Connecting Scenes Without “Fancy” Effects
A transition is not decoration—it’s a decision about how the viewer should understand the change from one scene to the next. In beginner motion graphics, the cleanest work usually comes from a small set of reliable transitions used consistently. This chapter focuses on three families—cuts, moves (slides), and wipes—plus match moves, which let you connect scenes using a shared motion idea rather than a flashy effect.
Choosing Transitions Based on Story Beats
Pick transitions by what the story beat needs the viewer to feel: clarity, continuity, or change. If you choose based on “what looks cool,” you’ll often get visual clutter and inconsistent rhythm.
| Story beat | Best transition | What it communicates | Common use |
|---|---|---|---|
| Clarity / new point | Cut | “We’re on the next idea.” | Switching topics, new bullet, new example |
| Continuity / same thought | Move (slide/push) | “We’re still in the same flow.” | Step 1 → Step 2, comparing two options |
| Change / shift in context | Wipe | “Something changed.” | Before/after, new section, time/location shift |
1) Cut for Clarity (When You Want Zero Attention on the Transition)
A cut is simply Scene A ends and Scene B begins. It’s the most professional choice when the content is the focus.
- Use a cut when the next scene is a new statement and you don’t need to “carry” motion across.
- Keep cuts clean by ensuring Scene A ends in a stable pose (no half-finished movement) and Scene B starts readable (no instant chaos).
- Rhythm tip: If you cut too frequently with no breathing room, the piece feels nervous. If you cut too slowly, it feels sluggish. Aim for intentional pacing: hold → change → hold.
2) Move for Continuity (Slides and Pushes)
A move transition keeps the viewer oriented by moving the whole composition (or a container) so the next scene feels like the next “panel” in the same space. Think of it as turning a page sideways.
- Slide: Scene A slides out while Scene B slides in from the opposite side.
- Push: Scene B pushes Scene A off-screen (both move in the same direction).
Moves work best when both scenes share a consistent layout grid and similar scale. If Scene B is wildly different in size/placement, the move can feel like a mistake instead of continuity.
Continue in our app.
You can listen to the audiobook with the screen off, receive a free certificate for this course, and also have access to 5,000 other free online courses.
Or continue reading below...Download the app
3) Wipe for Change (A Clear Separator)
A wipe is a deliberate “divider” between contexts. It can be a simple shape (rectangle, circle) that covers the frame and reveals the next scene. The key is to keep the wipe shape consistent with your design language and to avoid overly complex masks.
- Use a wipe when you want the viewer to feel a reset: new section, new category, new time.
- Keep it simple: one shape, one direction, one idea.
- Design tip: If your project uses rounded corners, your wipe should likely be rounded too. Consistency beats novelty.
Building Consistent In/Out Animations (So Transitions Don’t Feel Random)
Transitions feel “professional” when the way elements enter and exit is consistent across scenes. Instead of inventing new entrances every time, build a small rule set.
Create a Simple Consistency System
Choose defaults for these three items and reuse them:
- Duration: one standard transition length (e.g., 12 frames or 16 frames) and one standard element entrance length (e.g., 10–12 frames).
- Easing style: one easing “personality” for most moves (e.g., smooth but not bouncy).
- Direction logic: decide what directions mean (e.g., left-to-right = forward, right-to-left = back, top-to-bottom = reveal).
Step-by-Step: Build In/Out Animations That Match
Use this checklist each time you create a scene:
- Define the scene’s stable pose. This is the frame where everything is readable and still (or nearly still).
- Animate entrances from a consistent “off” state. Example: elements start 30–60 px offset + slightly faded, then settle into place.
- Animate exits to a consistent “off” state. Exits should mirror entrances (same direction family, similar distance, similar timing).
- Reserve emphasis for one thing. If everything enters with the same intensity, nothing feels important. Pick one hero element per scene.
- Keep overlap intentional. Let secondary elements follow the hero by a small offset (a few frames) so the scene feels organized, not simultaneous.
Practical rule: if you can’t describe the entrance in one sentence (e.g., “slides up and fades in”), it’s probably too complex for a transition-focused chapter.
Match Moves: The Cleanest “Magic Trick” Transition
A match move connects scenes by letting one element’s motion continue across the cut, but reinterpreting what that element is in the next scene. The viewer feels continuity because the movement matches, even though the content changes.
What Counts as a Match Move?
- Position match: an object exits frame right; a new object enters from frame right at the same speed.
- Shape match: a circle becomes a badge, then becomes a chart dot (same size/position at the handoff).
- Color match: a colored panel wipes across; that same color becomes the background of the next scene.
- Motion match: a rotating element continues rotating, but it’s now a different graphic.
Step-by-Step: Build a Simple Match Move (Exit Becomes New Element)
This example uses a “card” (rounded rectangle) that exits Scene 1 and becomes a “panel” in Scene 2.
- Choose the carrier element. Pick one simple shape that can plausibly exist in both scenes (card, circle, bar, line).
