Free online courseAndroid - LibGDX - Super Mario Bros by Code School

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5h08m of online video course

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Game development

Learn how to create games with our free game development courses, using technologies like Unity and Blender to create fantastic scenarios

Teacher

Code School
1 Courses / 278 students

Hey! Welcome to my channel! My name is Brent, im a 28 years old REGISTERED NURSE who also incidently just graduated with a Computer Science degree from Southwestern Adventist University. Programming is my favorite hobby and on this channel I want to be able to share many of the cool things I have learned. These tutorials and over videos are targeted at new developers with some prior knowledge of programming.

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Course content

0h04m

1 - LibGDX Game Development with Android Studio - Creating Super Mario Bros - Setup

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

0h06m

LibGDX Part 2: Game & Screen Classes - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

0h07m

LibGDX Part 3: Aspect Ratios & Viewports - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

0h12m

LibGDX Part 4: Creating a HUD - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

0h08m

LibGDX Part 5: Making World 1-1 w/ Tiled Map Editor - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

0h06m

LibGDX Part 6: Render Tile Maps - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

0h12m

LibGDX Part 7: Intro to Box2D - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

0h13m

LibGDX Part 8: Making Mario in Box2D - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

0h10m

LibGDX Part 9: Cleaning up Code - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

I am using this new android application called 'Pyoopil' to publish both my LibGDX courses.

Pyoopil is a course delivery platform that allows you to engage and collaborate with your peers and mentors via chat channels.

Along with taking both my courses in the app you can chat with me in real time. You can also engage with each other via chat channels around the course.

Here is the

0h11m

LibGDX Part 10: SpriteSheets and TexturePacker - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry!

Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more!

Please feel free to ask questions, I am always willing to help when needed!

If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't be able to:
https://www.patreon.com/BrentAureli

source: https://github.com/BrentAureli/SuperMario

I am using this new android application called 'Pyoopil' to publish both my LibGDX courses.

Pyoopil is a course delivery platform that allows you to engage and collaborate with your peers and mentors via chat channels.

Along with taking both my courses in the app you can chat with me in real time. You can also engage with each other via chat channels around the course.

Here is the