Portada de libro electrónico gratuitaMulti-Platform Game Development with Unity and C#

Ebook gratuitoMulti-Platform Game Development with Unity and C#

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116 páginas13 horas y 34 minutos

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Contenido del curso

1

Introduction to Unity and C#

2

Setting up the Unity environment

3

Overview of game development

4

Understanding Unity's interface

5

Creating and managing scenes

6

Working with GameObjects and Components

7

Unity scripting with C# - Basics

8

Unity scripting with C# - Basics: Introduction to C# syntax

9

Unity scripting with C# - Basics: Understanding variables and data types

10

Unity scripting with C# - Basics: Working with operators and expressions

11

Unity scripting with C# - Basics: Control flow statements: if, switch, loops

12

Unity scripting with C# - Basics: Understanding methods and functions

13

Unity scripting with C# - Basics: Using classes and objects

14

Unity scripting with C# - Basics: Understanding inheritance and polymorphism

15

Unity scripting with C# - Basics: Working with collections: arrays, lists, dictionaries

16

Unity scripting with C# - Basics: Error handling with exceptions

17

Unity scripting with C# - Basics: Understanding namespaces and libraries

18

Unity scripting with C# - Basics: Debugging C# scripts in Unity

19

Unity scripting with C# - Basics: Using events and delegates

20

Unity scripting with C# - Basics: Understanding properties and fields

21

Unity scripting with C# - Basics: Introduction to LINQ

22

Unity scripting with C# - Basics: Working with C# attributes

23

Unity scripting with C# - Basics: Understanding static vs instance members

24

Unity scripting with C# - Basics: Introduction to interfaces in C#

25

Unity scripting with C# - Basics: Creating custom scripts in Unity

26

Unity scripting with C# - Basics: Best practices for C# scripting in Unity

27

Unity scripting with C# - Basics: Understanding C# script lifecycle in Unity

28

Advanced C# programming for Unity

29

Using Unity assets and Asset Store

30

D vs 3D game development fundamentals

31

Creating 2D games with Unity

32

Creating 3D games with Unity

33

Physics in Unity

34

Introduction to Unity's UI system

35

Designing effective user interfaces

36

Creating and animating sprites

37

Audio in Unity: Sound effects and music

38

Lighting and shading techniques in Unity

39

Building terrains and environments

40

Implementing animations in Unity

41

Understanding Unity's Animation System

42

Working with textures and materials

43

Camera settings and control

44

Understanding Unity's input system

45

Implementing player controls and movements

46

Creating and managing game levels

47

Introduction to Shader programming

48

Using Particle Systems for effects

49

Optimizing game performance

50

Multiplatform development strategies

51

Building games for mobile platforms

52

Building games for PC/Mac

53

Building games for consoles

54

Gameplay mechanics design

55

Integrating multiplayer features

56

Implementing leaderboards and achievements

57

Deploying games to app stores

58

Monetization strategies for games

59

Handling in-app purchases

60

Understanding version control with Git

61

Collaborative game development practices

62

Debugging and testing Unity games

63

Game AI basics

64

Pathfinding with Navigation Meshes

65

Using Unity Collaborate

66

Creating VR experiences with Unity

67

Introduction to AR using Unity

68

Scripting for VR and AR environments

69

Networking with Unity's Multiplayer System

70

Advanced lighting techniques

71

Procedural content generation in Unity

72

Understanding the Game Development Lifecycle

73

Creating cutscenes with Timeline

74

Using Unity's Performance Analysis tools

75

Understanding Unity's Animation Rigging

76

Building games for WebGL

77

Familiarizing with Unity's new Input System

78

Implementing data persistence

79

Localization and internationalizing games

80

Creating cross-platform project structure

81

Advanced customization of Unity's Editor

82

Introduction to Unity's AssetBundles

83

Understanding Unity's Memory Management

84

Exploring Unity's Scriptable Render Pipeline

85

Utilizing Unity's Entity Component System (ECS)

86

Game design principles and theory

87

Understanding Unity's Package Manager

88

Utilizing Unity's Timeline for non-linear storytelling

89

Memory management and optimization in C#

90

Exploring cloud gaming features

91

Integrating third-party SDKs with Unity

92

Creating interactive storytelling games

93

Exploratory data analysis using Unity Analytics

94

Utilizing Unity Events for component communication

95

Materials and Shader Graph basics

96

Understanding and implementing game loops

97

Collaborative development with Unity's Plastic SCM

98

Exploring Unity's Visual Scripting

99

Creating procedural 3D models

100

Unity's Mixed Reality Toolkit (MRTK) overview

Descripción del curso

Welcome to the comprehensive course on Multi-Platform Game Development with Unity and C#. This course, housed within the Information Technology category and the Game Development subcategory, serves as a robust foundation for aspiring game developers. With 116 pages jam-packed with detailed content, you will immerse yourself in the captivating world of Unity and C#, ultimately gaining the skills necessary to bring your creative visions to life across multiple platforms.

Your journey begins with an introduction to Unity and C#. Here, you'll delve into setting up the Unity environment and receive an overview that will broaden your understanding of the game development landscape. You'll become acquainted with Unity's intuitive interface, learning to create and manage scenes effectively. Understanding how to work with GameObjects and Components will come naturally as you embark on this developmental voyage.

Unity scripting with C# forms the heart of this course. Initial stages cover the basics of C# programming, where you'll become comfortable with syntax, variables, data types, operators, expressions, and control flow statements like if, switch, and loops. As you deepen your understanding, you’ll explore more advanced facets such as methods, functions, classes, objects, inheritance, and polymorphism. Further, you'll engage with collections, error handling, namespaces, libraries, debugging, events, delegates, properties, fields, attributes, and LINQ, all intertwined within the Unity scripting framework.

Moving confidently beyond the basics, the course will usher you into advanced C# programming tailored for Unity. You will learn to leverage Unity assets and the Asset Store, grasp the fundamentals of 2D versus 3D game development, and create both types of games using Unity's powerful tools. Key elements include physics, Unity's UI system, lighting, shading techniques, animations, and sprite management, which are essential for crafting engaging user interfaces and dynamic visual environments.

Your skill set expands further as you encounter player controls, input systems, game levels, shaders, and particle systems, crucial for creating seamless and immersive game experiences. You'll also delve into optimizing game performance and developing multi-platform strategies, ensuring your game reaches a wide audience. A focus on multiplatform deployment will prepare you to build games for mobile, PC/Mac, consoles, WebGL, and explore cross-platform audio management.

Critical gameplay mechanics, multiplayer integration, leaderboards, achievements, and understanding the game development lifecycle will fortify your ability to design compelling and competitive games. The course also illuminates the path of collaborative development with tools like Unity Collaborate, version control with Git, and Unity's Plastic SCM.

Incorporating technological advancements, you'll explore virtual reality (VR), augmented reality (AR), Unity's AI, procedural content generation, and the Entity Component System (ECS). As trends in game development evolve, you'll be guided through marketing strategies, player engagement, community management, and machine learning agents within Unity.

Finally, the course ensures you are well-versed in game design principles, UI/UX design, data analysis using Unity Analytics, Shader Graph, scriptable render pipelines, Unity's new input system, and more. You'll learn to build and manage comprehensive game design documents, understand legalities in game development, and plan financially manageable projects. As the course wraps up, you'll explore the latest in multiplayer networking strategies, cloud gaming features, and the continuous evolution of Unity as a platform. Dive into this exciting journey, and emerge ready to craft amazing, immersive games that captivate players across the globe.

Este curso gratuito incluye:

Audiolibro con 13h34m

116 páginas de contenido

Certificado digital de finalización del curso.

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