1) The 12-bar blues as a drummer’s roadmap (with clear landmarks)
Your job in a blues form is less about “knowing harmony” and more about knowing where you are and what’s about to happen. Most blues choruses are 12 measures long, and the same landmarks show up again and again: Start (bar 1), bar 5 change, bar 9 change, and the turnaround (bars 11–12). If you can reliably mark those points, you can support almost any blues band.
Standard 12-bar landmarks (drummer view)
- Bars 1–4 (Phrase 1): establish the groove; keep it stable so everyone can “sit in” the pocket.
- Bar 5 (Landmark #1): the band typically moves to a new section; drummers often add a small cue (not a solo fill) to announce it.
- Bars 5–8 (Phrase 2): stay consistent; avoid overplaying so the form remains obvious.
- Bar 9 (Landmark #2): another big shift; this is where drummers commonly add a slightly stronger cue than bar 5.
- Bars 9–10: keep time strong; many melodies and solos “aim” toward the turnaround from here.
- Bars 11–12 (Turnaround): set up the return to bar 1 (next chorus) or the top of the song.
Written example map: Standard 12-bar (bars labeled)
STANDARD 12-BAR (landmarks for drums) | 4-bar phrasing: [1–4] [5–8] [9–12]
Bar: 1 2 3 4 | 5 6 7 8 | 9 10 | 11 12
Role: START----------| BAR-5 CHANGE----| BAR-9----| TURNAROUND
Cue: (none) | small cue | stronger | setup to 1Think of it as three 4-bar sentences. If you can feel those three sentences, you’ll rarely get lost.
2) Counting bars and phrasing in 4-bar units (without getting stuck in your head)
Counting bars is a practical skill: it keeps you from guessing. The simplest approach is to count bar numbers while you play and to group them into 4-bar units. You don’t need to count every beat out loud; you only need to know which measure you’re in.
Step-by-step: build a “bar counter” habit
- Step 1: While playing a steady groove, speak only the bar numbers: “1, 2, 3, 4…”.
- Step 2: Add 4-bar grouping words: “1, 2, 3, 4 (phrase), 5, 6, 7, 8 (phrase), 9, 10, 11, 12 (turn).”
- Step 3: Stop speaking every bar and speak only landmarks: “1… 5… 9… 11… 12… back to 1.”
Two useful counting styles
| Style | What you say | When it helps |
|---|---|---|
| Full bar count | “1 2 3 4 5 6 7 8 9 10 11 12” | Learning a new tune; staying oriented during long solos |
| Landmark count | “1… 5… 9… 11… (turn)… 1” | On gigs/rehearsals when you need to play naturally and still stay locked |
Tip: If you lose your place, don’t panic and don’t fill. Listen for the next obvious landmark (often bar 9 or the turnaround) and “re-enter” your counting there.
3) Drum-friendly turnaround cues (setup fill, cymbal choice, dynamic lift)
The turnaround is where drummers can help the band the most. Your goal is to make the return to bar 1 feel inevitable. Use cues that are clear, repeatable, and not too busy.
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A simple turnaround cue package (choose 1–2 elements)
- Setup fill (timing): place a short fill in bar 12 (or the last 2 beats of bar 12) that points to beat 1 of the next chorus.
- Cymbal choice (color): switch from hi-hat to ride (or open the hi-hat slightly) during bars 11–12 to “lift” the section.
- Dynamic lift (shape): play slightly louder in bars 11–12, then land confidently on bar 1 (often with a stronger backbeat or a clear crash).
Written example maps: turnaround cue options (bars 11–12)
OPTION A: Setup fill only
Bar: 11 | 12
Play: groove steady | short fill late in bar 12 → land on 1
OPTION B: Cymbal lift + setup fill
Bar: 11 | 12
Play: move to ride (lift)| keep ride + short fill → crash/strong 1
OPTION C: Dynamic lift (no fill)
Bar: 11 | 12
Play: slightly louder| slightly louder → strong 1 (no fill)Practical step-by-step: a reliable bar-12 setup fill
- Step 1: Keep bars 1–10 completely steady (no extra fills).
