Basketball Fundamentals: Screens and Basic Two-Player Actions

Capítulo 10

Estimated reading time: 8 minutes

+ Exercise

What a Screen Is (and Why It Works)

A screen is an off-ball or on-ball block set by an offensive player to legally impede a defender’s path, creating separation for a teammate. The screener is not “moving into” the defender; instead, they establish position and let the defender run into the screen. Screens create advantages by forcing defenders to communicate, navigate traffic, and make quick decisions (switch, fight over/under, hedge, etc.).

Key Terms You’ll Hear on the Floor

  • Ball-handler (BH): player with the ball.
  • Screener: player setting the screen.
  • On-ball screen: screen for the ball-handler (often called a ball screen).
  • Off-ball screen: screen for a cutter or shooter away from the ball.
  • Angle: the direction the screen “points,” influencing where the defender is forced to go.
  • Contact window: the moment the defender meets the screen; timing matters.

Legal Screening: What Makes a Screen Clean

Most screening mistakes are either moving at contact or setting the screen too close/too late. A clean screen is about being stationary, balanced, and giving the defender a fair chance to avoid dangerous contact.

Checklist for a Legal, Effective Screen

  • Set your base: feet planted and stable before contact.
  • Hands in: keep arms tight to your body (avoid grabbing or extending).
  • Chest square: face the path you want to block; don’t twist into the defender.
  • Still at contact: no leaning, shuffling, or “hip-checking.”
  • Distance: close enough to matter, not so close that it becomes unsafe or illegal.

How to Set a Great Screen (Step-by-Step)

1) Arrive on Time

Get to the screening spot early enough to be stationary. A late screen often becomes a moving screen because you’re still adjusting.

2) Choose the Angle

Angle determines the ball-handler’s driving lane. If you want the ball-handler to go right, your screen should block the defender’s right-side path. Think: “I’m closing the door on the defender’s route.”

3) Make Contact Useful (Without Moving)

You don’t need to “hit” the defender. Your job is to be a solid obstacle. If you’re set, the defender’s momentum creates the separation.

Continue in our app.
  • Listen to the audio with the screen off.
  • Earn a certificate upon completion.
  • Over 5000 courses for you to explore!
Or continue reading below...
Download App

Download the app

4) Hold for a Count

Stay set long enough for your teammate to use it. A simple cue is “hold until the ball-handler’s shoulder passes your hip.”

5) Exit with Purpose

After the screen, you must become a threat. Common exits: roll to the rim, pop to open space, or re-screen if the defense beats the first action.

How to Use a Screen as the Ball-Handler (Step-by-Step)

1) Set Up Your Defender

Don’t run straight to the screen. Take a step or two to shift your defender, then come back to the screen. This makes it harder for the defender to anticipate the route.

2) Get “Shoulder-to-Hip” Tight

Use the screen closely—imagine brushing shoulders with the screener. If you go wide, your defender slips through the gap and the screen is wasted.

3) Read the Defender’s Path

  • Defender trails over the top: turn the corner and attack the lane.
  • Defender goes under: pause and create space (often a shot or quick re-screen).
  • Defenders switch: identify the mismatch and attack quickly before help arrives.

4) Keep Your Dribble Alive

Many turnovers happen because the ball-handler picks up the dribble too early. Maintain a controlled dribble until you see a clear advantage: a driving lane, a pass to the roller/popper, or a reset.

Basic Two-Player Actions Built from Screens

Two-player actions are small “mini-offenses” that create a shot, a drive, or a pass without needing complex team sets. The goal is to create an advantage and then make the next simple play.

1) Pick-and-Roll (Ball Screen + Roll)

The screener sets an on-ball screen, then rolls to the rim after contact.

Execution (Step-by-Step)

  • Screener: sprint into screen, set base, hold contact, then roll hard (first two steps explosive).
  • Ball-handler: set up defender, use screen tight, turn the corner, keep eyes up.
  • Pass window: hit the roller when the roller’s defender is behind the play or when help steps up.

Common Coaching Cues

  • “Roll on the rim line”: roll straight to the basket area, not drifting sideways.
  • “Short roll” option: if the defense crowds the ball, the screener can roll to open space around the free-throw line area to catch and make a quick decision.

2) Pick-and-Pop (Ball Screen + Pop)

Instead of rolling to the rim, the screener opens to space for a catch-and-shoot or a quick attack.

Execution (Step-by-Step)

  • Screener: set screen, then pivot out to open space with hands ready (show a target).
  • Ball-handler: use screen tight, draw two defenders if possible, then pass back to the pop.

When Pop Works Best

  • When the screener can shoot or quickly drive against a closeout.
  • When the defense protects the rim heavily against the roll.

