A repeatable order of operations in Develop
Global color correction is about getting the entire frame into a believable, editable “neutral” state before you do any local adjustments or creative grading. In Lightroom Classic’s Develop module, a consistent order prevents you from chasing your tail (fixing color, then breaking it with exposure changes, then re-fixing color, etc.). Use this sequence as your default:
- Profile (camera profile / Adobe profile)
- White Balance (eyedropper, then manual refinement)
- Exposure + Contrast (overall brightness and separation)
- Highlights/Shadows (recover and open tones)
- Whites/Blacks (set endpoints; control clipping)
- Tone Curve (optional) for refinement and shaping
Before you touch sliders: enable visual feedback
- Histogram: use it as a live map of tonal distribution (left = shadows, right = highlights).
- Clipping warnings: press
Jto toggle highlight/shadow clipping overlays. In the histogram, the small triangles indicate clipping; click them to toggle each side. - Solo view: use
\to toggle before/after (or use the Y|Y view modes) so you can judge changes objectively.
Step 1 — Choose a profile (foundation for color and contrast)
Profiles change how Lightroom interprets the raw data before Basic panel sliders. This affects color response, highlight roll-off, and contrast. Pick a profile that gives you a good starting point for skin tones, neutrals, and highlight behavior.
Practical steps
- In Develop > Basic, open the Profile browser.
- Start with Adobe Color for general work, then compare to Adobe Neutral if highlights feel too aggressive or you need more headroom.
- If you want a closer match to in-camera rendering, try Camera Matching profiles (e.g., Camera Standard/Portrait) and choose the one that preserves pleasing hues.
Decision rule: If you anticipate heavy highlight recovery (bright skies, speculars, white clothing), try a more restrained profile (often Neutral) before pushing Highlights down hard.
Step 2 — White Balance (eyedropper first, then manual)
White balance sets the overall color temperature (blue↔yellow) and tint (green↔magenta). Correct WB makes neutrals neutral and keeps skin tones believable. Even with RAW files, WB is not “baked in,” so you can adjust freely.
2A. Eyedropper method (fastest when a true neutral exists)
- Select the White Balance Selector (eyedropper).
- Click a neutral target: gray card, white paper, neutral wall, or a known neutral object (avoid shiny highlights).
- Evaluate the result: check skin, whites, and shadows (shadows often reveal green/magenta casts).
Common pitfalls: Clicking on something that is “supposed to be white” but is actually tinted (painted walls, colored fabric) will mislead WB. Avoid specular highlights; they are not reliable neutrals.
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2B. Manual refinement (the professional finish)
After the eyedropper, refine using Temperature and Tint:
- Temperature: warm up if the image feels cold/sterile; cool down if whites look yellow/orange.
- Tint: add magenta if shadows look green; add green if skin or neutrals look overly magenta.
Decision rules:
- If skin looks healthy but the background looks slightly off, prioritize skin (you can correct background later with local adjustments).
- If the scene has mixed light, aim for a “dominant light” WB that makes key subjects look right, then manage the remaining cast locally.
Step 3 — Exposure and Contrast (set overall brightness and separation)
Exposure sets the overall midtone brightness. Contrast increases separation between tones, but it can also increase clipping and exaggerate color casts in shadows/highlights.
How to read the histogram while adjusting exposure
- If the histogram is bunched left: image is underexposed; increase Exposure.
- If it’s pushed hard right with clipping: reduce Exposure and/or recover Highlights.
- A “good” histogram depends on the scene (night scenes will skew left; high-key scenes skew right). Aim for appropriate rather than centered.
Practical steps
- Adjust Exposure until the subject’s midtones look correct (faces, product surfaces, main subject).
- Add Contrast modestly if the image looks flat, but avoid using Contrast as a substitute for setting endpoints (Whites/Blacks).
Typical slider ranges that commonly work: Exposure often lands within -0.50 to +1.00 for small corrections; Contrast commonly -10 to +25 depending on profile and scene.
