1) Stage Geography: Directions, Sightlines, and Audience Relationship
Stage directions (actor-facing)
Blocking starts with a shared map. Stage directions are named from the actor’s perspective as they face the audience.
- Downstage (DS): toward the audience
- Upstage (US): away from the audience
- Stage Left (SL): actor’s left
- Stage Right (SR): actor’s right
- Center Stage (CS): middle
- Downstage Center (DSC), Upstage Left (USL), etc.: combine terms for precision
Practical tip: Use a 3x3 grid so everyone can name locations quickly: USL–USC–USR / SL–CS–SR / DSL–DSC–DSR.
Common stage configurations and what they do to blocking
| Configuration | Audience placement | Blocking implications | Common pitfalls |
|---|---|---|---|
| Proscenium | All audience in front | Clear “front” helps composition; cheating out is straightforward; upstage can feel distant | Too much upstage-facing (backs to audience); actors stuck in a straight line |
| Thrust | Audience on three sides | More dynamic angles; you must rotate focus so each side gets time; diagonals become powerful | Long moments with one side seeing only backs; furniture creates blind spots |
| In-the-round | Audience on all sides | Blocking must “orbit” and share angles; levels and spacing become key storytelling tools | Standing still too long; upstaging becomes constant if you don’t plan rotations |
Sightlines: the director’s constant check
Sightlines are what each audience member can actually see. Blocking that reads from one seat but not another is not finished blocking.
- Check for occlusion: Are faces hidden behind another actor, a door frame, or furniture?
- Check for “masking”: Is an actor’s face turned away at key lines?
- Check for “dead zones”: In thrust/round, are there corners where action disappears?
Step-by-step sightline check (fast):
- Pick 3–5 representative seats (center, far left, far right; add corners for thrust/round).
- Run the scene at half speed.
- At each major beat, freeze for two seconds.
- From each seat, confirm: faces visible, key prop visible, relationship readable.
- Adjust positions by small increments (often 6–18 inches solves it).
2) Motivated Movement: Move for a Reason
Beginner blocking often fails when movement is decorative (“because it looks stagey”) or random (“because they needed to do something”). Motivated movement is movement that expresses a character’s need in the moment and changes the scene’s power, distance, or information.
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Four reliable motivations you can use immediately
- Objective: moving to get something (a person, an object, a vantage point, privacy, control).
- Avoidance: moving to escape pressure (a topic, eye contact, proximity, vulnerability).
- Discovery: moving because new information pulls the body (hearing something, noticing an object, realizing a truth).
- Power shift: moving to gain/lose status (taking center, taking height, invading space, yielding space).
How to test if a move is motivated
Ask the actor (or yourself) one sentence: “What changes because you moved?” If the answer is unclear, the move is probably decorative.
Quick diagnostic checklist:
- Does the move land on a specific line or thought (not mid-sentence without reason)?
- Does it change distance, angle, or access to something?
- Does it create a new picture (who has focus, who is isolated, who is blocked)?
- Could the scene work better if the actor stayed still? If yes, keep them still until movement is necessary.
Timing: when to move
Motivated movement usually happens on one of these triggers:
- After a decision: the thought completes, then the body commits.
- On impact: a line lands, and the other person reacts with movement.
- On discovery: the moment the character notices something, they reorient.
- On escalation: when stakes rise, distance often changes (closer to pressure, or farther to protect).
3) Basic Blocking Tools You’ll Use in Almost Every Scene
Crosses (and why they matter)
A cross is any purposeful move from one area to another. Crosses are your main tool for changing pictures and relationships.
- Cross to gain advantage: take center, take the doorway, take the light.
- Cross to break contact: turn away, create distance, put furniture between you.
- Cross to reveal: move so the audience can finally see a face, a prop, or a reaction.
Step-by-step: building a clean cross
- Choose a clear start point and end point (name them: “DSR to CS”).
- Assign a trigger (a line, a look, a sound).
- Decide the path (straight, diagonal, curved) based on urgency and tone.
- Decide who yields (if paths intersect, one actor must clearly give way).
- Rehearse at performance speed; adjust to avoid “traffic.”
Open vs. closed positions (cheating out without looking fake)
Open position means the actor’s torso and face are available to the audience; closed position means the actor is turned away or blocked.
- Use open for: key lines, important reactions, reveals, emotional clarity.
- Use closed for: secrecy, refusal, shame, avoidance, intimidation (but keep it readable).
Practical technique: “three-quarter” (especially in proscenium): angle the body about 45 degrees so the actor can face the partner while still sharing the face with the audience.
Sharing focus (so the audience knows where to look)
Focus is a limited resource. If everyone is equally active, nothing is important. You can share focus by designing who is primary and who is supporting at each beat.
- Primary focus: the character who is changing the situation right now.
- Secondary focus: the character whose reaction supports the moment without stealing it.
Tools to control focus: stillness vs. movement, center vs. edge, light, height, and who faces front.
Using levels (height tells story fast)
Levels are changes in height: standing, sitting, kneeling, leaning, stairs, platforms. Levels create instant status and emotional texture.
- Higher often reads as: control, confidence, threat, distance.
