DaVinci Resolve Intro Color Workflow: Nodes, Secondary Adjustments, and Simple Looks

Capítulo 8

Estimated reading time: 8 minutes

+ Exercise

From Primaries to a Beginner-Friendly Node Workflow

You already have primary correction under control (exposure, white balance, saturation, and matching). This chapter expands into a safe, minimal approach to secondaries and simple looks using a clean node tree. The goal is repeatability: a structure you can apply to every shot without getting lost.

A Simple, Clean Node Tree (Balance → Contrast → Look)

Think of nodes as a checklist. Each node should do one job. If you keep corrections separated, you can toggle, copy, and troubleshoot quickly.

  • Node 01: Balance (neutralize and normalize the shot)
  • Node 02: Contrast (shape the image with controlled contrast/pivot)
  • Node 03: Look (a gentle creative adjustment you can turn on/off)

How to build it:

  1. Go to the Color page and select a clip.
  2. In the node graph, right-click and choose Add Node > Add Serial twice so you have three serial nodes.
  3. Rename nodes (optional but helpful): right-click node label area (or use the node menu) and name them 01 Balance, 02 Contrast, 03 Look.
  4. Keep the order consistent across all clips in your timeline.

Why this order works: you establish a clean baseline first, then add contrast shaping, then apply a look. If you do a look first, later balancing can fight it and create inconsistent results.

Secondary Adjustments: Minimal, Targeted, and Reversible

Secondaries should be subtle and specific. A good beginner rule: if you can clearly see the secondary adjustment when toggling the node, it may be too strong (unless you are intentionally stylizing).

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Using Qualifiers for Simple Skin Tone Refinement

A qualifier isolates a color range (often skin) so you can refine it without shifting the entire image. The safest use is small hue/sat/luma cleanup rather than dramatic changes.

Where it fits in the node tree

Add a new serial node between Contrast and Look, or after Look if your look is very mild. For beginners, place it after Contrast so skin refinement happens on a stable image.

Node layout example:

01 Balance  →  02 Contrast  →  02b Skin (Qualifier)  →  03 Look

Step-by-step: isolate and refine skin safely

  1. Add a serial node and name it Skin.
  2. Open the Qualifier (eyedropper) tool.
  3. Use the eyedropper to sample a representative skin area (cheek or forehead). Avoid highlights, heavy makeup, or deep shadow.
  4. Enable the highlight view (often shown as a black/white matte preview) so you can see what is selected.
  5. Refine the selection gently using Hue, Saturation, and Luminance ranges. Aim for: skin selected, everything else mostly rejected.
  6. Use Clean Black and Clean White sparingly to reduce noise in the matte. Add a small amount of Blur/Radius to soften edges.
  7. Turn off highlight view and make a small adjustment: typically a slight Hue nudge toward natural skin, or a small Saturation reduction if skin is too intense.

Practical targets:

  • If skin looks too red/orange: reduce saturation slightly in the Skin node, or nudge hue subtly.
  • If skin looks dull/gray: increase saturation slightly, but watch for lips and cheeks becoming too vivid.
  • If the qualifier grabs background objects (wood, sand, orange clothing): narrow the hue range and/or use a window (next section) to limit the area.

Beginner safety tip: keep skin changes small and compare often by toggling the Skin node on/off. Your goal is “more natural,” not “noticeably corrected.”

Power Windows for Subtle Subject Emphasis

Power windows let you isolate a region of the frame (usually the subject) for gentle exposure, contrast, or saturation shaping. This is not about obvious vignettes; it’s about guiding attention.

Where it fits in the node tree

Add a node after Contrast and before Look, or combine with the Skin node if you need to restrict the qualifier to the face. Keeping it separate is clearer for beginners.

Node layout example:

01 Balance  →  02 Contrast  →  02c Subject Window  →  03 Look

Step-by-step: create a soft subject lift

  1. Add a serial node named Subject Window.
  2. Open the Window tool and choose a circular or oval window.
  3. Position it over the subject’s face/upper body. Make it larger than you think so the effect is gradual.
  4. Increase Softness (feather) substantially to avoid visible edges.
  5. If the subject moves, use the Tracker panel to track the window (forward and/or backward) so it follows the subject.
  6. Make a subtle adjustment: a small gamma lift, a tiny saturation lift, or a slight contrast reduction to keep skin gentle.

Common subtle moves that work:

  • Lift attention: raise midtones (gamma) slightly inside the window.
  • Reduce distraction: invert the window and lower saturation or midtones slightly in the background.
  • Keep it invisible: if you can “see the window,” reduce the correction or increase softness/size.