Step 4 — Highlights and Shadows (recover and open tones)
Highlights and Shadows target broad regions without moving the entire exposure. Use them to recover bright detail (clouds, white clothing) and open dark areas (hair, interiors) while keeping the image natural.
Decision rule: recover highlights before lifting shadows (when needed)
If the image has important bright detail at risk (wedding dress, sky, reflective surfaces), pull Highlights down first. Then lift Shadows. This prevents you from brightening the overall image (and potentially worsening highlight clipping) while trying to see into dark areas.
Practical steps
- Turn on clipping warnings (
J). - Lower Highlights until critical highlight detail returns and highlight clipping reduces (some specular clipping is acceptable).
- Raise Shadows until important shadow detail is visible, watching for noise and a “washed” look.
Typical slider ranges that commonly work: Highlights often -20 to -80 for recovery; Shadows often +15 to +70 for opening. Extreme values can look HDR-ish; use restraint.
Step 5 — Whites and Blacks (set endpoints and control clipping)
Whites and Blacks define the brightest and darkest points (the tonal “endpoints”). This is where you create punch and clarity without relying solely on Contrast. Setting endpoints also helps color: muddy blacks can make WB feel wrong, and clipped whites can make everything feel too warm or too cool.
Practical steps (fast endpoint setting)
- Hold
Alt(Windows) /Option(Mac) while dragging Whites. The screen shows clipping preview. Increase Whites until you see the first meaningful clipping, then back off slightly. - Hold
Alt/Optionwhile dragging Blacks. Decrease Blacks until you see the first meaningful clipping in shadows, then back off slightly.
Decision rules:
- Allow small amounts of clipping in specular highlights (sun glints, light bulbs) and deep shadows (tiny gaps) if it improves overall contrast.
- If skin highlights clip, reduce Whites and/or Highlights; clipped skin looks plastic and loses texture.
- If shadows look noisy after lifting Shadows, consider raising Blacks slightly (less deep black) rather than pushing Shadows further.
Typical slider ranges that commonly work: Whites often +5 to +35 (or negative if already bright); Blacks often -5 to -40 (or positive if you want a softer, matte look).
Step 6 — Tone Curve (optional refinement step)
The Tone Curve is optional for global correction, but it’s powerful for shaping contrast more gracefully than the Contrast slider. Use it after Basic adjustments to refine midtone contrast or highlight roll-off.
When to use it
- You want more “snap” in midtones without crushing blacks.
- You want smoother highlights (reduce harshness) while keeping whites bright.
- You want a subtle S-curve for depth after setting endpoints.
Practical steps (simple point curve workflow)
- Switch to the Point Curve if you prefer direct control.
- Add a gentle S-curve: slightly lift the upper midtones and slightly lower the lower midtones.
- Keep endpoints stable: avoid moving the very ends unless you intentionally want a matte black point or compressed whites.
Guardrail: If the curve causes new clipping, revisit Whites/Blacks or reduce the curve strength. Tone Curve is refinement, not rescue.
Histogram and clipping: what “good” looks like
Use the histogram as a diagnostic tool, not a target shape.
- Left clipping (shadows): acceptable in tiny areas (deep gaps, hair shadows) but not across large regions where detail matters.
- Right clipping (highlights): acceptable for specular highlights; avoid clipping in textured highlights (clouds, fabric, skin).
- Color channel clipping: you can clip a single channel (e.g., red) before overall luminance clips, causing odd color shifts in highlights. If highlights look tinted, reduce Whites/Highlights and consider a less contrasty profile.
Targeted practice: correct three images with different lighting
For each practice image, document your final settings (Profile, Temp/Tint, Exposure, Contrast, Highlights, Shadows, Whites, Blacks). The goal is not identical numbers—it’s consistent decision-making.
Practice 1: Daylight outdoor (blue sky, natural skin)
Goal: neutral whites, believable skin, preserved sky detail, clean contrast.
- Profile: Start with Adobe Color; switch to Adobe Neutral if sky highlights feel harsh.
