Offline-First Product Requirements and Success Criteria

Capítulo 1

Estimated reading time: 14 minutes

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What “Offline-First” Means in Product Requirements

Offline-first is a product stance: the app must remain useful when the network is slow, unreliable, expensive, blocked, or completely absent. In requirements terms, this means you do not treat offline as an error state; you treat it as a normal operating mode with defined capabilities, limits, and user expectations. A good offline-first requirement set answers three questions for every core workflow: (1) What must work without connectivity? (2) What should work with degraded quality? (3) What cannot work and how do we communicate that without breaking trust?

Offline-first requirements are not only “store data locally.” They define user-visible behavior (what the user can do), data behavior (what is stored, when it is synced, and how conflicts are handled), and operational behavior (how the app reports status, recovers from failures, and protects data). Success criteria must then measure whether those behaviors actually happen in real-world conditions, not just in ideal lab networks.

Start With User Outcomes, Not Technical Features

Write requirements in terms of outcomes that matter to users. “User can create a record offline” is better than “app uses local database.” The technical approach can change; the outcome must not. A practical way to do this is to define offline-first “jobs to be done” per persona and environment.

Offline context inventory

Before writing detailed requirements, capture the offline contexts that shape them. This avoids building a generic offline mode that fails in the actual field.

  • Connectivity patterns: always offline, intermittent (minutes), intermittent (hours), captive portals, high latency, metered data.

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  • Device constraints: low storage, low memory, aggressive background task limits, shared devices, older OS versions.

  • Risk profile: data sensitivity, regulatory constraints, need for audit trails, risk of data loss.

  • Collaboration intensity: mostly single-user edits vs. frequent multi-user edits on the same items.

  • Operational environment: field work, warehouses, rural areas, underground transit, hospitals, airplanes.

Turn this inventory into explicit assumptions in the PRD, such as “Users may be offline for up to 8 hours and still need to complete their daily checklist,” or “Users may have only 500MB free storage.” These assumptions become test conditions and success criteria later.

Define the Offline Capability Matrix

A capability matrix lists key user tasks and specifies behavior across connectivity states. This prevents ambiguous requirements like “works offline” and forces decisions about edge cases.

Connectivity states to specify

  • Offline: no network route or airplane mode.

  • Online-good: stable connection, low latency.

  • Online-poor: high latency, packet loss, frequent disconnects.

  • Online-captive: network present but blocked by login/portal.

Example capability matrix (simplified)

Task: Create new work order (WO) with photos and notes  Offline: Allowed. Saved locally. Photos queued.  Online-poor: Allowed. Save local first, then background sync.  Online-good: Allowed. Save local first, then immediate sync.  Online-captive: Allowed. Treat as offline; show “Sync pending”.  Success signal: WO visible in list immediately with “Pending sync” badge.
Task: Search catalog of parts  Offline: Allowed for cached subset (last 30 days + favorites).  Online-poor: Allowed; prefer local results, then enrich from server.  Online-good: Allowed; full search.  Online-captive: Allowed for cached subset only.  Success signal: Search returns results < 300ms for cached queries.
Task: Submit final report to supervisor  Offline: Not final-submittable; user can “Mark ready” and queue.  Online-poor: Queue if upload fails; retry with backoff.  Online-good: Submit and confirm.  Online-captive: Queue; explain portal issue.  Success signal: User never loses report; clear queued state and ETA.

When you build your matrix, include at least: create, read, update, delete, search, attach media, and share/export flows. Also include “first-run” and “reinstall” scenarios, because offline-first apps often fail when the user opens the app for the first time without connectivity.

Write Requirements for Data Ownership, Freshness, and Limits

Offline-first implies the device holds a working set of data. Requirements must define what that working set is, how fresh it needs to be, and what happens when limits are reached.

Working set definition

Specify what data must be available offline by default and what is optional. Use user language and measurable rules.

  • Must-have offline: “User’s assigned tasks for the next 7 days,” “customer contact details for assigned accounts,” “forms and validation rules.”

  • Nice-to-have offline: “full customer history,” “all product images,” “global directory.”

  • On-demand: “download project attachments when user taps.”

Freshness requirements

Freshness is a product decision: how stale can data be before it harms the user? Define acceptable staleness per data type.