- Animate the carrier exiting Scene 1. Example: it slides to the right and slightly scales down as it leaves.
- At the handoff frame, keep continuity. The carrier’s last frame in Scene 1 should match the carrier’s first frame in Scene 2 in position, scale, and rotation (or be extremely close).
- Reveal Scene 2 using the same carrier. In Scene 2, the carrier continues the motion, but now it expands into a background panel or becomes a container for new content.
- Hide the trick with timing. The transformation should happen during the fastest part of the motion (mid-transition), not during a slow settle where the viewer can inspect it.
If you’re working with precomps/nested comps, the mental model is: one “carrier” layer exists in both scenes, and you align its motion so the cut is invisible.
Mini-Library Approach: 3 Transition Presets (Slide, Wipe, Scale)
Instead of building transitions from scratch each time, create three presets with consistent duration and easing. You’ll reuse them across the project, which automatically improves cohesion.
Preset Standards (Use These Across All Three)
- Duration: 12–16 frames for the transition.
- Easing: one consistent ease-in/ease-out style (no bounce, no elastic).
- Motion distance: slides move exactly one frame width (or a fixed pixel distance if you prefer), wipes travel exactly one frame width, scales use the same start/end values.
- Settle time: after the transition, hold 6–10 frames before the next big change so the viewer can read.
Preset 1: Slide Transition (Scene-to-Scene Move)
Goal: continuity between related beats.
- Group each scene into a single container (e.g., a precomp or a parent null controlling all scene layers).
- Animate Scene A container from x=0 to x=−100% frame width (slides left off-screen).
- Animate Scene B container from x=+100% frame width to x=0 (slides in from right).
- Apply the same easing to both moves.
- Optional: add a subtle shadow or edge separation only if needed for readability; keep it minimal.
Preset 2: Wipe Transition (Shape Reveal)
Goal: signal a clear change.
- Create a wipe shape (rectangle or circle) that matches your design style.
- Animate the wipe shape moving across the frame (or scaling up) to cover the screen.
- Use the wipe as a matte/mask to reveal Scene B as the wipe passes.
- Keep the wipe single-purpose: it should either cover then reveal, or reveal directly—avoid multiple layers of masking.
- Match timing: same duration and easing as your slide preset.
Preset 3: Scale Transition (Zoom Through)
Goal: move to a “deeper” detail or punch into a new focus.
- Choose an anchor point concept. Decide what the zoom centers on (usually the hero element).
- Animate Scene A scaling up slightly (e.g., 100% → 115–130%) while fading down a bit.
- Animate Scene B starting slightly larger (e.g., 115–130%) and scaling down to 100% while fading in.
- Keep it subtle. If the scale is too large, it feels like a camera gimmick rather than a transition.
- Use the same easing and duration as the other presets.
Preset Naming and Reuse
Save these as reusable presets in your project so you can apply them quickly and consistently. Name them by function, not by style, for example:
TRANS_Slide_16f_SmoothTRANS_Wipe_16f_SmoothTRANS_Scale_16f_Smooth
Practice: Assemble a 3-Scene Sequence With Intentional Rhythm (No Clutter)
You’ll build three short scenes and connect them using your mini-library. The goal is to practice choosing transitions based on story beats and keeping the visual field clean.
Scene Prompts (Keep Each Scene Simple)
- Scene 1 (Statement): A headline + one supporting icon/shape.
- Scene 2 (Process): Two-step list or two side-by-side items.
- Scene 3 (Result): One metric/number or a simple “before/after” graphic.
Step-by-Step Assembly
- Set a timing plan. Example: each scene holds readable for ~1.0–1.5 seconds, transitions are 12–16 frames.
- Build Scene 1 entrances. One hero element first, then supporting element(s) with a small delay.
- Choose Transition 1 based on the beat. If Scene 2 continues the same idea (statement → steps), use Slide for continuity.
- Build Scene 2 with restraint. Two items max on screen at once; avoid adding extra decorative shapes.
- Choose Transition 2 based on the beat. If Scene 3 is a change in context (steps → result), use Wipe to signal a shift.
- Add one match move inside a transition. Example: a small circle bullet from Scene 2 exits right and becomes the dot in a chart in Scene 3. Align position/scale at the handoff.
- Apply your preset standards. Same duration, same easing, same direction logic.
- Check for clutter. If you have more than one “special” thing happening during a transition (wipe + blur + multiple masks), remove extras until the transition reads instantly.
- Rhythm pass. Watch without sound: do you feel a steady pattern of hold → transition → hold? If not, adjust holds before changing animation complexity.
Quick Self-Review Checklist
- Can you describe each transition choice in terms of the story beat (clarity, continuity, change)?
- Do all transitions share the same duration and easing style?
- Do entrances/exits feel like they belong to the same system?
- Is there exactly one focal point per scene?
- Does the match move feel seamless (no jump in position/scale/rotation at the cut)?