- WB: Use eyedropper on a neutral (white shirt in shade, gray pavement). Then refine: if skin looks too cool, warm Temperature slightly.
- Exposure: Set midtones for the subject (faces). Watch the histogram for right-side pressure from sky.
- Highlights: Pull down to recover clouds/sky texture if needed.
- Shadows: Lift to open faces under hats/trees, but stop before the image looks flat.
- Whites/Blacks: Set endpoints with
Alt/Optionpreview. - Tone Curve (optional): gentle S-curve if the image still feels flat after endpoints.
Commonly working ranges (starting points):
| Control | Typical range |
|---|---|
| Temperature | ~5200K to 6500K |
| Tint | -5 to +10 |
| Exposure | -0.20 to +0.70 |
| Highlights | -20 to -70 |
| Shadows | +10 to +60 |
| Whites | +5 to +30 |
| Blacks | -10 to -35 |
Practice 2: Tungsten indoor (warm cast, low light)
Goal: remove excessive orange/yellow, keep a natural warm ambience, avoid noisy shadow lifting.
- Profile: Try Adobe Neutral if highlights on lampshades or faces clip easily; otherwise Adobe Color.
- WB: Eyedropper on a neutral object (white paper, gray wall). Expect Temperature to drop significantly compared to daylight. Then add Tint to counter green/magenta casts from bulbs.
- Exposure: Raise carefully; indoor shots are often underexposed.
- Highlights: Reduce to control lamp hotspots and bright reflections.
- Shadows: Lift modestly; watch noise in dark areas.
- Whites/Blacks: Set endpoints gently—indoor scenes often look better with slightly softer blacks than outdoor daylight.
Commonly working ranges (starting points):
| Control | Typical range |
|---|---|
| Temperature | ~2600K to 3800K |
| Tint | 0 to +25 (often toward magenta) |
| Exposure | +0.20 to +1.20 |
| Highlights | -30 to -80 |
| Shadows | +10 to +50 |
| Whites | -10 to +20 |
| Blacks | -5 to -30 (or even 0 for softer contrast) |
Decision rule: If correcting WB makes the scene feel unnaturally cold, warm Temperature back slightly after neutralizing. Indoor tungsten often looks best when it remains a bit warm—just not orange.
Practice 3: Mixed light (window daylight + indoor lamps)
Goal: choose a WB that flatters the main subject, control extremes, and accept that one global WB cannot perfectly neutralize all areas.
- Profile: Start with Adobe Color; switch to Neutral if window highlights are difficult.
- WB strategy: Decide what matters most: the subject near the window (daylight) or the room ambience (tungsten). Use the eyedropper on a neutral near the subject, then refine manually.
- Exposure: Set for the subject’s face/skin.
- Highlights first: Pull Highlights down to protect window areas and bright edges.
- Shadows second: Lift Shadows to reveal interior detail, but stop before the interior looks gray.
- Whites/Blacks: Set endpoints with clipping preview; mixed light scenes often benefit from conservative Whites to avoid ugly window clipping.
- Tone Curve (optional): add midtone contrast if the image feels “compressed” after highlight recovery.
Commonly working ranges (starting points):
| Control | Typical range |
|---|---|
| Temperature | ~3800K to 5200K |
| Tint | +5 to +30 (varies widely) |
| Exposure | -0.10 to +0.90 |
| Highlights | -40 to -90 |
| Shadows | +20 to +70 |
| Whites | -15 to +15 |
| Blacks | -10 to -35 |
Decision rule: If the window area looks correct but the lamp-lit area is too orange, keep the global WB for the subject and plan to correct the lamp area locally (or vice versa). Global correction is about a strong baseline, not perfection in every corner.
Documentation template (use for your practice set)
Copy and fill this for each image so you build intuition for your own camera and typical scenes:
Image: (Daylight / Tungsten / Mixed) Profile: Temperature: Tint: Exposure: Contrast: Highlights: Shadows: Whites: Blacks: Clipping notes (J): Tone Curve used? (Y/N) What was the key decision? (e.g., protect highlights first)