  • Hard freshness: “Pricing must be no older than 24 hours to be used for quotes; if older, app requires refresh before finalizing.”

  • Soft freshness: “Inventory counts may be up to 2 hours stale; show ‘Last updated’ timestamp.”

  • Eventual: “Comments may arrive later; show placeholder and sync when possible.”

Storage and retention limits

Offline-first can silently consume storage and create support issues. Requirements should include explicit retention policies and user controls.

  • Retention: “Keep completed tasks locally for 30 days, then archive to server-only unless pinned.”

  • Media policy: “Photos are stored locally until upload succeeds; after upload, keep thumbnails and delete originals after 14 days unless user marks ‘Keep offline’.”

  • Quota behavior: “If local storage usage exceeds 300MB, app prompts user to clear cache and shows what will be removed.”

Specify Sync Behavior as User-Visible Requirements

Sync is not just a background mechanism; it is a user experience. Requirements should describe what the user sees and what guarantees the app provides.

Sync triggers

Define when sync attempts happen, in product terms.

  • On app open: “Attempt sync within 5 seconds of app foreground if network is available.”

  • On user action: “When user taps ‘Refresh’, prioritize pulling assignments and pushing pending changes.”

  • Periodic: “While app is in foreground, retry pending uploads every 60 seconds.”

  • On connectivity change: “When network becomes available, start sync within 10 seconds.”

Ordering and prioritization

Not all data is equal. Requirements should state what syncs first, especially under poor networks.

  • Priority 1: user-generated changes (creates/edits), because losing them breaks trust.

  • Priority 2: assignments and critical updates that affect what the user should do next.

  • Priority 3: large media, optional caches, analytics uploads.

Retry and failure behavior

Define how the app behaves when sync fails repeatedly.

  • Backoff: “Retry with exponential backoff up to 15 minutes; reset backoff when user initiates manual sync.”

  • Battery/data awareness: “Do not attempt large uploads on low battery mode unless user confirms.”

  • Escalation: “After 24 hours of unsynced changes, show persistent banner with steps to resolve.”

Conflict handling requirements (product-level)

Even if the technical strategy varies, product requirements must define what the user experiences when two edits collide.

  • Default rule: “If conflict occurs on notes field, preserve both versions and prompt user to merge.”

  • Non-negotiable fields: “For status transitions, server rules win; if local status is invalid, show explanation and keep local draft.”

  • Auditability: “Show ‘Edited by you at 10:32, updated by Alex at 11:05’ in item history.”

Resilient UX Requirements: Status, Feedback, and Trust

Offline-first UX succeeds when users understand what is happening without needing to think about networking. Requirements should cover the UI language, indicators, and recovery actions.

Connectivity and sync status indicators

Specify where and how status appears. Avoid vague “show offline banner” requirements; define behavior precisely.

  • Global indicator: “When offline, show a non-blocking banner ‘Offline: changes will sync later’ on top of main screens.”

  • Item-level state: “Items created/edited locally show a ‘Pending’ badge until confirmed by server.”

  • Timestamp: “Show ‘Last synced: time’ in settings and on key list screens.”

Immediate local confirmation

One of the strongest offline-first requirements is that user actions feel completed instantly. Define what “instant” means.

  • Local commit: “After user taps Save, the item appears in the list within 200ms and is editable immediately.”

  • Undo: “For delete actions offline, provide Undo for 10 seconds; if already synced, Undo creates a restore action.”

Recovery and self-service

Users need a way to resolve stuck states without reinstalling.

  • Sync queue screen: “Provide a ‘Sync activity’ screen listing pending operations, last attempt, and error reason.”

  • Retry controls: “Allow retry per item and ‘Retry all’.”

  • Safe reset: “Provide ‘Clear local cache’ that does not delete unsynced user-generated content; if impossible, warn and require explicit confirmation.”

Security and Privacy Requirements for Offline Data

Offline-first increases the amount of data stored on-device, which changes the threat model. Product requirements must specify what data is allowed offline and how it is protected, in language that can be verified.

Data classification and offline eligibility

  • Allowed offline: “Task details, non-sensitive notes, cached reference data.”

