Free Ebook cover Drawing for Beginners: Shapes, Perspective, and Shading in 21 Days

Drawing for Beginners: Shapes, Perspective, and Shading in 21 Days

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12 pages

Form Basics with Simple Solids

Capítulo 3

Estimated reading time: 12 minutes

+ Exercise

Why Simple Solids Matter

When you draw anything that has volume—an apple, a shoe, a face—you are really drawing a collection of forms. A form is a shape that has depth. The fastest way to learn form is to practice with a small set of simple solids that can be rotated, lit, and combined: the cube, rectangular box, sphere, cylinder, cone, and wedge. These solids are like building blocks. If you can draw them convincingly, you can “translate” complex objects into manageable parts and then refine them.

This chapter focuses on understanding each solid as a 3D object in space: how it sits, how it turns, and how light describes it. You will practice drawing solids from multiple angles and learn to combine them into more complex forms without getting lost in details.

The Six Core Solids and What They Teach You

1) Cube and Rectangular Box

The cube/box teaches you how planes work. A box has flat surfaces (planes) that face different directions. Each plane tends to have a consistent value (lightness/darkness) under a single light source, which makes boxes perfect for learning how light separates planes.

  • Key idea: A box is defined by three sets of parallel edges (width, height, depth). When the box rotates, those edge directions change, but each set stays consistent within the box.
  • What to watch: Opposite faces are parallel; edges that belong to the same direction should visually “aim” the same way.

2) Sphere

The sphere teaches you how gradients work. Unlike a box, a sphere has no planes; it turns smoothly. Light rolls across it, creating a gradual shift from light to shadow.

  • Key idea: The sphere’s outline is not what makes it feel 3D; the value pattern does.
  • What to watch: The darkest area is usually not at the edge; it’s often slightly inside the shadow side (core shadow).

3) Cylinder

The cylinder combines both ideas: it has flat planes (top and bottom) and a curved side. It’s excellent for learning ellipses and how curved surfaces still have a “light side” and “shadow side.”

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  • Key idea: The side of a cylinder behaves like a wrapped plane: it transitions smoothly from light to shadow.
  • What to watch: The top ellipse changes depending on the cylinder’s tilt; the more you see into it, the “wider” the ellipse appears.

4) Cone

The cone teaches you tapering and how a form narrows in space. It also introduces a sharp change where the form meets the ground (the base ellipse) and a point where edges converge (the tip).

  • Key idea: The cone’s side is a curved surface that narrows; its value transitions compress as the form tightens.
  • What to watch: The tip is easy to over-darken; treat it as a point in space, not a black dot.

5) Wedge

A wedge is like a box with a slanted plane. It’s extremely useful because many real objects are wedges: noses, roof shapes, blades, ramps, and many perspective “cuts.”

  • Key idea: The wedge teaches you how changing one plane angle changes the entire light pattern.
  • What to watch: The slanted plane often becomes the “middle value” plane between the lightest and darkest planes.

Thinking in Planes and Cross-Contours

To make a solid feel real, you need to communicate its orientation in space. Two tools help: planes and cross-contours.

Planes (Flat Changes in Direction)

Planes are the simplest way to show form: each plane faces a direction, and light hits it differently. Even curved objects can be simplified into planes at first (a sphere can be approximated with a faceted “ball” of planes). This is useful when you want clarity and control.

Cross-Contours (Curves That Wrap Around Form)

Cross-contour lines are lines that travel across the surface of a form, like latitude lines on a globe or rubber bands around a cylinder. They show how the surface turns. Use them lightly as guides; they are scaffolding, not decoration.

  • On a sphere, cross-contours curve in both directions.
  • On a cylinder, cross-contours wrap around in one direction and run straight along the length.
  • On a box, cross-contours are straight because the surfaces are flat.

Light on Simple Solids (Value Structure You Can Reuse)

To shade solids consistently, use a simple light model: one main light source and a ground plane. Keep your light direction the same for a full page of studies so you can compare results.

Common Light Terms (Used Practically)

  • Highlight: The brightest spot where the light reflects most directly (most noticeable on smooth surfaces like spheres).
  • Light side: The area facing the light.
  • Halftone: The transition area between light and shadow.
  • Core shadow: The darkest band on the form itself, usually just inside the shadow edge on curved forms.
  • Cast shadow: The shadow the object throws onto the ground or another surface.
  • Reflected light: A subtle lightening inside the shadow side caused by light bouncing from nearby surfaces (often visible on spheres and cylinders).

