match a single familiar formula. Triangles solve this because they are the simplest rigid pieces you can make from straight edges. Any polygon (any shape made of straight sides) can be split into triangles, and many curved or mixed-edge shapes can be approximated by triangles closely enough for practical work. This is why triangles show up in construction, surveying, carpentry, computer graphics, and fabrication: once you can break a complicated outline into triangles, you can compute area, compare designs, estimate material, and plan cuts with confidence.
The key idea is called triangulation: dividing a shape into non-overlapping triangles whose areas add up to the total. You do not need advanced math to use triangulation effectively. You need a reliable way to draw or imagine diagonals, choose triangles that are easy to measure, and keep track of what you have counted.
What makes triangles special in real-life layouts
- They are rigid. If you know the lengths of three sides (or two sides and the included angle), the triangle is fixed. This is why bracing a frame with a diagonal makes it stable.
- They fit together cleanly. A polygon can be tiled by triangles without gaps or overlaps if you draw diagonals that stay inside the boundary.
- They convert “weird” into “standard.” Even if the overall boundary is irregular, each triangle can be handled with a small set of area methods.
Triangulation for polygons: the basic method
If the boundary of your shape is made of straight segments (a polygon), triangulation is usually straightforward.
Step-by-step: triangulate a simple polygon
- Step 1: Sketch the outline. Label the vertices in order around the shape (A, B, C, D, …). A quick sketch is enough as long as the order is correct.
- Step 2: Pick one “anchor” vertex. Choose a vertex that can “see” many other vertices with diagonals that stay inside the shape. In many convex shapes (no dents), any vertex works.
- Step 3: Draw diagonals from the anchor to non-adjacent vertices. For an n-sided polygon, you will create n − 2 triangles total. Example: a 6-sided polygon becomes 4 triangles.
- Step 4: Check for overlaps and outside diagonals. If a diagonal goes outside the boundary (common in concave shapes with an inward dent), choose a different diagonal or a different anchor.
- Step 5: Compute each triangle’s area and add them. Keep a list so you do not miss or double-count a triangle.
This method is fast when the shape is convex. Concave shapes require a little more care because some diagonals will leave the shape.
Convex vs concave: what changes
A convex polygon has no inward dents; any segment between two points inside stays inside. A concave polygon has at least one inward dent; some diagonals between vertices will cut outside the boundary. In concave cases, you can still triangulate, but you must choose diagonals that remain inside.
Continue in our app.
You can listen to the audiobook with the screen off, receive a free certificate for this course, and also have access to 5,000 other free online courses.
Or continue reading below...Download the app
A practical rule: when you see a “dent,” try drawing diagonals that connect around it rather than across open space outside the boundary. If you get stuck, split the shape into two smaller polygons first (using a line that stays inside), then triangulate each polygon.
How to find triangle areas in the field without fancy tools
Once you have triangles, you need their areas. In real tasks, you typically choose triangles that make measurement easy. Here are three practical approaches, depending on what you can measure.
Method 1: Base and height (most practical)
If you can identify a base and a perpendicular height, the area is:
Area = (base × height) / 2In triangulation, you often create triangles where the height is easy to obtain because it drops to a side that lies along a wall, a chalk line, a board edge, or a grid line on a plan.
Practical tip: if the perpendicular height is hard to measure directly, you can sometimes create a different triangulation so that the “base” lies along something you can measure and the height becomes a simple offset.
Method 2: Right triangles as a design choice
If you can arrange your triangulation so that many triangles are right triangles, area becomes especially straightforward because the two legs are perpendicular and act as base and height automatically:
Area (right triangle) = (leg1 × leg2) / 2When sketching a floor plan or a cut pattern, it is often worth adding diagonals that create right triangles, even if it produces more triangles, because each one becomes easier and less error-prone.
Method 3: Three sides known (when height is awkward)
Sometimes you can measure all three sides of a triangle but cannot easily get a perpendicular height. In that case, you can use Heron’s formula:
s = (a + b + c) / 2 (semi-perimeter)
Area = √( s(s − a)(s − b)(s − c) )This is useful for triangles formed by diagonals where you can measure side lengths along edges and diagonals but the height falls somewhere inaccessible. It is more calculation-heavy, so it is best reserved for cases where base-height is not practical.
