This chapter focuses on a minimal, repeatable color correction workflow using the Lumetri Color panel. The goal is not to create a “look” (grading), but to make footage appear natural, consistent, and technically solid: correct white balance, set exposure, shape contrast, control saturation, then match shots.
Color Correction vs. Color Grading (Beginner-Friendly)
Color correction fixes problems: wrong color temperature, under/overexposure, flat contrast, inconsistent saturation, and mismatched shots. Color grading is a creative style applied after correction (teal/orange, film emulation, etc.). As a beginner, prioritize correction first; it makes every later step easier.
Where to Work: Clip Corrections vs Adjustment Layers
Correcting on individual clips
- Best for: shots that need unique fixes (different lighting, different camera, different exposure).
- How: select a clip in the timeline, open Lumetri Color, adjust. The effect is applied to that clip only.
- Pro: precise per-shot control.
- Con: slower if you need the same correction across many clips.
Correcting with an adjustment layer
- Best for: applying the same correction to multiple clips (e.g., a whole scene shot under the same lighting).
- How: place an Adjustment Layer on a track above your clips, trim it to cover the range, then apply Lumetri to the adjustment layer.
- Pro: one set of controls affects many clips; easy to toggle on/off.
- Con: can hide per-shot differences; you may still need clip-level tweaks underneath.
Practical rule: do basic “scene-wide” correction on an adjustment layer, then fine-tune individual problem shots on the clips.
Set Up Your Scopes (Waveform + Vectorscope)
Your eyes adapt quickly and can be fooled by a bright interface, a tinted room, or a single strong color in the shot. Scopes give you objective feedback.
Open Lumetri Scopes
- Go to Window > Lumetri Scopes.
- In the scopes panel, right-click (or use the wrench/menu) and enable: Waveform (Luma) and Vectorscope YUV.
- In the Program Monitor, make sure you’re viewing the frame you want to correct (park the playhead on a representative moment).
How to read Waveform (Luma)
Waveform (Luma) shows brightness from dark to bright on a scale (commonly 0–100 IRE). Think of it as: “How bright are my shadows, midtones, highlights?”
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- Near 0: deep blacks (crushed if too much detail is lost).
- Around 40–60: many midtones (skin often lives in this region depending on lighting).
- Near 100: bright highlights (clipped if detail is lost).
Beginner target: avoid large areas pinned at 0 or 100 unless you intentionally want pure black or blown highlights.
How to read Vectorscope
Vectorscope shows color intensity (saturation) and hue direction. The center is neutral/gray (low saturation). The farther out, the more saturated the image.
- If the trace is mostly near center: low saturation / flat color.
- If the trace pushes far outward: high saturation (can look unnatural quickly).
- Skin tones: often cluster along a consistent angle (commonly called the “skin tone line”). You don’t need to memorize it—use it as a consistency check between shots of the same person.
The Minimal Repeatable Lumetri Correction Process
Use this order for most footage: White Balance → Exposure → Contrast → Saturation → Match. Doing it in a consistent order prevents “chasing” problems (fixing saturation when the real issue is exposure, etc.).
Step 1: White Balance (Temperature + Tint)
White balance is about making neutral objects (white/gray) look neutral, and skin look believable.
- In Lumetri Color > Basic Correction, start with the WB Selector (eyedropper) if you have a neutral target (white shirt, gray wall, paper).
- If the shot looks too blue (cold), increase Temperature (warmer).
- If it looks too yellow/orange (warm), decrease Temperature (cooler).
- If it looks too green, adjust Tint toward magenta; if too magenta, adjust toward green.
Scope hint: white balance changes will often make the vectorscope trace rotate slightly. You’re aiming for neutrals to feel neutral, not for a specific “shape.”
Step 2: Exposure (Whites/Highlights/Shadows/Blacks)
Exposure correction is about placing the darkest and brightest meaningful parts of the image into a usable range without crushing or clipping.
- Start with Exposure (overall brightness) if the whole shot is clearly too dark or too bright.
- Use Highlights to recover bright areas (clouds, forehead shine, lampshades) without dimming everything.
- Use Shadows to lift dark areas (hair, jacket, corners) without washing out the image.
- Use Whites to set the bright “ceiling” (watch waveform near 90–100).
- Use Blacks to set the dark “floor” (watch waveform near 0–10).
Beginner target: let your darkest important detail sit slightly above 0, and your brightest important detail slightly below 100. If a practical light source clips, that can be okay; a face clipping is usually not.
Step 3: Contrast (Without Crushing Detail)
Contrast increases separation between dark and bright areas. Too little contrast looks flat; too much looks harsh and can destroy detail.
- Try the Contrast slider in Basic Correction for a quick adjustment.
- If contrast makes shadows too heavy, lift Shadows slightly or raise Blacks a touch.
- If contrast makes highlights too hot, lower Highlights or reduce Whites.
Scope check: after adding contrast, re-check Waveform. If you suddenly see large areas pinned at 0 or 100, back off.
Step 4: Saturation (Keep It Believable)
Saturation should support realism. Many beginners overdo it because it looks “better” at first glance, but quickly becomes distracting.
- In Basic Correction, adjust Saturation modestly (small moves).
- Use the Vectorscope: if the trace is consistently pushing far outward compared to neighboring shots, you’re likely oversaturated.