Plane-Based Shading vs. Gradient Shading

Boxes and wedges are best shaded by separating planes: one plane light, one plane mid, one plane dark. Spheres and cylinders need gradients: smooth transitions from light to shadow. Cones often combine both: a gradient on the side and a clearer separation at the base.

Practical Exercise 1: The Box Rotation Sheet (Orientation Practice)

This exercise trains you to think of a box as a 3D object you can rotate. You will draw multiple boxes with different tilts and turns, keeping them believable.

Step-by-step

  • Step 1: Draw a page of 8–12 boxes, each about the size of your palm. Leave space between them.
  • Step 2: For each box, decide a different orientation: some should tilt up, some down, some rotated left or right.
  • Step 3: On each box, lightly add a cross-contour “wrap” line around the box’s middle (it will be straight segments turning at corners). This forces you to think about which face is front, top, and side.
  • Step 4: Choose one consistent light direction for the whole page (for example, light from upper left). Shade each box by plane: top plane lightest, side plane middle, opposite plane darkest (adjust depending on orientation).
  • Step 5: Add a simple cast shadow on the ground plane. Keep it consistent with the light direction.

Self-check: Do the three main edge directions of each box feel consistent? Do the shaded planes read as flat and distinct? Does the cast shadow sit on the ground rather than climbing up the box?

Practical Exercise 2: Sphere Value Study (Smooth Turning)

This exercise teaches you to create the illusion of roundness using value transitions. Use a soft pencil or build tone gradually with light pressure.

Step-by-step

  • Step 1: Draw 4–6 circles. Keep them clean and similar in size.
  • Step 2: Pick a light direction (upper left is common). Lightly mark where the highlight will be on each sphere.
  • Step 3: Shade the shadow side with a light layer first, leaving the highlight area mostly untouched.
  • Step 4: Deepen the core shadow band slightly inside the shadow edge. Avoid outlining the shadow edge with a hard line; let it transition.
  • Step 5: Add a cast shadow on the ground. The cast shadow is usually darkest near the sphere and softer as it moves away.
  • Step 6: Lift a small highlight with an eraser if needed. Keep it subtle; a highlight that is too white can look like a sticker.

Self-check: Does the sphere look round even if you cover the outline with your finger? Is the core shadow darker than the rest of the shadow side? Is there a gentle reflected light near the bottom of the shadow side (not brighter than the light side)?

Practical Exercise 3: Cylinder and Ellipse Control (Form + Openings)

Cylinders appear everywhere: cups, bottles, arms, tree trunks. The key is making the ellipses believable and consistent with the cylinder’s direction.

Step-by-step

  • Step 1: Draw 6 cylinders: 2 upright, 2 tilted, 2 lying on their side.
  • Step 2: For each cylinder, draw a centerline running along its length. This is your “spine” that keeps the form aligned.
  • Step 3: Draw the top ellipse around the centerline. The ellipse should be symmetrical across the centerline.
  • Step 4: Drop the side edges down from the ellipse to define the body. Keep them parallel to each other (unless you intentionally taper).
  • Step 5: Close the bottom with another ellipse. If the bottom is not visible, indicate it with a slight curve or leave it implied.
  • Step 6: Shade the side with a gradient: light side, halftone, core shadow. Shade the top plane more evenly (it’s flatter).

Self-check: Do the ellipses look like they belong to the same cylinder (same tilt)? Does the cylinder feel hollow if it’s an open container? Does the shading wrap around the form rather than running straight up and down?

Practical Exercise 4: Cone and Wedge (Taper and Slanted Planes)

Cones and wedges help you draw forms that narrow or slice through space. They are also excellent for learning how a single slanted plane changes the value pattern.

Step-by-step: Cone

  • Step 1: Draw an ellipse for the base. Lightly draw a centerline through it.
  • Step 2: Place the tip above (or to the side, for a tilted cone). Connect the tip to the ellipse edges with two straight lines.
  • Step 3: Shade the side with a gradient, but compress the transition as it approaches the tip (the area gets narrower).
  • Step 4: Add a cast shadow. A cone’s cast shadow often looks triangular or teardrop-shaped depending on the light angle.

Step-by-step: Wedge

  • Step 1: Start with a box. Then cut it by drawing a diagonal plane across one side, creating a slanted top.
  • Step 2: Clearly separate the three main visible planes: front, side, slanted top.
  • Step 3: Shade by plane. Often the slanted plane becomes a mid value between the light-facing plane and the plane facing away.
  • Step 4: Add a cast shadow that matches the new silhouette created by the slant.