- Lower often reads as: vulnerability, defeat, intimacy, pleading.
Safety and realism note: Levels must be motivated (a chair because they’re exhausted; a step because they need to see; kneeling because they drop something or choose submission). Avoid “posing” on furniture without reason.
Balancing composition (making readable stage pictures)
Composition is how bodies and space create a picture. Good composition makes relationships legible even with the sound off.
- Use diagonals: diagonal lines often feel more dynamic than flat horizontals.
- Avoid tangents: don’t line up heads directly behind each other; separate by inches to restore visibility.
- Use negative space: an empty gap between actors can be the argument.
- Triangulate: even with two actors, you can create triangles with furniture, doorways, or a focal prop.
4) A Simple Blocking Process: From Rough to Clear to Alive
Blocking improves fastest when you separate it into passes. Each pass has a different goal, so you don’t try to solve everything at once.
Pass 1: Rough blocking (map the scene)
Goal: establish where the scene happens, where people start/end, and the biggest story moves.
- Mark the acting area (tape a grid if possible).
- Place key set pieces (real or taped outlines).
- Decide entrances/exits and where they land.
- Block only the major shifts: approach, retreat, sit/stand, doorway moments, key prop interactions.
- Keep it simple: fewer moves, clearer reasons.
Rule of thumb: If you can’t explain the reason for a move in one sentence, postpone it to the next pass.
Pass 2: Refine for clarity (sightlines, focus, story readability)
Goal: make sure the audience can see and understand the relationships.
- Run the scene and stop at each beat change.
- Adjust open/closed positions so key lines and reactions are visible.
- Fix overlaps (actors blocking each other) and furniture masking.
- Assign focus: decide who is primary at each beat and simplify the other’s movement.
- Check spacing: ensure distance changes are intentional and readable.
Pass 3: Refine for emotional rhythm (when stillness speaks, when movement hits)
Goal: align movement with emotional escalation and release.
- Identify where the scene tightens (pressure increases) and where it releases.
- Use stillness to build tension; use a cross to punctuate a shift.
- Place “impact moves” on discoveries, reversals, or power changes.
- Adjust tempo: quick crosses can feel aggressive; slow crosses can feel heavy or inevitable.
Director’s note: Emotional rhythm is not “more movement.” Often it’s fewer, sharper moves with clear triggers.
Exercises
Exercise A: Stage a two-person argument using distance, angles, and levels
Purpose: learn how spacing and height tell the story of control, vulnerability, and escalation without adding extra dialogue or business.
Setup: Two actors (A and B). One chair and one table (or taped outlines). Choose a short argument (12–20 lines) or improvise around a simple conflict (e.g., “You lied about where you were”).
Step-by-step:
- Define three distances: Far (10–12 feet), Medium (6–8 feet), Close (2–3 feet). Mark them on the floor with tape.
- Block version 1 (distance only): Start Far. Choose two moments to move to Medium, and one moment to move to Close. Every distance change must be triggered by a specific line.
- Block version 2 (angles): Keep the same distances, but change angles: try facing directly, then try a 45-degree offset, then try one actor turned partly away (closed) while still audible.
- Block version 3 (levels): Add one level change for each actor (sit, stand, lean, step onto a low platform if available). Assign each level change a motivation: dominance, retreat, fatigue, or pleading.
- Run and evaluate: Watch for the clearest version. Ask: When did power shift? Could you see it without hearing the words?
Coaching prompts you can give actors:
- “When you step closer, what are you trying to force?”
- “When you sit, are you yielding or refusing to engage?”
- “If you turn away, what are you protecting?”
Exercise B: Stage an entrance to create a reveal
Purpose: practice controlling audience information with sightlines, timing, and composition.
Setup: One doorway (real or taped). One object that matters (a letter, photo, bag) placed so it can be hidden or revealed. Two actors: Actor 1 is already onstage; Actor 2 enters.
Choose one reveal type:
- Reveal an object: the audience sees it before Actor 2 does (dramatic irony), or Actor 2 sees it first (surprise).
- Reveal a reaction: the audience sees Actor 1’s reaction to the entrance before Actor 2 is fully visible.
- Reveal a relationship: distance and angle show whether the entrance is welcome, threatening, or intimate.
Step-by-step:
- Place Actor 1 in a position that controls what the audience can see (e.g., slightly DS of the object so it’s hidden from some angles).
- Decide the audience’s order of information: What do they learn first—who entered, what’s on the table, or how Actor 1 feels?
- Block the entrance path: Actor 2 enters, pauses (a beat), then crosses to a landing spot that creates a clear picture (often a diagonal from Actor 1).
- Use a “reveal move”: Actor 1 shifts one step to uncover the object, or Actor 2 crosses so their body no longer masks the key item.
- Check sightlines: From multiple seats, confirm the reveal reads at the intended moment.
- Refine timing: Adjust the pause length and the speed of the cross until the reveal feels inevitable rather than rushed.
Variation (thrust/in-the-round): Build a slow rotation: Actor 1’s body turns over two lines so different audience sections receive the reveal in sequence, while still keeping the moment readable for all.