  • Restricted offline: “Full payment details are never stored offline; only last 4 digits and token references.”

  • Conditional offline: “Sensitive attachments may be stored offline only if device has OS-level encryption enabled.”

Authentication and session behavior

Define what happens when the user is offline and their session expires.

  • Re-auth offline: “If user has previously authenticated on this device, allow offline unlock with device biometrics/PIN for up to 7 days since last online verification.”

  • Lockout: “After 7 days without online verification, app enters read-only mode until connectivity returns.”

Device loss and remote wipe expectations

If remote wipe is part of the product promise, specify what it means under offline conditions.

  • Wipe trigger: “On next connectivity, device receives wipe command and deletes offline data within 60 seconds.”

  • Local protection: “All offline data is encrypted at rest; app data is inaccessible without authentication.”

Operational Requirements: Observability, Supportability, and Rollouts

Offline-first issues are often hard to reproduce. Requirements should ensure the product can be supported in the real world.

Client-side diagnostics

  • Sync logs: “Store last 7 days of sync events locally (timestamps, operation type, error codes) and allow user to export to support.”

  • Network classification: “Record whether failures occurred in offline/poor/captive states.”

  • Privacy: “Logs must not include sensitive content; include identifiers only when necessary.”

Backward/forward compatibility requirements

Offline-first apps may run for long periods without updating. Requirements should define compatibility windows.

  • API compatibility: “App version N must be able to sync with server for at least 6 months after release.”

  • Schema migration: “Local data migrations must be resumable and not block access to existing offline data for more than 30 seconds.”

Feature flags and safe rollout

Sync changes can be risky. Requirements can mandate controlled rollouts.

  • Flagging: “New sync protocol is guarded by a remote flag; can be disabled without app update.”

  • Fallback: “If new protocol fails, app falls back to previous protocol without data loss.”

Step-by-Step: Turning Offline-First Goals Into a PRD Section

This step-by-step process can be used by product managers and engineering leads to produce requirements that are testable and measurable.

Step 1: List critical workflows and rank them

Identify the top workflows that define the product’s value. Rank by frequency and consequence of failure.

  • Daily checklist completion

  • Creating and editing records in the field

  • Attaching photos/signatures

  • Searching reference data

  • Submitting final outputs

Step 2: For each workflow, define offline minimum viable capability

Write “must work offline” statements with acceptance criteria.

  • Example: “User can complete checklist offline, including required validations, and see completion status immediately.”

  • Acceptance criteria: “All validations run locally; completion is stored locally; checklist appears in ‘Completed’ list within 200ms.”

Step 3: Define data scope and freshness per workflow

Specify what data is needed to perform the workflow offline and how stale it can be.

  • Example: “Checklist templates must be available offline for assigned sites; templates refresh when online and are valid for 30 days.”

Step 4: Define user-visible sync states and messages

Write the exact states the UI must represent.

  • States: “Synced,” “Pending,” “Syncing,” “Failed (action needed).”

  • Messages: “Pending: will sync when online,” “Failed: tap to retry,” “Blocked by sign-in network.”

Step 5: Define failure budgets and recovery paths

Decide what the app does when things go wrong, and how long it can remain in a degraded state.

  • Example: “If photo upload fails 3 times, keep the photo locally, mark item as ‘Needs upload’, and provide a retry button.”

  • Example: “If local storage is low, prevent new video attachments and suggest alternatives.”

Step 6: Translate into test scenarios

For each requirement, define how QA and automated tests will validate it.

  • Scenario: “Create 20 items offline, force-close app, reopen, verify all items present and editable.”

  • Scenario: “Switch between captive portal Wi-Fi and LTE; verify app does not show ‘Synced’ until server confirms.”

  • Scenario: “Simulate conflict: edit same record on two devices; verify merge prompt and no data loss.”

Success Criteria: What to Measure and What “Good” Looks Like

Offline-first success criteria must combine product metrics (user success), technical metrics (sync reliability), and experiential metrics (trust and clarity). Define targets, measurement methods, and segments (e.g., poor connectivity users vs. stable connectivity users).

Product success metrics (user outcomes)

  • Offline task completion rate: percentage of sessions with offline periods where users still complete the primary workflow. Target example: “≥ 95% of offline sessions allow completion without blocking errors.”