Basic Noise Reduction Awareness (and When to Avoid It)

Noise reduction can improve image quality, but it can also soften detail, create motion smearing, and slow playback dramatically. For a beginner workflow, treat noise reduction as an exception, not a default.

When to avoid noise reduction

  • Well-exposed shots with normal texture (skin pores, fabric detail) that already look clean.
  • Fast-turnaround edits where smooth playback matters more than minor noise.
  • Clips with fine detail (hair, foliage) where aggressive NR can look waxy.

When it can help

  • Underexposed footage lifted in primaries that reveals noise in shadows.
  • High-ISO shots where noise distracts from the subject.

Beginner-safe approach

  1. Only apply NR after you have balanced and set contrast (noise appearance changes after grading).
  2. Apply NR on a dedicated node (e.g., NR) so you can toggle it and copy it selectively.
  3. Use minimal settings and check motion (play through a few seconds). If faces start to look plastic or motion smears, back off.

Workflow tip: if playback becomes choppy, disable the NR node while grading and re-enable for final render checks.

Mini-Project: Build a Gentle Look You Can Toggle and Apply Consistently

This mini-project creates a simple “house look” that can be turned on/off per clip, then applied across the edit while protecting natural skin tones.

Part 1: Create a Toggleable Look Node

You will build the look in a single node so it’s easy to enable/disable and easy to copy.

  1. On a representative hero shot (a well-exposed clip that represents the scene), confirm your node tree: 01 Balance02 Contrast03 Look.
  2. Select 03 Look and keep the look gentle. Choose one direction, such as:
  • Warm and soft: slightly warm midtones, slightly reduce contrast, tiny saturation increase.
  • Clean and modern: slightly lower saturation, slightly increase contrast, protect highlights.
  • Subtle film-ish: slightly lift shadows, slightly roll off highlights, small saturation reduction.

Practical example settings (keep small):

  • Contrast: small increase or decrease (avoid extreme changes).
  • Pivot: adjust slightly to keep faces natural.
  • Saturation: ±5–10 as a starting range (depending on footage).
  • Temperature/Tint: tiny nudge if the look needs warmth/coolness.

Toggle check: turn the Look node on/off repeatedly. If the image “jumps” too much, reduce the look intensity until it feels like a gentle polish.

Part 2: Preserve Natural Skin While the Look Is On

Looks often push skin too far (too orange, too saturated, or too magenta). Use a minimal Skin node to keep skin believable.

  1. Add a node between Contrast and Look named Skin.
  2. Use a qualifier to isolate skin (as described earlier).
  3. Make a tiny correction that counters the look’s side effects (often a slight saturation reduction or hue nudge).
  4. Toggle the Look node on/off while watching skin. The goal is: the look changes the scene, but skin stays natural.

Order reminder:

01 Balance  →  02 Contrast  →  Skin  →  03 Look

Part 3: Apply the Node Structure Across the Edit

Consistency comes from applying the same node structure to every shot, then adjusting only what each shot needs.

  1. Select the hero shot with the finished node tree.
  2. Copy the grade to other clips (use your preferred copy/apply method).
  3. On each clip, adjust only 01 Balance and 02 Contrast for shot-to-shot differences.
  4. Leave 03 Look consistent across the scene. If a shot breaks the look, fix it in Balance/Contrast first before changing the look.
  5. If a clip has problematic skin, refine the Skin node for that clip (small changes).

Part 4: Scene-Level Consistency Checks

Use quick checks to ensure the look holds together across cuts.

  • Toggle the Look node on a few clips: the edit should still feel coherent without it, and enhanced with it.
  • Watch skin across angles: skin should not shift noticeably between shots.
  • Check backgrounds: if the look makes greens too neon or shadows too crushed, reduce look intensity rather than fighting per-clip fixes.
  • Use windows sparingly: only add a Subject Window when the subject needs help separating from the background.

Optional: A Beginner-Friendly Node Template

If you want a repeatable template, aim for this structure on most clips:

01 Balance  →  02 Contrast  →  02b Skin (only if needed)  →  02c Subject Window (only if needed)  →  03 Look  →  NR (rare, only if needed)

This keeps your workflow predictable: most clips use the first three nodes, and only problem shots get extra nodes.

Now answer the exercise about the content:

In a beginner-friendly DaVinci Resolve node workflow aimed at repeatability, what is the best rationale for placing a creative Look node after Balance and Contrast?

You are right! Congratulations, now go to the next page

You missed! Try again.

Placing the Look last keeps the workflow predictable: you neutralize and shape the image first, then add a gentle creative adjustment. Doing the look first can be disrupted by later balancing and lead to inconsistent results.

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DaVinci Resolve Fairlight Essentials: Audio Cleanup, Levels, and Basic Mixing

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