- Step 2: In bar 11, add only a color change (example: ride instead of hi-hat) or a small dynamic lift.
- Step 3: In bar 12, play a short, simple fill that ends cleanly on beat 4 and leaves space for the downbeat. Avoid long fills that blur where “1” is.
- Step 4: On the next bar 1, make the landing obvious (example: crash + kick on 1, then back to your steady groove).
Rule of thumb: The turnaround cue should be recognizable even if the band is loud. Clarity beats complexity.
4) Quick recognition of common variations (so you don’t get surprised)
Many blues tunes follow the 12-bar roadmap but include small variations. As a drummer, you don’t need to name them; you need to recognize the shape and keep your landmarks flexible.
Variation A: Quick change (bar 2 goes to the “bar 5 sound” early)
This is one of the most common surprises: the tune shifts early in bar 2, then often returns by bar 3–4, and still hits the usual bar 5 and bar 9 landmarks.
12-BAR WITH QUICK CHANGE (drummer landmarks)
Bar: 1 2 3 4 | 5 6 7 8 | 9 10 | 11 12
Role: START QUICK---| BAR-5 CHANGE----| BAR-9----| TURNAROUND
Cue: (none) tiny cue| normal cue | stronger | setup to 1Drummer move: Keep your groove steady; if you cue bar 5, keep it subtle enough that it still works even when the band “quick changes” in bar 2. If you want to acknowledge bar 2, do it with touch (slight lift), not a big fill.
Variation B: Extended turnaround (more than 2 bars of “ending”)
Some arrangements stretch the ending of the chorus: bars 11–12 may repeat, or the band may tag the turnaround before going back to bar 1.
EXTENDED TURNAROUND (example: tag the last 2 bars)
Bar: 1 2 3 4 | 5 6 7 8 | 9 10 | 11 12 | 11 12 | back to 1
Role: phrase1 | phrase2 | shift | turn | tag | restartDrummer move: Don’t “spend” your biggest fill on the first bar 12 if there’s a tag. Use a smaller cue on the first pass, then a clearer setup on the final bar 12 that actually returns to 1.
Variation C: Stop-time chorus (space becomes the landmark)
In stop-time, the band plays hits with space in between. The form is still 12 bars, but the drummer’s role shifts to making the spaces feel counted and keeping the band together.
STOP-TIME CHORUS (conceptual map)
Bar: 1 2 3 4 | 5 6 7 8 | 9 10 | 11 12
Role: hits + space---| hits + space----| shift--| turnaround
Drum: clear hit cues | consistent gaps | cue | setup to 1Drummer move: Make your hits consistent in sound and placement, and internally keep counting bars. A small cue at bar 5 and bar 9 can be as simple as a slightly different orchestration (snare + kick together, or a stronger cymbal hit) while preserving the stop-time feel.
Practice method: stable groove + spoken bar numbers + one cue per landmark
This method trains form awareness without overthinking. You’ll build a dependable “autopilot” that still knows where the landmarks are.
Phase 1: Groove + speak bar numbers
- Set a comfortable tempo.
- Play a stable groove for multiple choruses.
- Speak: “1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12” and loop back to “1.”
Phase 2: Add one simple cue at each landmark (no extra fills)
- Bar 1 (start): slightly stronger downbeat (example: kick + cymbal on 1), then settle.
- Bar 5 change: one small cue (example: light crash on 1, or a tiny 2-beat pickup at the end of bar 4).
- Bar 9 change: one clearer cue (example: crash on 1, or a short fill in the last beat of bar 8).
- Turnaround (bars 11–12): choose one turnaround package: cymbal lift in 11 + short setup fill in 12.
Phase 3: Rotate variations while keeping the same cue logic
- Play one chorus standard.
- Play one chorus with quick change (bar 2).
- Play one chorus with an extended turnaround tag.
- Play one chorus stop-time (keep counting bars out loud).
Keep the groove consistent and treat cues like road signs: small, repeatable, and placed at the same landmarks every chorus.