  • Draft loss rate: proportion of user-created items that disappear or become unrecoverable. Target example: “0 unrecoverable user-created items per 10,000 sessions.”

  • Time-to-first-usable: time from app open to being able to perform core task, even offline. Target example: “≤ 3 seconds on mid-tier devices with cached data.”

Sync reliability metrics

  • Sync success rate: percentage of sync attempts that complete without errors. Segment by network quality. Target example: “≥ 99% on online-good; ≥ 95% on online-poor.”

  • Mean time to sync (MTTS): time from local change to server confirmation. Target example: “Median ≤ 30 seconds on online-good; ≤ 10 minutes on online-poor.”

  • Queue depth distribution: how many pending operations users accumulate. Target example: “95th percentile queue depth ≤ 50 operations.”

Conflict and data integrity metrics

  • Conflict rate: conflicts per 1,000 edits. Use it to validate assumptions about collaboration intensity.

  • Auto-resolution rate: percentage of conflicts resolved without user intervention (when safe). Target example: “≥ 80% auto-resolved for non-critical fields.”

  • Data divergence incidents: cases where client and server disagree permanently. Target example: “0 known divergence bugs in production.”

UX clarity and trust metrics

  • Support tickets tagged ‘offline/sync’: volume and trend after releases. Target example: “Decrease by 30% after improving status UI.”

  • Rage taps / repeated retries: signals that users do not understand what is happening. Target example: “Reduce repeated retry taps per failed upload by 50%.”

  • User-reported confidence: short in-app survey after offline usage: “I trust my changes are saved.” Target example: “≥ 4.3/5.”

Performance and resource metrics (offline-specific)

  • Local operation latency: time to save/edit/search locally. Target example: “Save ≤ 200ms; list load ≤ 500ms; cached search ≤ 300ms.”

  • Storage growth: median and 95th percentile local storage usage over time. Target example: “Median ≤ 150MB; 95th ≤ 400MB.”

  • Battery impact: background sync energy usage. Target example: “Sync adds ≤ 3% battery over a typical workday.”

Acceptance Criteria Templates You Can Reuse

Use templates to keep requirements consistent and testable across teams.

Template: Offline-capable action

Given the device is offline, When the user performs [action], Then the app must: 1) confirm completion locally within [X ms], 2) persist the change across app restart, 3) show state [Pending/Queued], 4) sync automatically within [Y seconds] after connectivity returns, 5) show [Synced] only after server confirmation.

Template: Degraded capability with clear boundary

Given the device is offline, When the user attempts [action requiring server], Then the app must: 1) allow [alternative action], 2) explain limitation in plain language, 3) provide a path to complete later (queue/draft), 4) never discard user input.

Template: Storage limit behavior

Given local storage usage exceeds [threshold], Then the app must: 1) warn the user, 2) prevent [high-cost action] if needed, 3) offer cleanup options with clear impact, 4) guarantee unsynced user-generated data is preserved.

Common Requirement Pitfalls (and How to Avoid Them)

“Works offline” without defining scope

If you do not specify which tasks and which data are available offline, different stakeholders will assume different meanings. Avoid this by maintaining the capability matrix and referencing it in every epic and story.

Equating “offline-first” with “no errors”

Offline-first does not mean nothing ever fails; it means failures are survivable and understandable. Requirements should include explicit error states, user actions to recover, and guarantees about data preservation.

Ignoring first-run and re-auth scenarios

Many offline-first apps work only after an initial sync. If your users can open the app for the first time in the field, you must specify what minimal functionality exists without prior data and how onboarding behaves when offline.

Not segmenting success criteria by network quality

Aggregated metrics can hide failures in poor connectivity environments. Define success criteria per segment (offline-heavy users, rural regions, older devices) so you can detect regressions that matter most.

Now answer the exercise about the content:

Which requirement best reflects an offline-first product stance for a core workflow?

You are right! Congratulations, now go to the next page

You missed! Try again.

Offline-first treats offline as a normal mode. Requirements should specify capabilities and limits per workflow, plus clear UI communication, rather than blocking users or describing only technical implementation details.

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Connectivity Modeling and State Management

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