3) Give-and-Go (Pass + Cut)

Give-and-go is a simple two-player action: pass to a teammate, then cut immediately to get the ball back.

Execution (Step-by-Step)

  • Passer: make a firm pass, then cut hard to open space (often toward the rim).
  • Receiver: catch ready to pass; look for the cutter first before dribbling.
  • Timing: the cut must be immediate—late cuts are easy to defend.

4) Dribble Handoff (DHO)

A dribble handoff is like a moving screen plus a handoff: one player dribbles toward a teammate and hands the ball off as the teammate runs by. The ball-handler’s body acts as a shield.

Execution (Step-by-Step)

  • Handoff player: dribble under control, present the ball with two hands, keep your body between defender and ball.
  • Receiver: run your defender into the handoff player’s body, take the ball tight, and turn the corner.
  • After handoff: the handoff player can roll, pop, or re-screen.

Key Detail

Don’t hand the ball too early. The receiver should be close enough that the exchange is quick and protected.

5) Down Screen (Off-Ball Screen to Free a Teammate)

A down screen is set by a player higher up to free a teammate coming up from a lower position to catch the ball.

Execution (Step-by-Step)

  • Screener: arrive early, set a wide stable base, angle the screen to force the defender to trail.
  • Cutter/receiver: set up your defender (walk them down), then sprint off the screen shoulder-to-hip.
  • Passer: deliver the pass on time—late passes erase the advantage.

Reading Defensive Coverage (Simple, Practical)

You don’t need advanced play-calling to punish defense. You need quick recognition and a small menu of responses.

Defense does thisOffense responseSimple cue
Defender goes under the ball screenStop behind screen for a shot or call re-screen“Under = punish or re-screen”
Defender fights over the topTurn the corner; screener rolls hard“Over = corner”
Defense switchesAttack mismatch quickly; screener seals smaller defender“Switch = quick decision”
Help defender tags the rollerPass to open teammate in help defender’s area“Tag = find the tagger’s man”

Spacing Rules That Make Two-Player Actions Work

Even in a two-player action, the other three players matter because they can either provide space or clog it. Use these simple rules during screens and handoffs:

  • Empty the lane: if a teammate is rolling, don’t stand in the roller’s path.
  • Maintain passing angles: one teammate in the corner and one on the wing often creates clean outlets.
  • Don’t drift: hold your spot until the defense commits, then relocate to open space.

Common Mistakes (and Fixes)

Moving Screen

  • Cause: screener arrives late and keeps sliding.
  • Fix: sprint early, stop sooner, widen base, stay still through contact.

Ball-Handler Doesn’t Use the Screen

  • Cause: turns too early or goes too wide.
  • Fix: aim for shoulder-to-hip; take one extra dribble to get tight.

Roll Is Soft or Sideways

  • Cause: screener watches the ball instead of sprinting to space.
  • Fix: first two steps explosive; roll to the rim line with hands ready.

Bad Timing on Off-Ball Screens

  • Cause: cutter leaves early or screener isn’t set.
  • Fix: cutter waits for the screen to be set; screener communicates with a quick call or eye contact.

Practice Drills for Screens and Two-Player Actions

2-on-0 Screen Reps (No Defense)

Goal: build timing and spacing without pressure.

  • Run 10 reps of pick-and-roll (screen, turn corner, pocket pass).
  • Run 10 reps of pick-and-pop (screen, pop, pass, shot).
  • Run 10 reps of DHO (handoff, turn corner, screener rolls).

2-on-2 Controlled Reads

Goal: learn to react to coverage.

  • Defenders must play one coverage for 5 reps (e.g., “under”). Offense responds correctly.
  • Switch coverage every 5 reps (over/under/switch).
  • Track: correct read + clean execution (screen set, tight use, on-time pass).

Screen Angle Game

Goal: teach the screener to adjust angle based on defender position.

  • Defender starts slightly on one side of the ball-handler.
  • Screener must set the angle to block that route.
  • Ball-handler must call “left” or “right” before using the screen to reinforce communication.

Now answer the exercise about the content:

A defender goes under an on-ball screen. What is the best offensive response?

You are right! Congratulations, now go to the next page

You missed! Try again.

If the defender goes under, the ball-handler can pause behind the screen to punish with a shot or create space, or call for a quick re-screen to re-engage the defender.

Next chapter

Basketball Fundamentals: Putting It Together—Habit Cues, Mini-Workouts, and Game Situations

Arrow Right Icon
Free Ebook cover Basketball Fundamentals: Dribbling, Shooting Form, and Team Concepts
91%

Basketball Fundamentals: Dribbling, Shooting Form, and Team Concepts

New course

11 pages

Download the app to earn free Certification and listen to the courses in the background, even with the screen off.