- Watch skin: if faces start looking sunburned or neon, reduce saturation.
Step 5: Match Shots (Consistency Across Cuts)
Matching means: when you cut between angles, the viewer shouldn’t feel a “jump” in brightness, color temperature, or saturation.
- Pick a reference shot (the best-exposed, most neutral shot in the scene).
- Correct the reference first using Steps 1–4.
- For each other shot, match in this order: Exposure (Waveform) → White balance (eyes + vectorscope) → Saturation (vectorscope).
Practical Walkthrough: Correct Three Mismatched Shots
Scenario: you have three clips from the same scene: Shot A (good), Shot B (too cool + underexposed), Shot C (too warm + oversaturated).
1) Prepare the timeline for comparison
- Place Shot A, B, C in sequence order.
- Park on a representative frame for each shot (similar moment/lighting if possible).
- Open Lumetri Scopes and keep them visible while you work.
2) Correct Shot A (your reference)
- Select Shot A.
- In Lumetri Color > Basic Correction:
- Adjust Temperature/Tint until neutrals look neutral and skin looks natural.
- Adjust exposure controls while watching Waveform: set blacks just above 0 and highlights below 100 (unless practical lights clip).
- Add a small amount of Contrast if needed.
- Set Saturation to a natural level (vectorscope not overly extended).
3) Match Shot B to Shot A (cool + underexposed)
- Select Shot B.
- Exposure first: raise Exposure and/or lift Shadows until Waveform midtones resemble Shot A’s midtone level.
- Set black/white points: adjust Blacks and Whites so the waveform range is similar to Shot A (avoid crushing/clipping).
- White balance: increase Temperature slightly to remove the cool cast; adjust Tint if it leans green/magenta.
- Saturation: compare vectorscope intensity to Shot A; adjust slightly if Shot B looks dull after lifting exposure.
4) Match Shot C to Shot A (warm + oversaturated)
- Select Shot C.
- Exposure first: if highlights are hot, reduce Highlights or Whites while watching Waveform.
- White balance: reduce Temperature to cool it toward Shot A; adjust Tint if needed.
- Saturation: lower Saturation until the vectorscope trace is closer to Shot A and skin stops looking overly red/orange.
- Contrast: if lowering saturation makes the image feel flat, add a small contrast adjustment (then re-check Waveform for clipping).
5) Quick consistency check
- Play the cut between A→B→C and watch for “jumps” in brightness.
- On Waveform, the overall spread and midtone level should be similar between shots (they won’t be identical, but should feel consistent).
- On Vectorscope, saturation intensity should be in the same ballpark; skin should not shift wildly in hue between angles.
Applying Corrections Efficiently: Copy/Paste vs Presets vs Adjustment Layers
Copy/Paste Lumetri between similar clips
- Select the corrected clip, press
Ctrl+C(Windows) /Cmd+C(Mac). - Select a target clip, use Paste Attributes, then choose Lumetri Color.
- Fine-tune after pasting (even similar shots usually need small tweaks).
Save a Lumetri preset for reuse
Presets are useful when you want a repeatable correction starting point (especially for the same camera/profile).
- Select a clip that has your “base correction” applied.
- In the Effect Controls panel, find Lumetri Color.
- Right-click Lumetri Color and choose Save Preset….
- Name it clearly, e.g.,
CamA_Rec709_BaseCorrection_Indoor. - Choose a preset type (commonly Scale if you want it to adapt to clip length; for Lumetri it’s typically fine).
- Apply later from the Effects panel by searching your preset name and dragging it onto clips or an adjustment layer.
Tip: build presets as “gentle starting points,” not heavy looks. Presets rarely match perfectly across different lighting.
Cautions: Avoid Over-Grading and Watch Camera Profiles
Common beginner mistakes (and how to avoid them)
- Over-saturation: if skin looks orange/red or colors look neon, reduce saturation and re-check vectorscope.
- Crushed blacks: if Waveform piles up at 0 and shadow detail disappears, raise Blacks or lift Shadows.
- Clipped highlights: if Waveform hits 100 in large areas and detail is gone (faces, clouds), reduce Whites/Highlights.
- Too much contrast: if the image looks harsh, reduce contrast and re-balance blacks/whites.
Different camera profiles (Rec.709 vs Log vs HDR)
Footage may arrive in different “starting looks” depending on camera settings:
- Rec.709 (standard): usually already contrasty and saturated. Use lighter corrections.
- Log (flat): low contrast and low saturation by design. It often needs a technical transform (LUT) before it looks normal, then you do the correction steps.
- HDR (HLG/PQ): can look washed out or overly bright in an SDR timeline if not interpreted/managed correctly.
Beginner-safe approach in Lumetri: if footage is Log and looks flat, apply the correct Input LUT in Basic Correction (only if you know the exact camera/profile LUT), then do the minimal correction steps. If you don’t know the profile, avoid random LUTs—correct manually with exposure/white balance first and keep it natural.
Mini Checklist You Can Reuse Every Time
| Order | Task | What to watch |
|---|---|---|
| 1 | White balance | Neutrals look neutral; skin believable |
| 2 | Exposure | Waveform not pinned at 0/100 (unless intentional) |
| 3 | Contrast | More separation without crushing/clipping |
| 4 | Saturation | Vectorscope intensity consistent; skin not neon |
| 5 | Match | Cut between shots feels seamless |