Worked example 1: irregular yard corner as a 5-sided polygon
Imagine you have a yard section that forms an irregular 5-sided polygon (a pentagon) and you want the area for seeding. You sketch the vertices in order A-B-C-D-E. Suppose the shape is not dented (convex).
Step-by-step triangulation and area plan
- Step 1: Choose anchor A. Draw diagonals from A to C and from A to D. This splits the pentagon into 3 triangles: △ABC, △ACD, △ADE.
- Step 2: Decide how you will compute each triangle. If you can measure heights to bases BC, CD, and DE, use base-height. If not, consider using a common baseline from A and measuring perpendicular offsets.
- Step 3: Compute areas and add. Total area = area(△ABC) + area(△ACD) + area(△ADE).
Notice what triangulation did: it reduced one irregular outline into three manageable pieces. Even if each triangle requires a different measurement approach, the bookkeeping is simple because the pieces do not overlap.
Worked example 2: concave patio outline (a “dented” polygon)
Now consider a patio outline shaped like a 6-sided polygon A-B-C-D-E-F where vertex D is an inward dent (concave). If you pick anchor A and draw diagonals to C, D, and E, one of those diagonals may cut outside the patio boundary, which would create triangles that include area you do not actually have.
Step-by-step: safe triangulation for a concave shape
- Step 1: Identify the dent vertex. The interior angle at D is greater than 180 degrees. That is your warning sign.
- Step 2: Split the shape into two polygons first. Draw a segment from the dent vertex D to a vertex it can connect to without leaving the boundary (often B or F depending on the shape). The goal is to create two smaller polygons that are each easier to triangulate.
- Step 3: Triangulate each smaller polygon. Use the anchor method on each part, ensuring every diagonal stays inside.
- Step 4: Add triangle areas across both parts. Keep the triangles grouped by sub-polygon to avoid missing one.
A practical check: after triangulating, every triangle should lie entirely inside the original boundary. If you shade the triangles on your sketch, the shaded region should match the patio exactly with no spill outside and no holes inside.
Triangles for shapes with curved edges: approximation you can control
Many real objects are not pure polygons. Garden beds, rounded patios, and custom countertops may include arcs or freehand curves. Triangles still help, but now you are approximating the curve with straight segments.
Step-by-step: approximate a curved boundary with a triangle fan
- Step 1: Choose a reference point. Pick a point inside the shape (often near the center) that you can connect to points along the curve.
- Step 2: Mark points along the curve. The more points you mark, the closer the straight segments will follow the curve.
- Step 3: Connect the reference point to consecutive points. This creates a “fan” of triangles that fill the region.
- Step 4: Compute each triangle area. Use base-height if possible, or side-side-side if you can measure the triangle edges.
- Step 5: Control the error by refining. If you need better accuracy, add more points along the curve and recompute. The total will converge toward the true area.
This method gives you a built-in accuracy dial: coarse triangulation for quick estimates, finer triangulation for more precise material orders.
Choosing good triangles: strategies that reduce mistakes
Strategy 1: Prefer long, stable bases and short heights
Very skinny triangles amplify measurement error. If a triangle has a very long base and a tiny height, a small height mistake causes a large percentage error in area. When possible, redraw your triangulation to avoid extremely acute triangles.
Strategy 2: Reuse a baseline to simplify measuring
In many layouts, you can choose one long baseline and measure several perpendicular offsets to it. This can turn a complicated polygon into a set of triangles that share the same base line segment or share the same direction for heights. It reduces tool repositioning and reduces the chance of mixing measurements.
Strategy 3: Label everything and keep an area table
Triangulation is as much bookkeeping as geometry. A simple table prevents double counting.
Triangle Base Height Area
ABC ... ... ...
ACD ... ... ...
ADE ... ... ...
Total ...If you use Heron’s formula for some triangles, add columns for side lengths and semi-perimeter.
Strategy 4: Use “add and subtract” with triangles
Sometimes the easiest approach is to enclose the irregular shape in a larger, simple shape (often a rectangle) and subtract the areas of leftover triangles.
Example idea: if an irregular polygon fits inside a rectangle, you can compute the rectangle area, then subtract the corner triangles that are outside your target region. This is still triangulation, but it uses triangles as the removable pieces rather than the building blocks.