Self-check: Does the wedge read as a solid block with a cut, not a flat shape? Does the slanted plane feel like it’s angled in space because its value differs from the other planes?

Combining Solids: Building Complex Forms Without Details

Most real objects can be simplified into combinations of solids. The goal is not to make a perfect blueprint; it’s to create a believable 3D scaffold you can refine later.

Rules for Combining Solids

  • Keep a clear “main solid”: Decide which solid is the core (for example, a box for a vehicle body, a cylinder for a mug).
  • Attach with overlap: When one form connects to another, show which one is in front by overlapping edges. Avoid ambiguous tangents where edges just touch.
  • Match orientation: If two solids are attached, their directions should relate. For example, a cylinder attached to a box should share a believable angle, not look pasted on.
  • Use cross-contours at joints: A few wrapping lines around the connection can clarify how the forms intersect.

Mini-build Examples (Draw These as Studies)

  • Mug: Cylinder body + smaller cylinder for the lip thickness + handle made from a bent tube (simplify as a C-shaped cylinder). Shade the body with a gradient; shade the lip plane more evenly.
  • Flashlight: Long cylinder + short wider cylinder at the head + small cone for the reflector. Keep ellipses aligned along one centerline.
  • Simple house: Box for the walls + wedge for the roof. Shade by planes to make the roof angle clear.
  • Shovel or spoon: Cylinder handle + wedge/box for the transition + shallow bowl that starts as a flattened sphere or curved wedge.

Practical Exercise 5: One Object, Three Solid Breakdowns

This exercise trains you to see multiple valid simplifications. Choose a household object (shoe, stapler, hair dryer, kettle, camera, toy). Draw it three times, each time using a different dominant solid.

Step-by-step

  • Step 1: Place the object under a single lamp so the light direction is clear. Keep it still.
  • Step 2: First drawing (box-based): simplify the object into boxes and wedges. Ignore curves at first; capture the big angles and proportions.
  • Step 3: Second drawing (cylinder-based): rebuild the same object using cylinders and cones where possible. Focus on centerlines and ellipses.
  • Step 4: Third drawing (sphere-based): use spheres and rounded forms to capture bulges and soft transitions. Add cross-contours to show turning.
  • Step 5: In each version, add only three values: light, mid, dark. Keep it simple and readable.

Self-check: Do all three drawings look like the same object in the same orientation? Which breakdown felt easiest to control? Which one best matched the object’s character?

Troubleshooting: Common Form Problems and Fixes

Problem: The solid looks flat

  • Fix: Strengthen value separation. For boxes, make each plane clearly different. For spheres/cylinders, ensure a smooth gradient and a distinct core shadow.
  • Fix: Add a cast shadow that anchors the object to the ground plane.

Problem: Cylinders look “pinched” or uneven

  • Fix: Use a centerline and make ellipses symmetrical across it.
  • Fix: Check that the side edges are parallel (unless tapering is intended).

Problem: The cone tip looks wrong

  • Fix: Place the tip first, then connect to the base ellipse edges. Avoid guessing the sides and hoping they meet.
  • Fix: Shade the tip gently; let the form describe it rather than a dark dot.

Problem: Attached forms look pasted on

  • Fix: Overlap clearly and add a small contact shadow where forms meet.
  • Fix: Use cross-contours around the joint to show wrap and intersection.

Daily Drill: 15 Minutes of Solids

Use this short routine to build form intuition. Keep the light direction consistent for the whole drill.

  • 5 minutes: Draw 3 boxes and shade by planes (three values).
  • 5 minutes: Draw 2 spheres with full value transitions (include cast shadows).
  • 5 minutes: Draw 2 cylinders (one upright, one tilted) and shade the side with a gradient.

As you repeat the drill across days, vary only one thing at a time: rotate the forms more, change the light direction, or combine two solids into a simple object. This keeps practice focused and makes improvement easier to notice.

Now answer the exercise about the content:

When combining two simple solids to build a more complex object, what approach best helps the connection feel believable in 3D?

You are right! Congratulations, now go to the next page

You missed! Try again.

Believable attachments come from clear depth cues: overlap to show which form is in front, consistent orientation between solids, and light cross-contours (and often a contact shadow) to describe how the surfaces wrap and intersect.

Next chapter

Contour and Edge Control

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