Practical step-by-step: area of an irregular room footprint using triangle decomposition
Suppose you have a room footprint that is mostly straight-edged but not rectangular, such as a room with a diagonal wall or a bumped-out nook. You want floor area for ordering materials.
Step 1: Draw the footprint and mark vertices
Sketch the room outline and label corners in order. If there is a nook, include its corners as additional vertices so the outline is a true polygon rather than a vague curve.
Step 2: Decide between two decomposition plans
- Plan A (triangle fan from one corner): Choose a corner and draw diagonals to split the room into triangles.
- Plan B (rectangle minus triangles): If the room nearly fits a rectangle, draw the bounding rectangle and identify the leftover triangular regions to subtract.
Choose the plan that produces triangles with easy-to-measure bases and heights.
Step 3: Create the triangles on the sketch
Draw the diagonals clearly and name each triangle by its vertices. Ensure triangles do not overlap and cover the entire room.
Step 4: Collect measurements triangle by triangle
For each triangle, decide what you will treat as the base. Then determine the corresponding perpendicular height. If a height is hard to access, consider switching the base to a different side of the same triangle, or use a different triangulation that makes heights accessible.
Step 5: Compute and sum areas
Compute each triangle area and add them. Keep intermediate results visible so you can catch arithmetic errors.
Step 6: Sanity-check the result
Compare your total to a quick rough check: does it seem reasonable compared to a simple rectangle that would roughly cover the room? The triangulated area should be smaller than the bounding rectangle and larger than any obvious inscribed rectangle. This is not repeating measurement basics; it is a logic check to catch a missing triangle or a duplicated one.
Triangles as building blocks for surfaces and patterns
Triangulation is not only for area on the ground. It is also a powerful way to plan coverings and cuts on surfaces such as fabric, sheet metal, plywood, or tile mosaics.
Patterning an irregular panel
If you need to cut an irregular panel from a sheet, you can triangulate the panel shape and transfer the triangles to the material. Each triangle can be recreated by measuring its sides (or a side and two angles, depending on your workflow). Because triangles are rigid, the reconstructed piece is less likely to drift compared to transferring a complex polygon all at once.
Mesh thinking: many small triangles for complex outlines
For highly irregular boundaries, think like a mesh: create many small triangles. Each triangle is easy to verify, and local errors do not distort the entire outline as much. This is the same principle used in 3D modeling and mapping: complex shapes become manageable when represented as a network of triangles.
Common pitfalls and how to avoid them
Pitfall 1: Triangles that extend outside the shape
This happens most often with concave polygons. Fix it by choosing different diagonals, splitting into sub-polygons first, or triangulating from a different anchor vertex.
Pitfall 2: Double counting shared regions
If you draw diagonals that cross, you may create overlapping triangles. In triangulation for area, diagonals should not cross inside the shape. If they do, you need to treat the intersection as a new vertex and re-triangulate, or choose a non-crossing set of diagonals.
Pitfall 3: Missing a sliver
Small leftover regions often appear near dents or near curved approximations. Shade each triangle on your sketch as you compute it. If any region remains unshaded, you have missed a piece.
Pitfall 4: Overly skinny triangles
Skinny triangles are sensitive to small measurement errors. Redraw the triangulation to create more balanced triangles, even if it increases the number of pieces.
Pitfall 5: Mixing up which height matches which base
The height must be perpendicular to the chosen base line (or its extension). If you accidentally use a non-perpendicular distance, the area will be wrong. On your sketch, mark a small right-angle symbol where the height meets the base to keep the pairing clear.
Practice set: try triangulation on these irregular shapes
Use these as self-practice sketches. The goal is not just to compute an area, but to choose a triangulation that makes the work easy and reliable.
- Shape 1: A 7-sided convex polygon. Triangulate from one vertex and verify you get 5 triangles total.
- Shape 2: A 6-sided concave polygon with one inward dent. Find a diagonal that splits it into a quadrilateral and a triangle, then triangulate the quadrilateral.
- Shape 3: A rounded garden bed shaped like a half-oval attached to a rectangle. Approximate the curved part with a fan of triangles from the center of the half-oval and compare results using 6 triangles versus 12 triangles.
- Shape 4: An almost-rectangular room with one diagonal wall. Compute area by taking the full rectangle and subtracting the corner triangle, then compute again by direct triangulation and compare.